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0001823878FALSE00018238782025-08-042025-08-040001823878us-gaap:CommonClassAMember2025-08-042025-08-040001823878us-gaap:WarrantMember2025-08-042025-08-04

UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 8-K
CURRENT REPORT
Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934

August 4, 2025
Date of Report (date of earliest event reported)
PLAYSTUDIOS, Inc.
(Exact name of registrant as specified in its charter)
Delaware
001-39652
88-1802794
(State or other jurisdiction of incorporation or organization)
(Commission File Number)
(I.R.S. Employer Identification No.)
10150 Covington Cross Drive, Las Vegas, Nevada
89144
(Address of Principal Executive Offices)
(Zip Code)
Registrant's telephone number, including area code: (725) 877-7000

Not applicable
(Former name or former address, if changed since last report.)

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):

☐ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

Securities registered pursuant to Section 12(b) of the Act:
Title of each class Trading Symbol(s) Name of each exchange on which registered
Class A common stock MYPS The Nasdaq Stock Market LLC
Redeemable warrants, each whole warrant exercisable for one share of Class A common stock at an exercise price of $11.50 per share MYPSW The Nasdaq Stock Market LLC

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging growth company ☒
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐



Item 2.02. Results of Operations and Financial Condition.
On August 4, 2025, PLAYSTUDIOS, Inc. (the “Company”) issued a press release, furnished as Exhibit 99.1, announcing the Company’s results of operations for the quarter ended June 30, 2025.
In accordance with General Instruction B.2 of Form 8-K, the information in Item 2.02 of this Current Report on Form 8-K, including Exhibit 99.1 attached hereto, shall not be deemed “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, regardless of any general incorporation language in any such filing, except as shall be expressly set forth by specific references in such filing.
Item 9.01. Financial Statements and Exhibits
(a)None
(b)None
(c)None
(d)Exhibits
Exhibit Number Description
99.1*
104 Cover Page Interactive Data File (the cover page XBRL tags are embedded within the Inline XBRL document)

* Furnished herewith



SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
Dated: August 4, 2025
PLAYSTUDIOS, Inc.
By: /s/ Scott Peterson
Name: Scott Peterson
Title: Chief Financial Officer

EX-99 7 myps-q22025xex991.htm EX-99 Document

image.jpg
Exhibit 99.1
PLAYSTUDIOS, INC. ANNOUNCES SECOND QUARTER RESULTS
Second Quarter Revenue of $59.3 million and Net loss of $2.9 million
Consolidated AEBITDA of $10.7 million
Las Vegas, Nevada – August 4, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2025.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core business continues to navigate meaningful market headwinds, we remain focused and energized by the progress we're making across our strategic priorities. We're seeing growing traction in our direct-to-consumer channel, promising early momentum in our sweepstakes initiative, and continued progress on the development of Tetris Block Party. Together, these efforts validate our direction and reinforce our confidence in the future. As we work to stabilize the business, we're also building the capabilities we believe will fuel the next phase of growth in the quarters ahead..”
Second Quarter Financial Highlights
•Revenue was $59.3 million during the second quarter of 2025, compared to $72.6 million during the second quarter of 2024.
•Net loss was $2.9 million during the second quarter of 2025, representing a net loss margin of 5.0%, compared to net loss of $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $10.7 million during the second quarter of 2025, representing a margin of 18.1%, compared to $14.1 million during the second quarter of 2024, representing a margin of 19.5%.
•KPIs playGAMES. During the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.3 million and 10.0 million, respectively. ARPDAU was $0.28.
•Direct to Consumer revenue was $6.7 million during the second quarter of 2025, compared to $3.2 million during the second quarter of 2024, representing an increase of 107%.
•KPIs playAWARDS. During the second quarter of 2025, players purchased 199,485 rewards with a retail value of $13 million.
•Liquidity. As of June 30, 2025, cash and cash equivalents on the balance sheet was $112.9 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn.
•Shares outstanding. As of June 30, 2025, the Company had 125.2 million shares outstanding.
Year to Date Financial Highlights
•Revenue was $122.0 million through the second quarter of 2025, compared to $150.4 million through the second quarter of 2024.
•Net loss was $5.8 million through the second quarter of 2025, representing a net loss margin of 4.8%, compared to net loss of $3.2 million through the second quarter of 2024, representing a net loss margin of 2.1%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $23.2 million through the second quarter of 2025, representing a margin of 19.0%, compared to $29.5 million through the second quarter of 2024, representing a margin of 19.6%.
•KPIs playGAMES. Through the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.5 million and 10.7 million, respectively. ARPDAU was $0.27.
Page 1 of 12


•Direct to Consumer revenue was $11.7 million through the second quarter of 2025, compared to $5.6 million through the second quarter of 2024, representing an increase of 110%.
•KPIs playAWARDS. Through the second quarter of 2025, players purchased 480,137 rewards with a retail value of $29.6 million.
Recent Business Highlights
•Continued development of sweepstakes promotional capabilities, expected to launch externally in available markets in Q4 2025
•Expanded direct-to-consumer monetization progress
•Progressed development of Tetris Block Party, targeting launch in Q4 2025
•Strengthened playAWARDS platform and released in game promotional events around the second annual myVIP World Tournament of Slots
•Repurchased an aggregate of 1.4 million shares of our Class A common stock at an average price of $1.41 per share in the quarter
Although currently not on pace, the Company is not changing it’s full year 2025 guidance of net revenue in the range of $250 to $270 million and Consolidated AEBITDA in the range of $45 to $55 million.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, my KONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com.
Performance Indicators
We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—playGAMES Key Performance Indicators” and “Supplemental Data—playAWARDS Key Performance Indicators”sections of this press release.
Page 2 of 12


Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same PLAYSTUDIOS game on two different devices is counted as one DAU. Brainium tracks DAU by app instance ID, which is assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as two DAU. The term “Average DAU” is defined as the average of the DAU, determined as described above, for each day during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a daily basis.

Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different PLAYSTUDIOS games in the same month is counted as two MAU while an individual who plays the same game on two different devices is counted as one MAU, and an individual who plays two different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two different devices is counted as two MAU. The term “Average MAU” is defined as as the average of the MAU, determined as described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis.
Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.
Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU”. The term “Average Daily Payer Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.
Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.
playAWARDS Platform Metrics
Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards offered, the more likely players will be to ascribe value to the program.
Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are net of refunds. Purchases only include purchases of real-world partner rewards and exclude any PLAYSTUDIOS digital rewards. Purchases are redeemed by the player directly with the rewards partner within the specified terms and conditions of the reward. The Company does not receive any compensation or revenue from Purchases.
Page 3 of 12


We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.
Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the real-world value of the rewards that are purchased by our players.
Retail Value of Daily Rewards Inventory: Retail Value of Daily Rewards Inventory is defined as the cumulative retail value of all rewards listed as available for the period divided by the number days in the period. For rewards with unlimited inventory, the maximum of number of rewards used in the calculation is 50. The retail value of each reward listed as available is the retail value as specified by the rewards partner upon creation of the reward. Retail Value of Daily Rewards Inventory only includes the retail value of real-world partner rewards and excludes the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Daily Rewards Inventory to help us understand the real-world value of the rewards within our playAWARDS platform.
Non-GAAP Financial Measures
To provide investors with information in addition to results as determined by GAAP, the Company discloses Consolidated Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“Consolidated AEBITDA”) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.
We define Consolidated AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present Consolidated AEBITDA Margin, a non-GAAP measure, which we calculate as Consolidated AEBITDA as a percentage of net revenue.
We believe that the presentation of Consolidated AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. Consolidated AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define Consolidated AEBITDA differently, and as a result, our measure of Consolidated AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Loss to Consolidated AEBITDA” section of this press release.
Forward-Looking Statements
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance (including statements regarding outlook or guidance), our liquidity and capital resources, the development and release plans of our games, the impact of business restructuring and cost control initiatives including estimated amounts and timing of anticipated cost reductions, and our mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,” “should,” “expects,” “plans,” “projects,” “anticipates,” “intends,” “believes,” “goal,” “work towards,” “estimates,” “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes.
Page 4 of 12


These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability to execute merger and acquisition transactions; legal and regulatory developments; risks associated with our international operations; geopolitical events and conditions; risks associated with business restructuring efforts, including the potential impact of restructuring activities on our business operations and financial performance; and general market, political, economic and business conditions. The achievement or success of the matters covered by such forward-looking statements involves significant risks, uncertainties and assumptions, including, but not limited to, the risks and uncertainties discussed in our filings with the Securities and Exchange Commission. All information provided in this release is based on information available to us as of the date of this press release and any forward-looking statements contained herein are based on assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless required by law.
SOURCE: PLAYSTUDIOS, Inc.
PLAYSTUDIOS CONTACTS
Investor Relations
Jason Hahn
jason.hahn@playstudios.com
Media Relations
BerlinRosen
media@playstudios.com

Page 5 of 12


PLAYSTUDIOS, INC.
CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS
(Unaudited and in thousands, except per share data)

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 2025 2024
Net revenue $ 59,338  $ 72,590  $ 122,047  $ 150,418 
Operating expenses:
Cost of revenue(1)
14,563  18,068  30,342  37,019 
Selling and marketing 13,108  17,064  26,277  35,640 
Research and development 14,214  16,743  27,888  34,764 
General and administrative 11,345  11,645  23,206  23,424 
Depreciation and amortization 9,535  11,654  19,167  23,220 
Restructuring and related 60  1,379  1,395  2,017 
Total operating costs and expenses 62,825  76,553  128,275  156,084 
Loss from operations (3,487) (3,963) (6,228) (5,666)
Other income (expense), net:
Change in fair value of warrant liabilities 717  110  653 
Interest income, net 946  1,374  1,852  2,794 
Other loss, net (207) (264) (1,005) (370)
Total other income, net 748  1,827  957  3,077 
Loss before income taxes (2,739) (2,136) (5,271) (2,589)
Income tax expense (209) (475) (557) (589)
Net loss $ (2,948) $ (2,611) $ (5,828) $ (3,178)
Net loss per share attributable to Class A and Class B common stockholders:
Basic $ (0.02) $ (0.02) $ (0.05) $ (0.02)
Diluted $ (0.02) $ (0.02) $ (0.05) $ (0.02)
Weighted average shares of common stock outstanding:
Basic 125,448  132,475  125,351  134,025 
Diluted 125,448  132,475  125,351  134,025 
(1)Amounts exclude depreciation and amortization.
Page 6 of 12


PLAYSTUDIOS, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited and in thousands, except par value amounts)

June 30,
2025
December 31,
2024
ASSETS
Current assets:
Cash and cash equivalents $ 112,860  $ 109,179 
Receivables, net
28,700  30,767 
Prepaid expenses and other current assets 9,544  7,156 
Total current assets 151,104  147,102 
Property and equipment, net 14,647  16,118 
Operating lease right-of-use assets 9,110  9,703 
Intangibles assets and internal-use software, net 83,371  90,996 
Goodwill 52,222  52,222 
Deferred income taxes 3,683  3,399 
Other long-term assets 2,096  3,415 
Total non-current assets 165,129  175,853 
Total assets $ 316,233  $ 322,955 
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable 3,688  1,518 
Operating lease liabilities, current 3,586  3,405 
Accrued and other current liabilities 34,162  44,495 
Total current liabilities 41,436  49,418 
Minimum guarantee liability 19,735  18,000 
Contingent consideration 2,996  3,340 
Deferred income taxes 531  381 
Operating lease liability, non-current 5,793  6,659 
Other long-term liabilities 451  442 
Total non-current liabilities 29,506  28,822 
Total liabilities $ 70,942  $ 78,240 
Stockholders’ equity:
Preferred stock, $0.0001 par value (100,000 shares authorized, no shares issued and outstanding as of June 30, 2025 and December 31, 2024)
—  — 
Class A common stock, $0.0001 par value (2,000,000 shares authorized, 130,523 and 127,734 shares issued, and 108,784 and 108,287 shares outstanding as of June 30, 2025 and December 31, 2024, respectively)
11  11 
Class B common stock, $0.0001 par value (25,000 shares authorized, and 16,457 and 16,457 shares issued and outstanding as of June 30, 2025 and December 31, 2024, respectively.
Additional paid-in capital 335,674  327,951 
Accumulated deficit (37,152) (31,324)
Accumulated other comprehensive income (loss) 1,548  (632)
Treasury stock, at cost, 21,739 and 19,450 shares at June 30, 2025 and December 31, 2024, respectively
(54,792) (51,293)
Total stockholders’ equity 245,291  244,715 
Total liabilities and stockholders’ equity $ 316,233  $ 322,955 
Page 7 of 12


PLAYSTUDIOS, INC.
RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA
(Unaudited and in thousands, except percentages)
The following table sets forth the reconciliation of net loss and net loss margin to Consolidated AEBITDA and Consolidated AEBITDA Margin, respectively, which we calculate as Consolidated AEBITDA as a percentage of net revenue. Net loss and net loss margin are the most directly comparable GAAP measures.
Three Months Ended June 30, Six Months Ended June 30,
2025 2024 2025 2024
Revenue
$ 59,338  $ 72,590  $ 122,047  $ 150,418 
Net loss $ (2,948) $ (2,611) $ (5,828) $ (3,178)
Net loss margin (5.0) % (3.6) % (4.8) % (2.1) %
Adjustments:
Depreciation & amortization 9,535  11,654  19,167  23,220 
Income tax expense 209  475  557  589 
Stock-based compensation expense 4,608  4,930  8,866  9,724 
Change in fair value of warrant liability (9) (717) (110) (653)
Change in fair value of contingent consideration
(169) —  156  — 
Restructuring and related(1)
60  1,378  1,395  2,016 
Other, net(2)
(572) (971) (1,002) (2,266)
Consolidated AEBITDA
10,714  14,138  23,201  29,452 
Consolidated AEBITDA Margin
18.1  % 19.5  % 19.0  % 19.6  %

(1)Amounts reported during the three and six months ended June 30, 2024 relate to internal reorganization costs, including severance-related costs, fees related to evaluating various merger, acquisition and restructuring opportunities, and legal fees and others costs incurred in connection with litigation arising out of the Acies Merger transaction. Amounts reported during the three and six months ended June 30, 2025 relate to internal reorganization costs, including severance-related costs, fees related to evaluating various merger and acquisition opportunities, and non-recurring legal costs.
(2)Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets.


Page 8 of 12


PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA - SEGMENT INFORMATION
(Unaudited and in thousands, except percentages)
The following table sets forth the financial data for our reportable segments.
Three Months Ended June 30, 2025 Three Months Ended June 30, 2024
playGAMES playAWARDS Total playGAMES playAWARDS Total
Net revenue
Virtual currency $ 47,981  $ 227  $ 48,208  $ 56,477  $ —  $ 56,477 
Advertising 11,128  —  11,128  16,006  —  16,006 
Other —  105  107 
59,109  229  59,338  72,588  72,590 
Segment expenses
Cost of sales 14,539  24  14,563  18,068  —  18,068 
Payroll & related 9,079  1,453  10,532  9,783  2,798  12,581 
User acquisition 9,066  —  9,066  13,122  —  13,122 
Other 9,950  1,138  11,088  9,695  680  10,375 
42,634  2,615  45,249  50,668  3,478  54,146 
Reportable segment AEBITDA 16,475  (2,386) 14,089  21,920  (3,476) 18,444 
Other operating expense
Corporate and other 3,375  4,306 
Restructuring expenses 60  1,379 
Other reconciling items (2) 138 
Stock based compensation 4,608  $ 4,930 
Depreciation and amortization 9,535  11,654 
17,576  22,407 
Non-operating income (expense)
Change in fair value of warrant liabilities 717 
Interest income, net 946  1,374 
Other expense $ (207) $ (264)
748  1,827 
Loss before income taxes (2,739) (2,136)
Income tax expense $ (209) $ (475)
Net loss $ (2,948) $ (2,611)
Page 9 of 12


Six Months Ended June 30, 2025 Six Months Ended June 30, 2024
playGAMES playAWARDS Total playGAMES playAWARDS Total
Net revenue
Virtual currency $ 98,673  $ 375  $ 99,048  $ 116,724  $ —  $ 116,724 
Advertising 22,991  —  22,991  33,448  —  33,448 
Other —  244  246 
121,664  383  122,047  150,416  150,418 
Segment expenses
Cost of sales 30,302  40  30,342  37,019  —  37,019 
Payroll & related 18,254  3,020  21,274  19,906  5,849  25,755 
User acquisition 19,223  —  19,223  27,876  —  27,876 
Other
19,101  1,998  21,099  20,244  1,251  21,495 
86,880  5,058  91,938  105,045  7,100  112,145 
Reportable segment AEBITDA 34,784  (4,675) 30,109  45,371  (7,098) 38,273 
Other operating expense
Corporate and other 6,908  8,821 
Restructuring expenses 1,395  2,017 
Other reconciling items 157 
Stock based compensation 8,866  $ 9,724 
Depreciation and amortization 19,167  23,220 
36,337  43,939 
Non-operating income (expense)
Change in fair value of warrant liabilities 110  653 
Interest income, net 1,852  2,794 
Other expense $ (1,005) $ (370)
957  3,077 
Loss before income taxes (5,271) (2,589)
Income tax expense $ (557) $ (589)
Net loss $ (5,828) $ (3,178)
Page 10 of 12


PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA - NET REVENUE
(Unaudited and in thousands, except percentages)
The following tables summarizes the Company’s virtual currency revenue disaggregated by type and by platform:
Three Months Ended June 30, Six Months Ended June 30,
2025 2024 Change % Change 2025 2024 Change % Change
Net revenue
Virtual currency 48,208  56,477  (8,269) (14.6 %) 99,049  116,724  (17,675) (15.1 %)
Advertising 11,128  16,006  (4,878) (30.5 %) 22,991  33,448  (10,457) (31.3 %)
Other revenue 107  (105) (98.1 %) 246  (239) (97.2 %)
Total net revenue 59,338  72,590  122,047  150,418 
Virtual currency revenue
Third party platforms 41,525  53,245  (11,720) (22.0 %) 87,395  111,168  (23,773) (21.4 %)
Direct-to-consumer (DTC) platforms 6,683  3,232  3,451  106.8 % 11,654  5,556  6,098  109.8 %
Total virtual currency revenue 48,208  56,477  99,049  116,724 
DTC revenue as a percentage of virtual currency revenue 13.9  % 5.7  % 8.2  % 143.9 % 11.8  % 4.8  % 7.0  % 145.8 %
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PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA – PLAYGAMES KEY PERFORMANCE INDICATORS
(Unaudited and in thousands, except percentages and ARPDAU)

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 Change % Change 2025 2024 Change % Change
Average DAU 2,347  3,220  (873) (27.1) % 2,489  3,357  (868) (25.9) %
Average MAU 10,046  13,597  (3,551) (26.1) % 10,730  14,174  (3,444) (24.3) %
Average DPU 19  24  (5) (20.8) % 20  26  (6) (23.1) %
Average Daily Payer Conversion 0.8  % 0.8  % —  pp —  % 0.8  % 0.8  % —  pp —  %
ARPDAU (in dollars) $ 0.28  $ 0.25  $ 0.03  12.0  % $ 0.27  $ 0.25  $ 0.02  8.0  %
pp = percentage points


PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA – PLAYAWARDS KEY PERFORMANCE INDICATORS
(Unaudited and in thousands, except percentages and Available Rewards)

Three Months Ended June 30, Six Months Ended June 30,
2025 2024 Change % Change 2025 2024 Change % Change
Available Rewards (in units) 331  561  (230) (41.0 %) 349  541  (192) (35.5 %)
Purchases (in units) 199  520  (321) (61.6 %) 480  1,020  (540) (52.9 %)
Retail Value of Purchases $ 12,662  $ 31,405  $ (18,743) (59.7 %) $ 29,647  $ 71,997  $ (42,350) (58.8 %)
Retail Value of Daily Rewards Inventory $ 3,060  $ 1,775  $ 1,285  72.4 % $ 2,532  $ 1,838  $ 694  37.8 %
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