株探米国株
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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

Form 10-K

 

(Mark One)

 

ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

 

For the Fiscal Year Ended December 31, 2025

 

OR

 

TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

 

Commission File Number: 001-39389

 

 

GAMESQUARE HOLDINGS, INC.

(Exact name of registrant as specified in its charter)

 

Delaware   99-1946435

(State or other jurisdiction of

incorporation or organization)

 

(I.R.S. Employer

Identification No.)

 

6775 Cowboys Way, Ste. 1335

Frisco, Texas, 75034 USA

(Address of principal executive offices, including zip code)

 

(216) 464-6400

(Registrant’s telephone number, including area code)

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of Each Class   Trading Symbol   Name of Each Exchange on Which Registered
Common Stock, $0.0001 par value   GAME   The NASDAQ Stock Market LLC

 

Securities registered pursuant to Section 12(g) of the Act: None

 

Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ☐ No ☒

 

Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ☐ No ☒

 

Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒ or No ☐

 

Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). Yes ☒ or No ☐

 

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.

 

Large Accelerated Filer Accelerated Filer
Non-accelerated Filer Smaller reporting Company
    Emerging growth company

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐

 

Indicate by check mark whether the registrant has filed a report on and attestation to its management’s assessment of the effectiveness of its internal control over financial reporting under Section 404(b) of the Sarbanes-Oxley Act (15 U.S.C. 7262(b)) by the registered public accounting firm that prepared or issued its audit report. ☐

 

If securities are registered pursuant to Section 12(b) of the Act, indicate by check mark whether the financial statements of the registrant included in the filing reflect the correction of an error to previously issued financial statements. ☐

 

Indicate by check mark whether any of those error corrections are restatements that required a recovery analysis of incentive-based compensation received by any of the registrant’s executive officers during the relevant recovery period pursuant to §240.10D-1(b). ☐

 

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes ☐ No ☒

 

The aggregate market value of the shares of GAME common stock held by non-affiliates of the registrant as of June 30, 2025 was $25,391,698 based on the closing price of $0.8690 as reported by the Nasdaq Stock Market.

 

The number of shares outstanding of the Registrant’s common stock as of April 8, 2026 were: 95,761,215 Portions of the Proxy Statement for the 2026 Annual Meeting of Stockholders to be filed with the Securities and Exchange Commission pursuant to Regulation 14A are incorporated by reference into Part III of this Annual Report on Form 10-K.

 

 

 

 

 

DOCUMENTS INCORPORATED BY REFERENCE

 

 

GameSquare Holdings Inc. Annual

Report on Form 10-K

For the fiscal year ended December 31, 2025

 

Table of Contents

 

    PAGE NO.
PART I    
Item 1. Business   3
Item 1B. Unresolved Staff Comments   25
Item 1C. Cybersecurity   25
Item 2. Properties   25
Item 3. Legal Proceedings   26
Item 4. Mine Safety Disclosures   26
     
PART II    
Item 5. Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities   27
Item 6. [Reserved]   27
Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations   28
Item 8. Financial Statements and Supplementary Data   F-1
Item 9. Changes in and Disagreements with Accountants on Accounting and Financial Disclosure   47
Item 9A. Controls and Procedures   47
Item 9B. Other Information   48
Item 9C. Disclosure Regarding Foreign Jurisdictions that Prevent Inspections   48
     
PART III    
Item 10. Directors, Executive Officers and Corporate Governance   48
Item 11. Executive Compensation   48
Item 12. Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters   48
Item 13. Certain Relationships and Related Transactions, and Director Independence   49
Item 14. Principal Accounting Fees and Services   49
     
PART IV    
Item 15. Exhibits and Financial Statement Schedules   49

 

i

 

Part I.

 

Cautionary Statement Regarding Forward-Looking Statements

 

This Annual Report on Form 10-K (this “Annual Report”) contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended (the “Securities Act”) and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”) that involve substantial risks and uncertainties. These forward-looking statements depend upon events, risks and uncertainties that may be outside of our control. All statements other than statements of historical fact are forward-looking statements. The words “anticipate,” “believe,” “continue,” “could,” “estimate,” “expect,” “intends,” “may,” “might,” “plan,” “possible,” “potential,” “predict,” “project,” “should,” “would” and similar expressions may identify forward-looking statements, but the absence of these words does not mean that a statement is not forward-looking. Forward-looking statements include, without limitation, our expectations concerning the outlook for our business, productivity, plans and goals for future operational improvements and capital investments, operational performance, future market conditions or economic performance and developments in the capital and credit markets and expected future financial performance, as well as any information concerning possible or assumed future results of operations.

 

Forward-looking statements involve a number of risks, uncertainties and assumptions, and actual results or events may differ materially from those projected or implied in those statements. Important factors that could cause such differences include, but are not limited to:

 

  the sufficiency of our cash and investments to meet our liquidity needs;
     
  our limited operating history and uncertain future prospects and rate of growth due to our limited operating history, including our ability to implement business plans and other expectations;
     
  our ability to grow market share in our existing markets or any new markets we may enter;
     
  our ability to maintain and grow the strength of our brand reputation;
     
  the Company’s ability to achieve its objectives;
     
  our ability to manage our growth effectively;
     
  our ability to retain existing and attract new Esports professionals, content creators and influencers;
     
  our success in retaining or recruiting, or changes required in, our officers, directors and other key employees or independent contractors;
     
  our ability to maintain and strengthen our community of brand partners, engaged consumers, content creators, influencers and Esports professionals, and the success of our strategic relationships with these and other third parties;
     
  our ability to effectively compete within the industry;
     
  our presence on the internet and various third-party mass media platforms;
     
  risks related to data security and privacy, including the risk of cyber-attacks or other security incidents;
     
  risks resulting from our global operations;
     
  our ability to maintain the listing of our Common Stock on Nasdaq;
     
  our securities’ potential liquidity and trading, including that the price of our securities may be volatile;
     
  future issuances, sales or resales of our securities;
     
  the impact of our recent underwritten offerings, including potential dilution to existing shareholders, changes to our capital structure, and the manner in which we deploy the proceeds;
     
  the grant and future exercise of registration rights;
     
  our ability to secure future financing, if needed, and our ability to repay any future indebtedness when due;
     
  the ability of the Company to complete offerings on acceptable terms;
     
  the impact of the regulatory environment in our industry and complexities with compliance related to such environment, including our ability to comply with complex regulatory requirements;
     
  volatility, liquidity, and market acceptance of digital assets;
     
  changes in accounting, tax, or valuation standards applicable to digital assets;
     
  our ability to execute on our crypto treasury allocation, diversification, and hedging strategies;
     
  our ability to maintain an effective system of internal controls over financial reporting;
     
  our ability to respond to general economic conditions, including market interest rates;
     
  our ability to execute on future acquisitions, mergers or dispositions; and
     
  changes to accounting principles and guidelines.

 

1

 

We caution you not to rely on forward-looking statements, which reflect current beliefs and are based on information currently available as of the date a forward-looking statement is made. Forward-looking statements set forth herein speak only as of the date of this Annual Report on Form 10-K. Forward-looking statements are not guarantees of performance. There can be no assurance that future developments affecting us will be those that we have anticipated. These forward-looking statements involve a number of risks, uncertainties (some of which are beyond our control) or other assumptions that may cause actual results or performance to be materially different from those expressed or implied by these forward-looking statements. Other sections of this report describe additional factors that could adversely affect our business, financial condition or results of operations. Should one or more of these risks or uncertainties materialize, or should any of our assumptions prove incorrect, actual results may vary in material respects from those projected in these forward-looking statements.

 

We undertake no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws. In the event that any forward-looking statement is updated, no inference should be made that we will make additional updates with respect to that statement, related matters, or any other forward-looking statements except to the extent required by law. All forward-looking statements attributable to us or persons acting on our behalf are expressly qualified in their entirety by the foregoing cautionary statements. Any corrections or revisions and other important assumptions and factors that could cause actual results to differ materially from forward-looking statements may appear in our public filings with the U.S. Securities and Exchange Commission (“SEC”), which are or will be (as appropriate) accessible at www.sec.gov, and which you are advised to consult.

 

We routinely post important information for investors in the “Investors” section of our website, gamesquare.com. We may use our website as a distribution channel of material information about the Company. Accordingly, investors should monitor the “Investors” section of our website, in addition to following our press releases, filings with the SEC, public conference calls, presentations, and webcasts. The information contained on, or that may be accessed through, our website, is not incorporated by reference into, and is not a part of, this Annual Report on Form 10-K.

 

SUMMARY OF THE MATERIAL RISKS ASSOCIATED WITH OUR BUSINESS

 

Our business is subject to numerous risks and uncertainties that you should be aware of in evaluating our business, including those described in the “Risk Factors” section in Part I, Item 1A. of this Annual Report on Form 10-K. These risks and uncertainties include, but are not limited to, the following:

 

  GameSquare generates a significant portion of revenue from representing esports players, influencers, gaming personalities and other on-screen talent through GameSquare’s agency operating segment. Failure to attract new clients or to successfully represent GameSquare’s existing clients may adversely affect revenue.
     
  GameSquare’s agency services business model may not remain effective, and it cannot guarantee that its future monetization strategies will be successfully implemented or generate sustainable revenues and profit.
     
  GameSquare’s teams business is substantially dependent on the continued popularity and success of its teams and players.
     
  Rapid technological changes in the esports, gaming, and digital media industries could render GameSquare’s technologies, products, or services obsolete or impair its ability to compete effectively.
     
  GameSquare operates in a highly competitive industry, and its failure to compete effectively could have a material adverse effect on its business, financial condition, and results of operations.
     
  The development of high-quality products requires substantial up-front expenditures.
     
  Inflation and rising costs could adversely affect our business, results of operations, and financial condition.
     
  Acquisitions may never materialize, may be subject to unexpected delays or may entail unexpected costs or prove unsuccessful.
     
  Difficulties integrating acquisitions could disrupt our operations and adversely affect our results of operations, financial condition and ability to realize anticipated benefits of acquisitions.
     
  GameSquare may be unable to achieve or sustain profitability or continue as a going concern.
     
  GameSquare’s revenues, earnings, and cash flows may fluctuate from period to period, which could adversely affect its stock price and its ability to fund operations and strategic initiatives.
     
  GameSquare will require additional financing and cannot be certain that such additional financing will be available on reasonable terms when required, or at all.
     
  International operations and expansion expose GameSquare to risks associated with international markets.
     
  GameSquare is subject to privacy and data protection laws in the jurisdictions in which it operates, and any failure to comply with such laws or to safeguard personal information could materially and adversely affect its business, financial condition, and results of operations.

 

2

 

  Our use of artificial intelligence and other emerging technologies may expose us to legal, regulatory, operational, and reputational risks.
     
  GameSquare may be exposed to cybersecurity incidents resulting from deliberate attacks or unintentional events.
     
  GameSquare is exposed to foreign currency risk and GameSquare has not hedged against risk associated with foreign exchange rate exposure.
     
  GameSquare’s business is vulnerable to changing economic conditions and to other factors that adversely affect the industries in which it operates.
     
  Any indebtedness incurred by GameSquare could restrict our operations and make us more vulnerable to adverse economic conditions.
     
  If we are unable to generate or borrow sufficient cash to make payments on our indebtedness, our financial condition would be materially harmed, our business could fail, and stockholders may lose all of their investment.
     
  The market price of our common stock may be volatile, and the value of your investment could decline significantly.
     
  We have a limited number of shares of common stock available for future issuance which could adversely affect our ability to raise capital, attract qualified personnel or consummate strategic transactions.
     
  If we cannot continue to satisfy the Nasdaq Capital Market continued listing standards and other Nasdaq rules, our common stock could be delisted, which would harm our business, the trading price of our common stock, our ability to raise additional capital and the liquidity of the market for our common stock.
     
  Ethereum and other digital assets are novel assets, and are subject to significant legal, commercial, regulatory and technical uncertainty.
     
  There is no assurance that a market for Ethereum will continue to exist, and liquidity in the Ethereum market may be severely limited at times.
     
  We may not achieve the expected benefits from purchasing cryptocurrencies, and such strategy may not align with investor expectations.
     
  We face risks relating to the custody of our Ethereum, including the loss or destruction of private keys required to access our Ethereum and cyberattacks or other data loss relating to our Ethereum\.
     
  Regulatory change reclassifying Ethereum as a security could lead to our classification as an “investment company” under the Investment Company Act of 1940, as amended, or the 1940 Act, and could adversely affect the market price of Ethereum and the market price of our common stock.
     
  We may be subject to regulatory developments related to crypto assets and crypto asset markets, which could adversely affect our business, financial condition, and results of operations.
     
  Our cryptocurrency treasury strategy exposes us to risk of non-performance by counterparties
     
  Changes in the accounting treatment of cryptocurrency holdings could have significant accounting impacts, including increasing the volatility of our results.
     
  The U.S. federal income tax treatment of transactions in digital assets is unclear.

 

The summary risk factors described above should be read together with the text of the full risk factors below, in the section entitled “Risk Factors” and in the other information set forth in this Annual Report on Form 10-K, including our financial statements and the related notes, as well as in other documents that we file with the SEC.

 

Item 1. Business

 

GameSquare Holdings, Inc. (“GameSquare,” the “Company,” “we,” “us,” and “our”) is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GameSquare’s end-to-end platform includes Swingman LLC dba as Zoned, a gaming and lifestyle marketing agency, Code Red Esports Ltd. (“Code Red”), a UK based esports talent agency, Click Management Pty Ltd (“Click”), an Australia based gaming and esports talent agency, FaZe Holdings Inc. (“FaZe”), a lifestyle and media platform rooted in gaming and youth culture whose premium brand, talent network, and large audience can be monetized across a variety of products and services, GameSquare Esports, (USA), Inc. dba as Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Stream Hatchet S.L. (“Stream Hatchet”), live streaming data and analytics platform, SideQik, Inc. (“Sideqik”) a social influencer marketing platform, Gaming Community Network (“GCN”), a digital media company focused on gaming and esports audiences, and TubeBuddy, Inc. (“TubeBuddy”), a powerful search engine optimization, workflow, analytics, and productivity tool company.

 

GameSquare Holdings, Inc. (NASDAQ: GAME)(formerly Engine Gaming & Media, Inc.) is a corporation existing under the laws of the State of Delaware as of March 7, 2024 (and was a corporation existing under the Business Corporations Act (Province of British Columbia) prior to March 7, 2024). The registered principal office of the Company is located at 6775 Cowboys Way, Ste. 1335, Frisco, Texas, USA, 75034.

 

GameSquare’s mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners’ return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world.

 

GameSquare is primarily engaged in the business described above. However, as a secondary strategy, GameSquare is also leveraging sophisticated crypto infrastructure with the intent to generate digital asset yield. GameSquare has partnered with Dialetic, a crypto-native asset manager, to implement an Ethereum (“ETH”) based treasury strategy. GameSquare’s ETH-focused yield generation strategy is built on top of Dialectic Ellipse Feeder Fund LP’s (“Dialectic”) proprietary platform Medici, which applies machine learning models, automated optimization, and multi-layered risk controls to generate returns. GameSquare’s Board has approved an ETH based treasury and cash management strategy of up to $250 million, based on staged investments over time, while keeping adequate working capital for the operating business. To date, GameSquare has purchased or acquired, directly and indirectly, approximately $63 million ETH and other digital assets, excluding non-fungible tokens (“NFTs”), to support broader growth initiatives across the Company’s platform. During the year ending December 31, 2025, the Company has sold $2.8 million in digital assets and exchanged $1.8 million of digital assets for acquisition of NFTs. As of December 31, 2025, our total fair market value of our digital assets, including fair value of ETH in our investment with Dialectic, amounted to $47.4 million. The reduction primarily being driven by decline in market value of ETH from purchase date to year end.

 

3

 

Brands

 

FaZe Esports

 

FaZe Esports a digitally native lifestyle and media brand founded and rooted in gaming and youth culture. FaZe Esports is at the forefront of the global creator economy, which is an industry centered around innovative digital content development fueled by social media influencers, creators and businesses who monetize their content online. With a leading digital content platform created for and by Generation Z and Millennials, FaZe Esports has established a highly engaged and growing global fanbase. FaZe Esports produces merchandise, consumer products, and creates advertising and sponsorship programs for leading national brands. FaZe Esports has several revenue streams including brand sponsorships, consumer products, and Esports.

 

Zoned

 

Zoned Gaming is a marketing agency dedicated to bridging the gap between gaming and pop-culture. They work with endemic and non-endemic brands alike, helping them identify their lane and build equity in the constantly changing world of gaming and esports.

 

Click

 

Click is leading talent management firm founded in Australia with a growing U.S. presence. Regularly named as one of the top digital creator agencies by Business Insider and recently awarded “Best Talent Management Agency” by industry body AiMCO, Click has assembled one of the largest English-speaking gaming rosters, with over 85 active talent, half of which are U.S. talent. Click creators delivered 548 million views across YouTube alone last month and total 123 million YouTube subscribers currently.

 

Code Red

 

Code Red is an authentic esports media agency that is passionate about esports and video games. Since 2003, Code Red has produced major esports events, sourced, and hired esports and gaming talent, developed esports related content (that has gone out to over 1 million viewers), managed major esports teams, conducted a wide range of ongoing and ad-hoc strategic consultancy projects, and managed countless marketing campaigns.

 

GCN

 

GCN is a media group dedicated to gaming and esports. GCN builds bespoke strategy solutions for reaching young gaming and esports audiences from content creation to full-scale tournaments for any endpoint be it social, broadcast TV or live stream.

 

Fourth Frame Studios

 

Rooted in gaming, youth, and popular culture, Fourth Frame Studios is a multidisciplinary creative and production studio that specializes in telling stories for a multi-dimensional audience. Fourth Frame Studios builds meaningful and diverse content systems fueled by best-in-class creatives and production resources, that truly get what gamers and youth audiences want.

 

Mission Supply

 

Mission Supply operates at the intersection of gaming, esports, and fashion design filling a need for fans seeking high quality merchandise that represents their favorite teams, organizations, and brands within the gaming ecosystem by providing merchandise and consumer product design, marketing, and sales consultation to brands and esports organizations seeking to reach large and growing gaming and youth demographics.

 

Sideqik

 

Sideqik is an influencer marketing platform that offers brands, direct marketers, and agencies tools to discover, connect and execute marketing campaigns with content creators. Sideqik’s end-to-end solutions offer marketers advanced capabilities to discover influencers with demographic and content filtering; connect and message influencers; share marketing collateral such as campaign briefs, photos, logos, videos; measure reach, sentiment, and engagement across all major social media platforms; and evaluate earned media value and return on investment across the entire campaign.

 

Stream Hatchet

 

Stream Hatchet is the leading provider of data analytics for the live streaming industry. With a suite of services, encompassing a user-friendly SaaS platform, custom reports, and strategic consulting, Stream Hatchet is a trusted guide for those navigating the dynamic landscape of live streaming. With up to seven years of historical data with minute-level granularity from 20 platforms, Stream Hatchet provides stakeholders in the live-streaming industry with powerful insights to drive innovation and growth. Stream Hatchet partners with a diverse clientele - from video game publishers and marketing agencies to esports organizers and teams - who rely on the company’s cutting-edge data analytics to optimize their marketing strategies, secure lucrative sponsorships, enhance esports performance, and build successful tournaments.

 

TubeBuddy

 

Acquired by GameSquare on February 20, 2026, TubeBuddy provides powerful search engine optimization, workflow, analytics, and productivity tools powered by proprietary AI, which are used by creators and digital publishers to grow, manage, and monetize their content. The acquisition adds a scaled creator technology layer to GameSquare’s technology platform which the Company believes will accelerate its strategy to build an integrated ecosystem spanning content, community, data, and performance marketing.

 

4

 

Breakdown of Revenue Streams

 

The following table provides the breakdown for the main streams of revenue from continuing operations for the two most recently completed financial years:

 

Source of Revenue   Twelve-month period ended
December 31, 2025
    Twelve-month period ended
December 31, 2024
 
Owned and Operated IP   $ 12,779,530     $ 10,260,462
Agency   $ 26,498,916     $ 12,089,822  
SaaS and managed services   $ 4,580,111     $ 5,193,572  
Yield   $ 1,140,745     $ -  

 

Industry Overview and Principal Markets

 

Video gaming is one of the largest and fastest growing markets in the entertainment sector, with an estimated 2.6 billion gamers globally, with esports being the major source of growth. Esports is a term that comprises a diverse offering of competitive electronic games that gamers play against each other. One of the biggest differences between esports and video games of old is the community and spectator nature of esports - the competitive play against another person, either one-on-one or in teams, is a central feature of esports. Since players play against each other online, a global network of players and viewers has developed as these players compete against each other worldwide. Additionally, game developers have greatly increased the entertainment value of games, which has made the spectator aspect of gaming much more prevalent and further drives expansion of the gaming market.

 

The expanded reach of broadband service and the computer technology advances in the last decade have also greatly accelerated the growth of esports. Esports has become so popular that many high schools and colleges now offer programs to support students’ interest in esports, as well as tournaments and scholarships. The best-known esports teams are receiving marquee sponsorships and are being purchased or invested in by a range of financial and strategic partners. The highest profile esports gamers have significant online audiences as they stream themselves playing against other players online and potentially can generate millions of dollars in sponsorship money and affiliate fees from their online streaming channels. Most major professional esports events and a wide range of amateur esports events are broadcast live via streaming services.

 

Management believes GameSquare is well positioned to benefit from the significant growth of the creator economy, gaming and esports industry. The gaming and esports industry is projected to have a global audience of nearly 925 million viewers by 2030, with live streaming already reaching more than 25% of Internet users. The gaming market is expected to generate more than 350 billion of revenue by 2030 and the creator economy is expected to surpass 525 billion by 2030. GameSquare’s revenue growth is expected to be driven by increasing marketing spend from global brands that seek exposure to and connections with these gaming and creator economy audiences. The Company’s growth strategy focuses on growing audience and reach within its digital agencies and owned and operated IP operating segments. GameSquare’s digital agencies, owned and operated IP, creator network and SaaS operating segments serve the creator economy, gaming and esports market, and more broadly sports and entertainment through content creation, audience development and growing brand relationships.

 

The digital agency industry is highly fragmented, and these businesses are generally characterized by high revenue growth with healthy earnings before income, taxes, depreciation and amortization (“EBITDA”) margins, which management believes positions the Company well for sustainable growth through organic efforts and presents significant opportunities to grow through accretive acquisitions.

 

5

 

Outlook

 

GameSquare continues to pursue organic growth opportunities, as well as M&A growth opportunities. From August 2020 to March 2026, the Company has completed several acquisitions and divested non-core assets and assets that are a drain on achieving profitable operations. GameSquare’s organic growth strategy focuses on growing audience and reach within its agency, SaaS and owned and operated IP segments. GameSquare’s segments serve the gaming and esports market, and more broadly sports and entertainment through content creation, audience development and growing brand relationships. The digital agency industry is highly fragmented, and these businesses are generally characterized by high revenue growth with healthy earnings before income, taxes, depreciation and amortization margins, which management believes positions the Company well for sustainable growth through organic efforts and presents significant opportunities to grow through accretive acquisitions.

 

The combination of best-in-class technology assets with award-winning agency and creative capabilities, allows the Company to offer unparalleled insight into consumer behaviors. It also allows GameSquare to develop data-driven creative strategies, and measure and optimize campaigns towards customer acquisition goals in real-time - creating impactful marketing solutions that drive ROI for its customers. The Company has invested in its sales organization and continues to see significant growth in the number, and the size, of requests for proposals within its agency businesses.

 

The Company believes enterprise growth may come as a result of synergistic approaches to combining the strengths of its multiple SaaS companies that it can present as a unified offering to the market.

 

Customers

 

The Company has different operating segments which often target different customers. For example, our data analytics platforms generate revenue from industry leading companies in the technology space, such as Microsoft. Additionally, our full service marketing agency operating segment have benefited from large customers such as Jack in the Box, Red Bull, and Kraft. Importantly, we believe our end-to-end marketing platform creates a highly attractive opportunity for continued customer growth via cross pollination of our services, which we believe will allow us to acquire a broad range of diversified customers.

 

Foreign Operations

 

Although the Company is headquartered in the United States, there is some business conducted outside of the United States:

 

  Stream Hatchet has operations in Spain, with an office in Terrassa, Spain
  Code Red has operations in the UK, with its registered office in London, England
  Click has operations in Australia, with an office in Sydney, Australia

 

Competition

 

GameSquare operates in highly competitive and fragmented sectors, which include digital advertising and marketing services, content creation, streaming technology, event production, and esports. Despite intense competition, the Company believes it is well positioned to compete by means of utilizing its modern marketing technology platform that supports a continuous feedback loop between its various services, such as marketing services, influencer relationship management, and real-time analytics and insights. GameSquare believes this ability to leverage its broad range of services provides a unique and differentiated platform compared to its competitors.

 

The esports and gaming industry is in competition with other sporting and entertainment events, both live and delivered over television networks, radio, the Internet, mobile applications, and other sources. As a result of the large number of options available and the global nature of the esports industry, GameSquare faces strong competition for esports fans, as well as overall youth audiences. There is also intense competition among businesses operating in the segments of the esports industry and content creation where we currently operate or may operate in the future, including esports agencies, influencer technology platforms, analytics technologies, content creation and media content assets.

 

Intellectual Property

 

The Company considers the creation, use, and protection of intellectual property to be crucial to its business. The Company’s general practice is to require all key employees and consultants to sign confidentiality agreements and assign all rights of inventions to the Company. In addition to the above contractual arrangements, the Company also relies on a combination of trade secret, copyright, domain name and other legal rights to protect its intellectual property. The Company typically owns the copyright to the software code to its content as well as the brand or title name under which its games are marketed. The Company believes that it has provided sufficient security for its intellectual property.

 

The Company owns the following non-patent intellectual property:

 

  Trade secrets and know-how that it uses to develop games and processes;
  Common law trademarks, including product names and graphics, music and other audio-visual elements of games;
  Software code relating to its products;
  Certain program assets; and
  Sports and esports-focused apps.

 

Human Capital Resources

 

As of March 31, 2026, the Company had approximately 144 employees globally. Of these employees, approximately 3 are located in Canada, 35 in Spain, 4 in United Kingdom, 3 in India, 15 in Australia and 84 in the United States. None of the Company’s employees are represented by a collective bargaining agreement. The Company considers its relations with its employees to be strong and views its employees as an important competitive advantage.

 

6

 

Regulatory Matters

 

The digital content and entertainment industry and the markets in which we operate are new and developing and, as such, are not heavily regulated at this time. There are inherent risks and uncertainties associated with operating in new and developing industries and markets, especially as the laws and regulations regarding these industries and markets are also developing and changing. Although we are not currently subject to significant government regulation, the scope and interpretation of the laws that are or may be applicable to us in the future are uncertain and may be conflicting in different jurisdictions in which we operate; as a result, we may come under increased regulatory scrutiny which may restrict the digital content and entertainment industry and associated markets, including with respect to talent management, rights of publicity, intellectual property, consumer protection electronic commerce, advertising, targeted, electronic or telephonic marketing, competition, data protection and privacy, data localization, anti-corruption and bribery, content regulation, taxation, labor and employment, securities regulation, financial reporting and accounting and economic or other trade prohibitions or sanctions or other subjects. Many of these laws and regulations are still evolving and being tested in courts and could be interpreted and applied in a manner that is inconsistent from jurisdiction to jurisdiction and inconsistent with our current policies and practices and in ways that could harm our business. In addition, the application and interpretation of these laws and regulations may be uncertain, particularly in the new and rapidly evolving industries in which we operate, and new laws or adverse findings of law regarding the characterization of the type of business GameSquare operates could alter our legal and regulatory burden.

 

Furthermore, the growth and development of electronic commerce may prompt calls for more stringent consumer protection laws that may impose additional burdens on companies such as ours that conduct business through the internet and mobile devices. The costs of complying with such laws and regulations may be high and are likely to increase in the future, particularly as the degree of regulation increases, our business grows and our geographic scope expands. Further, the impact of these laws and regulations may disproportionately affect our business in comparison to our peers in the technology sector that have greater resources. Any failure on our part to comply with these laws and regulations may subject us to significant liabilities or penalties, or otherwise adversely affect our business, financial condition or operating results.

 

Non-compliance with any applicable laws and regulations could result in penalties or significant legal liability. We take reasonable efforts to comply with all applicable laws and regulations, and will continue to do so as our regulatory burden changes, but there can be no assurance that we will not be subject to regulatory action, including fines, in the event of an incident. We or our third-party service providers could be adversely affected if legislation or regulations are expanded to require changes in our or our third party service providers’ business practices or if governing jurisdictions interpret or implement their legislation or regulations in ways that negatively affect our or our third-party service providers’ business, results of operations, or financial condition. In addition, government authorities outside the U.S. may also seek to restrict or block access to our content, platform or website, or to application stores or the internet generally, or require a license therefor, and to the hosting, production or streaming of certain content or impose other restrictions that may affect the accessibility or usability of our content in that jurisdiction for a period of time or indefinitely.

 

Additional Information

 

Our website address is www.gamesquare.com. We make available free of charge on or through our website our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q, Current Reports on Form 8-K and all amendments to those reports filed or furnished pursuant to Section 13(a) or 15(d) of the Exchange Act as soon as reasonably practicable after such material is electronically filed with or furnished to the SEC. However, the information found on our website is not part of this or any other report.

 

The Company is subject to the reporting requirements of the U.S. Securities Exchange Act of 1934, as amended, and is not a “foreign private issuer” as defined under applicable SEC rules. The Company also files certain disclosure documents in Canada pursuant to applicable Canadian securities laws, including National Instrument 71-102 – Continuous Disclosure and Other Exemptions Relating to Foreign Issuers. Such filings are made in addition to, and not in lieu of, the Company’s U.S. reporting obligations. The Company’s filings with the U.S. Securities and Exchange Commission are available at www.sec.gov, and its Canadian filings are available on SEDAR+ at www.sedarplus.ca.

 

7

 

Item 1A. Risk Factors

 

The following risk factors and other information included in this Form 10-K should be carefully considered. The risks and uncertainties described below are not the only ones we face. Additional risks and uncertainties not presently known to us or that we currently deem immaterial also may impair our business operations. If any of the following risks occur, our business, financial condition, results of operations, and cash flows could be materially adversely affected.

 

Risks Related to Our Business and Industry

 

GameSquare generates a significant portion of revenue from representing esports players, influencers, gaming personalities and other on-screen talent through GameSquare’s agency operating segment. Failure to attract new clients or to successfully represent GameSquare’s existing clients may adversely affect revenue.

 

GameSquare’s Agency Services segment represents esports agencies which include Code Red, GCN, Zoned and Click. GameSquare’s agencies generate revenue through representing players, influencers and on-screen talent, consulting and managing and brokering brand activations for influencers. GameSquare’s agency services sector generates a significant amount of GameSquare’s revenue.

 

The agency segment of the esports industry is highly competitive and there is no guarantee that we will succeed in attracting new clients to represent or that GameSquare will retain GameSquare’s existing clients. Factors that influence GameSquare’s success in attracting and retaining clients include GameSquare’s ability to:

 

successfully negotiate contracts on behalf of GameSquare’s clients;
secure sponsorships for GameSquare’s clients; and
secure event and tournament participation for GameSquare’s clients.

 

Failure to attract or retain clients would have a material, adverse effect on GameSquare’s business, financial condition, and results of operations.

 

GameSquare’s agency services business model may not remain effective, and it cannot guarantee that its future monetization strategies will be successfully implemented or generate sustainable revenues and profit.

 

GameSquare’s agency business generates a portion of its revenue from securing talent for live esports events. Although GameSquare anticipates that the audience for such live esports will continue to grow, creating more opportunities for GameSquare to provide services, such growth is not guaranteed and demand for GameSquare’s services may change, decrease substantially, or dissipate, or GameSquare may fail to anticipate and serve client demands effectively. Although GameSquare also provides a variety of services relating to online and broadcasted events, any decision to reduce or eliminate its service offering for live esports events to prioritize online and broadcasted events may be unsuccessful and would involve additional risks and costs that could materially and adversely affect GameSquare’s business, financial condition, and results of operations.

 

If GameSquare fails to maintain and enhance its brands, its business, financial condition, and results of operations may be materially and adversely affected.

 

GameSquare believes that maintaining and enhancing its brands, including GameSquare Esports, FaZe Clan, Complexity, Zoned, Gaming Community Network, Code Red, Stream Hatchet, Mission Supply, SideQik, and Click, as well as any other brands that it may acquire in the future, is important for its business to succeed by increasing GameSquare’s visibility and reputation in the esports industry and enabling GameSquare to attract new clients and retain existing clients for GameSquare’s businesses. Since GameSquare operates in a highly competitive industry, brand maintenance and enhancement directly affect GameSquare’s ability to maintain and enhance its market position. As GameSquare expands, it may conduct various marketing and brand promotion activities using various methods to continue promoting its brands, but GameSquare cannot assure investors that these activities will be successful. In addition, negative publicity, regardless of its veracity, could harm GameSquare’s brands and reputation, which may materially and adversely affect its business, financial condition, and results of operations.

 

GameSquare’s teams business is substantially dependent on the continued popularity and success of its teams and players.

 

The financial results of GameSquare’s business are largely dependent on its esports teams remaining popular with its fan bases. The popularity of its teams will, in part, depend on their performance in the leagues and tournaments in which they participate. GameSquare cannot ensure that its teams will be successful in the leagues and tournaments in which they play and therefore its ability to attract or retain talented players and coaching staff, supporters, sponsors, and other commercial partners, which will potentially result in reduced prize money. Moreover, the popularity of the individual players can impact online viewership and television ratings, which could affect the long-term value of the media rights and sponsorship opportunities. There can be no assurance that its players will develop or maintain continued popularity. Furthermore, the popularity of the teams, and, in turn, their financial results, further depend, in part, upon the popularity of the esports played and their ability to attract audiences and generate online viewership. There can be no guarantee that games currently popular will develop or maintain continued popularity in esports.

 

8

 

Our business depends on the continued availability and effectiveness of social media platforms and digital distribution channels, and changes to those platforms could materially adversely affect our business.

 

A significant portion of our business relies on third-party social media platforms, streaming services, and digital distribution channels to promote our talent, deliver content, engage audiences, and generate advertising, sponsorship, and activation revenue. These platforms are subject to frequent changes in algorithms, policies, monetization rules, content moderation standards, and terms of service, over which we have no control.

 

Any changes that reduce the visibility, reach, engagement, or monetization of our talent or content, or any suspension, removal, or restriction of accounts or content, could materially reduce our revenue and negatively affect our relationships with talent, advertisers, and brand partners. In addition, increased competition for audience attention on these platforms or the emergence of alternative platforms may further limit our ability to effectively reach target audiences.

 

The defection of GameSquare’s players to other teams could hinder GameSquare’s success.

 

GameSquare competes with other esports teams to sign and retain world class esports players, some of which have greater resources or brand recognition and popularity than GameSquare. GameSquare’s players under contract may choose to move to other esports organizations for various reasons, including higher pay or that they have chosen to pursue new or other opportunities. The loss of any of its players could have negative consequences for GameSquare’s business and results of operations.

 

Adverse publicity concerning GameSquare, one of its businesses or key personnel or talent could negatively affect GameSquare’s business.

 

GameSquare’s reputation is essential to its continued success, and any decrease in the quality of GameSquare’s reputation could impair its ability to, among other things, recruit and retain key personnel, retain, or attract clients and maintain relationships with its partners. GameSquare’s reputation can be negatively impacted by a number of factors, including negative publicity concerning GameSquare, members of its management or other key personnel including GameSquare’s talent and players. In addition, GameSquare is dependent for a portion of its revenues on its key talent and its ability to monetize through various channels. Such publicity could have a negative impact on GameSquare and adversely affect its business, financial condition and results of operations.

 

Rapid technological changes in the esports, gaming, and digital media industries could render GameSquare’s technologies, products, or services obsolete or impair its ability to compete effectively.

 

The online gaming, influencer, and digital media industries are characterized by rapid and significant technological change, frequent new service introductions, and evolving industry standards. To remain competitive, GameSquare must anticipate and adopt new technologies and continually improve the features, functionality, reliability, and responsiveness of its platforms, infrastructure, and services. Failure to do so may cause GameSquare’s technologies, products, or services to become obsolete, reduce the attractiveness of its offerings, or result in a loss of market share.

 

GameSquare has invested, and may continue to invest, in new technologies, services, and business strategies intended to support esports players, influencers, game publishers and developers, sponsors, and other industry participants. For example, GameSquare’s Code Red platform assists game publishers and developers in designing broadcast-ready games by optimizing spectator modes and broadcast features. However, the adoption and implementation of new technologies involve significant risks and uncertainties, including the possibility that GameSquare may not successfully identify or integrate technologies that complement its business or that its investments may not achieve the intended results.

 

If GameSquare fails to anticipate technological developments, obtain timely access to emerging technologies, secure necessary licenses, or develop the expertise required to implement such technologies effectively, it may lose existing clients, fail to attract new clients, or experience a decline in revenue and market position. Any of these factors could have a material adverse effect on GameSquare’s business, financial condition, and results of operations.

 

The success of GameSquare’s business depends on GameSquare’s marketing efforts.

 

Achieving market success will require substantial marketing efforts and investments to inform potential clients of the distinctive benefits and characteristics of GameSquare’s products and services. GameSquare’s long-term success will depend on its ability to expand current marketing capabilities. GameSquare will, among other things, need to attract and retain experienced marketing and sales personnel. No assurance can be given that GameSquare will be able to attract and retain such personnel or that any efforts undertaken by such personnel will be successful.

 

9

 

GameSquare operates in a highly competitive industry, and its failure to compete effectively could have a material adverse effect on its business, financial condition, and results of operations.

 

The markets in which GameSquare operates, including esports agencies, influencer technology platforms, analytics technologies, content creation, and digital media, are highly competitive and rapidly evolving. GameSquare faces competition from a growing number of companies within the esports and gaming ecosystem, as well as from other forms of sports and entertainment delivered through television, radio, the Internet, mobile applications, and other platforms that compete for audience attention and advertising spending.

 

Many of GameSquare’s current and potential competitors are larger, better funded, and have greater financial, technical, marketing, and other resources than the Company. These competitors may devote more resources to developing products and services, undertake more extensive marketing campaigns, adopt more aggressive pricing policies, or otherwise develop more commercially successful offerings. Competition may result in reduced margins, increased operating costs, loss of market share, or difficulty attracting or retaining clients and audiences.

 

In addition, the esports and gaming industries are global and rapidly evolving, and new competitors may enter the segments in which GameSquare currently operates or may operate in the future. Many competitors also have established relationships with sponsors, influencers, tournament and event organizers, and esports organizations, which may enable them to expand more quickly or secure opportunities that may not be available to GameSquare. If GameSquare is unable to maintain or expand its market presence, develop and maintain relationships with key third parties, or otherwise compete effectively against current and future competitors, its business, financial condition, and results of operations could be materially adversely affected.

 

The development of high-quality products requires substantial up-front expenditures.

 

Consumer preferences for games are usually cyclical and difficult to predict, and even the most successful titles remain popular for only limited periods of time, unless refreshed with new content or otherwise enhanced. In order to remain competitive, GameSquare must continuously develop new products or enhancements to existing products. The amount of lead time and cost involved in the development of high-quality products is increasing, and the longer the lead time involved in developing a product and the greater the allocation of financial resources to such product, the more critical it is that GameSquare accurately predicts consumer demand for such product. If its future products do not achieve expected consumer acceptance or generate sufficient revenues upon introduction, GameSquare may not be able to recover the substantial development and marketing costs associated with those products.

 

Inflation and rising costs could adversely affect our business, results of operations, and financial condition.

 

Inflationary pressures have increased operating costs across many aspects of our business, including compensation and benefits for employees and talent, content production, marketing and promotional activities, professional services, technology services, insurance, and other general and administrative expenses. In addition, inflation may increase the costs incurred by our clients, advertisers, sponsors, and partners, which could reduce their willingness or ability to spend on esports, gaming, advertising, and brand activation services.

 

While we may attempt to offset increased costs through pricing adjustments, cost controls, or operational efficiencies, we may not be able to do so in a timely manner or at all, and competitive pressures may limit our ability to pass increased costs on to clients. If inflationary pressures persist or intensify, our margins, operating results, and cash flows could be materially adversely affected.

 

Acquisitions may never materialize, may be subject to unexpected delays or may entail unexpected costs or prove unsuccessful.

 

As a growing company, GameSquare is engaged in identifying, acquiring, and developing esports, gaming and other assets that it believes are a strategic fit for its business. However, GameSquare cannot predict what form future acquisitions might take or when such acquisitions will be consummated, if at all. GameSquare is likely to face significant competition in seeking appropriate acquisitions and these acquisitions can be complicated and time consuming to negotiate and document. GameSquare may not be able to negotiate acquisitions on acceptable terms, or at all, and GameSquare is unable to predict when, if ever, it will consummate such acquisitions due to the numerous risks and uncertainties associated with them. 

 

10

 

Since GameSquare may not be able to accurately predict these difficulties and expenditures, these costs may outweigh the value we realize from a future acquisition. Future acquisitions could result in issuances of securities that would dilute shareholders’ ownership interest, the incurrence of debt, contingent liabilities, amortization of expenses related to other intangible assets, and the incurrence of large, immediate write-offs.

 

Any of the forgoing could materially and adversely affect its business, financial condition, and results of operations.

 

Difficulties integrating acquisitions could disrupt our operations and adversely affect our results of operations, financial condition and ability to realize anticipated benefits of acquisitions.

 

GameSquare has acquired a number of businesses and acquisitions continue to be part of its growth strategy. The benefits of an acquisition may take considerable time to develop, and GameSquare cannot be certain that any particular acquisition will produce the intended benefits. These risks and difficulties associated with acquisitions, if they materialize, could disrupt GameSquare’s ongoing business, distract management, result in the loss of key personnel, increase expenses and otherwise have a material adverse effect on its business, results of operations and financial performance.

 

GameSquare may be unable to achieve or sustain profitability or continue as a going concern.

 

There is no assurance that GameSquare will earn profits in the future, or that profitability will be sustained in the near future or at all. Beyond this, GameSquare may incur significant losses in the future for a number of reasons including other risks described in this document, and GameSquare may encounter unforeseen expenses, difficulties, complications, delays, and other unknown events. There is also no assurance that future revenues will be sufficient to generate the funds required to continue its business development and activities. If GameSquare does not have sufficient capital to fund GameSquare’s operations, we may be required to reduce GameSquare’s sales and marketing efforts or forego certain business opportunities and strategies.

 

Our independent auditors have included an explanatory paragraph in their audit report regarding our ability to continue as a going concern. This going concern risk may materially limit our ability to raise additional funds or may adversely affect the terms upon which such capital may be available. The inability to obtain sufficient financing on acceptable terms could have a material adverse effect on our financial condition, results of operations, and business prospects.

 

We are actively pursuing strategies to mitigate these risks, however, there can be no assurance that these efforts will prove successful or that we will achieve our intended financial stability. The failure to successfully address these going concern risks may materially and adversely affect our business, financial condition, and results of operations.

 

GameSquare’s revenues, earnings, and cash flows may fluctuate from period to period, which could adversely affect its stock price and its ability to fund operations and strategic initiatives.

 

GameSquare’s revenues, earnings, working capital requirements, and cash flows may fluctuate from quarter to quarter and year to year due to a variety of factors, many of which are outside of the Company’s control. These factors may include the timing of new product or service launches, the timing and size of capital expenditures and acquisitions, the activities of competitors, cyclical fluctuations related to developments in the esports and online gaming industries, customer concentration, the timing of sales and collection of receivables, client payment terms, and transition periods associated with the adoption of new technologies. In addition, GameSquare may record impairments of goodwill or intangible assets, which could significantly affect earnings in the period in which such impairments are recognized. Because many of GameSquare’s operating expenses are relatively fixed in the short term, the Company may be unable to quickly adjust its cost structure in response to fluctuations in revenues.

 

If GameSquare’s revenues or cash flows are materially lower than expected, the Company may be required to reduce capital expenditures, delay investments, or seek additional funds through liquidity-generating transactions or external financing, including debt, convertible debt, or equity financings. GameSquare cannot provide assurance that sufficient funding will be available on acceptable terms, if at all. The inability to effectively manage fluctuations in revenues, earnings, and cash flows could have a material adverse effect on GameSquare’s business, financial condition, results of operations, and the market price of its common stock.

 

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GameSquare will require additional financing and cannot be certain that such additional financing will be available on reasonable terms when required, or at all.

 

To date, GameSquare has relied primarily on equity financing to carry on its business. GameSquare has limited financial resources and operating cash flow and can make no assurance that sufficient funding will be available to it to fund its operating expenses and to further develop its business.

 

GameSquare does not have any contracts or commitments for additional financing. Any additional equity financing may involve substantial dilution for the existing shareholders. There can be no assurance that such additional capital will be available, on a timely basis or on acceptable terms. Failure to obtain such additional financing could result in delay or indefinite postponement of operations or the further development of its business with the possible loss of such properties or assets. If adequate funds are not available or are not available on acceptable terms, GameSquare may not be able to fund its business or the expansion thereof, take advantage of strategic acquisitions or investment opportunities or respond to competitive pressures. Such inability to obtain additional financing when needed could have a material adverse effect on its business, financial condition and results of operations.

 

GameSquare currently has negative cash flow from operations.

 

GameSquare has had negative cash flow from operating activities since it was formed. Although GameSquare anticipates that it will have positive cash flow from operating activities in future periods, it is possible GameSquare may continue to have negative cash flow in any future period as it continues to progress its expansion plans and its capacity of operations.

 

International operations and expansion expose GameSquare to risks associated with international markets.

 

GameSquare currently operates and has businesses predominantly in the U.S., Spain, Australia, and U.K. markets and may further expand internationally and operate in select foreign markets. Managing a global organization is more time consuming and expensive than managing a company operating in one jurisdiction. Conducting international operations subjects GameSquare to risks related to foreign regulatory requirements and complying with a wide variety of laws and legal standards, managing and staffing international operations, fluctuations in foreign exchange rates, managing tax consequences, accounting and reporting complexities and political, social and economic instability in various jurisdictions. The investment and additional resources required to establish and manage operations in various countries and jurisdictions may result in lower levels of revenue or profitability.

 

In addition, geopolitical events may result in changes to laws or regulations, increased compliance costs, restrictions on cross-border operations or payments, supply chain disruptions, limitations on international travel or events, cybersecurity threats, or volatility in foreign currency exchange rates. These developments could impair our ability to operate efficiently, increase our operating costs, or reduce demand for our services.

 

Because geopolitical risks are unpredictable and outside of our control, prolonged or escalating global instability could materially adversely affect our business, financial condition, results of operations, and cash flows.

 

GameSquare may be subject to insurance coverage limits and exclusions and insurance may not be available for the risks and hazards to which GameSquare is exposed.

 

GameSquare may obtain insurance to protect their assets, operations and employees. No assurance can be given that such insurance would be adequate to cover GameSquare’s liabilities or will be generally available in the future or, if available, that premiums will be commercially justifiable. If GameSquare were to incur substantial liability and such damages were not covered by insurance or were in excess of policy limits, or if GameSquare were to incur such liability at a time when they are not able to obtain liability insurance, its business, results of operations and financial condition could be materially adversely affected.

 

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GameSquare is subject to privacy and data protection laws in the jurisdictions in which it operates, and any failure to comply with such laws or to safeguard personal information could materially and adversely affect its business, financial condition, and results of operations.

 

GameSquare collects, transmits, stores, and retains personal information about its users, clients, and partners, and is responsible for protecting that information from unauthorized access or disclosure. Privacy breaches or data security incidents could occur due to procedural or process failures, software bugs, technical malfunctions, employee error or malfeasance, deliberate cyber-attacks, or attempts by third parties to fraudulently induce disclosure of information. Theft or improper access to user, client, or partner data, including for competitive purposes, is an ongoing risk.

 

Any incident involving the unauthorized access to or improper use of information, or violations of GameSquare’s terms of service or privacy policies, could damage its reputation and brand, diminish its competitive position, and result in significant legal, regulatory, or contractual liability. Affected users, clients, partners, or governmental authorities could initiate investigations, legal actions, or regulatory proceedings, which could require GameSquare to incur substantial costs, modify its business practices, and remediate the effects of any breach. Any of these events could have a material adverse effect on GameSquare’s prospects, business, financial condition, or results of operations.

 

Our use of artificial intelligence and other emerging technologies may expose us to legal, regulatory, operational, and reputational risks.

 

We currently use, and may increasingly rely on, artificial intelligence (“AI”), machine learning, and other emerging technologies in various aspects of our business, including content creation, data analytics, marketing, talent monetization, operational efficiency, and internal business processes. In many cases, these technologies are provided by third-party vendors and are subject to evolving contractual, legal, and regulatory frameworks.

 

The use of AI and similar technologies presents a number of risks, including the potential for inaccurate or misleading outputs, intellectual property infringement or misappropriation claims, data privacy and security concerns, bias or discrimination, and challenges in ensuring transparency and accountability. In addition, the legal and regulatory landscape governing AI is rapidly evolving in the United States and internationally, and new or changing laws, regulations, or enforcement actions could impose additional compliance costs, restrict our use of such technologies, or expose us to liability.

 

If our use of AI or other emerging technologies results in errors, regulatory scrutiny, litigation, reputational harm, or operational disruptions, or if we are unable to effectively integrate or govern these technologies, our business, financial condition, results of operations, and reputation could be materially adversely affected.

 

GameSquare may be exposed to cybersecurity incidents resulting from deliberate attacks or unintentional events.

 

Cybersecurity incidents can result from deliberate attacks or unintentional events, and may arise from internal sources (e.g., employees, contractors, service providers, suppliers, and operational risks) or external sources (e.g., nation states, terrorists, hacktivists, competitors and acts of nature). Cyber incidents include, but are not limited to, unauthorized access to information systems and data (e.g., through hacking or malicious software) for purposes of misappropriating or corrupting data or causing operational disruption. Cyber incidents also may be caused in a manner that does not require unauthorized access, such as causing denial-of-service attacks on websites (e.g., efforts to make network services unavailable to intended users).

 

A cyber incident that affects GameSquare’s business or its service providers might cause disruptions and adversely affect their respective business operations and might also result in violations of applicable law (e.g., personal information protection laws), each of which might result in potentially significant financial losses and liabilities, regulatory fines and penalties, reputational harm and reimbursement and other compensation costs. In addition, substantial costs might be incurred to investigate, remediate, and prevent cyber incidents.

 

GameSquare uses third-party services and partnerships in connection with its business, and any disruption to these services or partnerships could result in a disruption to its business, negative publicity and a slowdown in the growth of its clients, materially and adversely affecting its business, financial condition and results of operations.

 

GameSquare depends upon third-party software and services to conduct its business. The inability to access these services could result in a disruption while sourcing replacement service vendors. Additionally, GameSquare relies on contracted third-party partnerships to conduct its business. While GameSquare has minimized its reliance on any single vendor or partner, any disruption of service from its partners could have a material adverse effect on its business, financial condition, or results of operations.

 

13

 

Failure to license necessary third party software for use in GameSquare’s products and services, or failure to successfully integrate third party software, could cause delays or reductions in GameSquare’s sales, or errors or failures of GameSquare’s service

 

GameSquare licenses third party software that it incorporates into its products and services. In the future, GameSquare might need to license other software to enhance its products and meet evolving customer requirements. These licenses may not continue to be available on commercially reasonable terms or at all. Some of this technology could be difficult to replace once integrated. The loss of, or inability to obtain, these licenses could result in delays or reductions of GameSquare’s applications until it identifies, licenses and integrates or develops equivalent software, and new licenses could require GameSquare to pay higher royalties. If GameSquare is unable to successfully license and integrate third party technology, it could experience a reduction in functionality and/or errors or failures of GameSquare’s products, which may reduce demand for its products and services.

 

Third-party licenses may expose GameSquare to increased risks, including risks associated with the integration of new technology, the impact of new technology integration on existing technology, open source software disclosure risks, the diversion of resources from the development of GameSquare’s own proprietary technology, and inability to generate revenue from new technology sufficient to offset associated acquisition and maintenance costs.

 

Proprietary protection and intellectual property disputes.

 

Protection of the trade secrets, copyrights, trademarks, domain names and other product rights of GameSquare are important to its success. GameSquare protects its intellectual property rights by relying on trademark protection, common law rights as well as contractual restrictions. However, many of GameSquare’s proprietary technologies are currently unpatented nor has GameSquare made any applications for such intellectual property registrations and has no present intention to do so in the near future. As such, the current steps that it takes to protect its intellectual property, including contractual arrangements, may not be sufficient to prevent the misappropriation of its proprietary information or deter independent development of similar technologies by others.

 

Should GameSquare decide to register its intellectual property in one or more jurisdictions, it will be an expensive and time consuming process and there is no assurance that GameSquare will be successful in any or all of such jurisdictions. The absence of registered intellectual property rights, or the failure to obtain such registrations in the future, may result in GameSquare being unable to successfully prevent its competitors from imitating its solutions or using some or all of its processes. Even if patents and other registered intellectual property rights were to be issued toGameSquare , its intellectual property rights may not be sufficiently comprehensive to prevent its competitors from developing similar competitive products and technologies.

 

Litigation may be necessary to enforce the intellectual property rights of GameSquare. Any litigation of this nature, regardless of outcome or merit, could result in substantial costs, adverse publicity or diversion of management and technical resources, any of which could adversely affect the business and operating results of GameSquare. Moreover, due to the differences in foreign patent, trademark, copyright and other laws concerning proprietary rights, GameSquare’s intellectual property may not receive the same degree of protection in foreign countries as it would in the United States. GameSquare’s failure to possess, obtain or maintain adequate protection of its intellectual property rights for any reason could have a material adverse effect on its business, results of operations and financial condition.

 

GameSquare may also face allegations that it has infringed the trademarks, copyrights, patents and other intellectual property rights of third parties, including from its competitors and former employers of GameSquare’s personnel. Whether a product infringes a patent or other intellectual property right involves complex legal and factual issues, the determination of which is often uncertain.

 

14

 

System failures, delays and other technical problems could harm GameSquare’s reputation and business, causing GameSquare to lose customers and expose it to customer liability.

 

GameSquare may experience failures or interruptions of its systems and services, or other problems in connection with its operations as a result of, amongst other things:

 

  damage to, or failure of, its computer software or hardware or its infrastructure and connections;
  data processing errors by its systems;
  computer viruses or software defects; and
  physical or electronic break-ins, sabotage, intentional acts of vandalism and similar events.

 

If GameSquare cannot adequately ensure that its network services perform consistently at a high level or otherwise fail to meet its customers’ expectations:

 

  it may experience damage to its reputation, which may adversely affect its ability to attract or retain customers who participate in online esports tournaments;
  its operating expenses or capital expenditures may increase as a result of corrective actions that GameSquare must perform; or
  one or more of its significant contracts may be terminated early, or may not be renewed.

 

Failure to attract, retain and motivate key employees may adversely affect GameSquare’s ability to compete and the loss of the services of key personnel could have a material adverse effect on its business.

 

GameSquare depends on the services of a few key executive officers. The loss of any of these key people could have a material adverse effect on its business, financial condition and results of operations. GameSquare’s success is also highly dependent on its continuing ability to identify, hire, train, motivate and retain highly qualified technical, marketing and management personnel. Competition for such personnel can be intense, and we cannot provide assurance that it will be able to attract or retain highly qualified technical, marketing and management personnel in the future. Stock options and other share-based compensation plans may comprise a significant component of key employee compensation, and if the price of the Common Shares declines, it may be difficult to retain such individuals. Similarly, changes in the share price may hinder its ability to recruit key employees, as they may elect to seek employment with other companies that they believe have better long-term prospects. GameSquare’s inability to attract and retain the necessary technical, marketing and management personnel may adversely affect its future growth and profitability. GameSquare’s retention and recruiting may require significant increases in compensation expenses, which would adversely affect its results of operation.

 

GameSquare’s executive officers and other members of senior management have substantial experience and expertise in the business and have made significant contributions to its growth and success. The unexpected loss of services of one or more of these individuals could also adversely affect the business, financial condition and results of operations. GameSquare is not protected by key man or similar life insurance covering members of senior management.

 

Litigation costs and the outcome of litigation could have a material adverse effect on its business.

 

From time to time, GameSquare may be subject to litigation claims through the ordinary course of its business operations regarding, but not limited to, employment matters, security of client and employee personal information, contractual relations with clients, including gamers, influencers and other on-screen talent, production crew and sponsors, among others and marketing and infringement of trademarks. Litigation to defend against claims by third parties, or to enforce any rights that we may have against third parties, may be necessary, which could result in substantial costs and diversion of GameSquare’s resources, causing a material adverse effect on GameSquare’s business, financial condition, and results of operations.

 

GameSquare is not aware of any current material legal proceedings outstanding, threatened or pending as of the date hereof by or against GameSquare. However, given the nature of its business, GameSquare is, and may from time to time in the future be, party to various, and at times numerous, legal investigations, proceedings and claims that arise in the ordinary course of business. Because the outcome of litigation is inherently uncertain, if one or more of such legal matters were to be resolved against us for amounts in excess of our expectations, GameSquare’s business, financial condition and results of operations could be materially adversely affected.

 

15

 

GameSquare is exposed to foreign currency risk and GameSquare has not hedged against risk associated with foreign exchange rate exposure.

 

Although GameSquare’s functional currency is the United States dollar, it generates revenue and incurs costs in foreign currencies. In particular, GameSquare expects to generate revenue and incur costs in GBP, the functional currency of Code Red, and euro the functional currency of Stream Hatchet, and Australian dollars, the functional currency of Click. Accordingly, GameSquare is subject to risk from fluctuations in the rates of currency exchange between such foreign currency and the United States dollar, and such fluctuations may materially adversely affect its business, financial condition, and results of operations. GameSquare does not currently hedge against such currency fluctuations.  

 

GameSquare’s business and success is dependent on the continuing popularity and growth of the esports industry.

 

GameSquare’s business is substantially dependent on the continuing popularity of the esports industry, which is in the early stages of its development. Although the esports industry has experienced rapid growth and GameSquare anticipates the industry to continue to grow, consumer preferences may shift and there is no assurance that this growth will continue in the future. GameSquare has taken steps to diversify its business, such as with the recent acquisition of Client Management Pty Ltd, an Australia based gaming and esports talent agency, and continues to seek new opportunities in the esports industry but there is no guarantee that it will be successful in doing so. Given the dynamic evolution of this industry, it can be difficult to plan strategically, and it is possible that competitors will be more successful than GameSquare is at adapting to change and pursuing business opportunities.

 

Esports is a new and evolving industry, which presents significant uncertainty and business risks.

 

The esports industry is relatively new and continues to evolve. GameSquare has taken steps to diversify its business and continues to seek out new opportunities in the esports industry, including in the teams segment through the acquisition of Complexity, but most of its revenue continues to be generated from its agency business. However, whether this industry grows and whether its business will ultimately succeed will be affected by, among other things, the success of efforts to monetize the esports industry through tournament fees, live event ticket sales, advertising and sponsorships, spectator demand for in-person, online and televised esports events and tournaments, the success of industry marketing efforts, including on social media platforms, the development of new games and technologies to attract and retain gamers and spectators, data privacy laws and regulation and other factors that GameSquare is unable to predict and which are beyond its control. Given the dynamic evolution of this industry, it can be difficult to plan strategically, and it is possible that competitors will be more successful than GameSquare at adapting to change and pursuing business opportunities.

 

GameSquare’s business is highly dependent on advertising revenue, and its inability to secure advertising contracts could have a material adverse effect on its business, financial condition, and results of operations.

 

GameSquare relies on advertisers to purchase advertising inventory from its network of digital media publishers, and advertising revenues constitute a significant portion of the Company’s overall income. The esports and gaming digital media industries are relatively new and rapidly evolving, making it difficult to predict growth prospects and future demand for advertising. There can be no assurance that advertisers will continue to increase their spending on online advertising or that demand for advertising inventory on gaming and digital media properties will keep pace with supply. If the industry grows more slowly than anticipated, if GameSquare is unable to secure or maintain advertising contracts, or if its existing or new products and services fail to achieve market acceptance, GameSquare may be unable to maintain or grow its market position or achieve its strategic business objectives and revenue projections, which could have a material adverse effect on its business, financial condition, and results of operations.

 

GameSquare’s business is vulnerable to changing economic conditions and to other factors that adversely affect the industries in which it operates.

 

The demand for entertainment and leisure activities, including esports and gaming, tends to be highly sensitive to changes in consumers’ free time and disposable income, and thus can be affected by changes in the economy and consumer tastes, both of which are difficult to predict and beyond GameSquare’s control. Unfavorable changes in general economic conditions, including recessions, economic slowdown, inflation, sustained high levels of unemployment, and increasing fuel or transportation costs, may reduce customers’ disposable income or result in fewer individuals attending ticketed in-person or online esports events or tournaments, paying for subscriptions to esports media channels or otherwise engaging in entertainment and leisure activities. As a result, GameSquare cannot ensure that demand for its services will remain constant. Continued or renewed adverse developments affecting economies throughout the world, including a general tightening of availability of credit, inflation, increasing interest rates, increasing energy costs, acts of war or armed conflicts (including the conflict in Ukraine), terrorism, transportation disruptions, natural disasters, pandemics, declining consumer confidence, sustained high levels of unemployment or significant declines in stock markets, could lead to a further reduction in discretionary spending on leisure activities, such as esports. Any significant or prolonged decrease in consumer spending on entertainment or leisure activities could reduce demand for its services, which would have a material adverse effect on its business, financial condition and results of operations.

 

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Risks related to Indebtedness

 

Any indebtedness incurred by GameSquare could restrict our operations and make us more vulnerable to adverse economic conditions.

 

Any indebtedness we incur in the future could have important consequences for us and our stockholders. Our indebtedness could:

 

increase our vulnerability to adverse economic and competitive pressures in our industry;
place us at a competitive disadvantage compared to our competitors that have less debt;
limit our flexibility in planning for, or reacting to, changes in our business and our industry; and
limit our ability to borrow additional funds on terms that are acceptable to us or at all.

 

If we are unable to generate or borrow sufficient cash to make payments on our indebtedness, our financial condition would be materially harmed, our business could fail, and stockholders may lose all of their investment.

 

To the extent we incur indebtedness in the future, our ability to make scheduled payments on or to refinance our obligations will depend on our financial and operating performance, which will be affected by economic, financial, competitive, business, and other factors, some of which are beyond our control. We cannot assure you that our business will generate sufficient cash flow from operations to service our indebtedness or to fund our other liquidity needs. If we are unable to meet our debt obligations or fund our other liquidity needs, we may need to restructure or refinance all or a portion of our indebtedness on or before maturity or sell certain of our assets. We cannot assure you that we will be able to restructure or refinance any of our indebtedness on commercially reasonable terms, if at all, which could cause us to default on our debt obligations and impair our liquidity. Any refinancing of our indebtedness could be at higher interest rates and may require us to comply with more onerous covenants, which could further restrict our business operations.

 

Risks Related to our Common Stock

 

The market price of our common stock may be volatile, and the value of your investment could decline significantly.

 

The market price of our common stock has been, and we expect it to continue to be, volatile. The prices at which our shares of common stock trade depend upon a number of factors, including our historical and anticipated operating results, our financial situation, announcements of new products by us or our competitors, history of timely dividend payments, our ability or inability to raise the additional capital we may need and the terms on which we raise it, and general market and economic conditions. Some of these factors are beyond our control. Broad market fluctuations may lower the market price of our common stock and affect the volume of trading in our stock, regardless of our financial condition, results of operations, business, or prospects. It is impossible to assure you that the market price of our shares of common stock will not fall in the future.

 

17

 

We are an emerging growth company within the meaning of the Securities Act and because we have decided to take advantage of certain exemptions from various reporting and other requirements applicable to emerging growth companies, our common stock could be less attractive to investors.

 

For as long as we remain an emerging growth company, as defined in the Jumpstart Our Business Act of 2012 (the “JOBS Act”), we will have the option to take advantage of certain exemptions from various reporting and other requirements that are applicable to other public companies that are not emerging growth companies, including not being required to comply with the auditor attestation requirements of Section 404(b) of the Sarbanes-Oxley Act, being permitted to have an extended transition period for adopting any new or revised accounting standards that may be issued by the FASB or the SEC, reduced disclosure obligations regarding executive compensation and exemptions from the requirements of holding a nonbinding advisory vote on executive compensation and stockholder approval of any golden parachute payments not previously approved. We have elected to, and expect to continue to, take advantage of certain of these and other exemptions until we are no longer an emerging growth company.

 

We have a limited number of shares of common stock available for future issuance which could adversely affect our ability to raise capital, attract qualified personnel or consummate strategic transactions.

 

We are currently authorized to issue 100,000,000 shares of common stock under our articles of incorporation. As of April 8, 2026, we have 95,761,215 shares of common stock outstanding. Due to the limited number of authorized shares of common stock available for future issuance, we may not able to raise additional equity capital or use our shares as consideration for a merger or other business combination unless we increase the number of shares we are authorized to issue. In addition, we use equity awards as a key element of executive compensation and believe this type of equity compensation is critical to our ability to attract and retain highly qualified personnel. If we do not have sufficient shares available for delivery on equity awards, our ability to accomplish these purposes will be diminished.

 

We may identify material weaknesses in our internal controls over financial reporting.

 

If we identify one or more material weaknesses in our internal control over financial reporting, we will be unable to assert that our internal controls are effective. If we cannot assert that our internal controls over financial reporting are effective, or if our independent registered public accounting firm were to report a material weakness, we could lose investor confidence in the accuracy and completeness of our financial statements, which could materially adversely affect our business. Our internal controls may not prevent or detect misstatements due to inherent limitations, and even effective controls provide only reasonable assurance regarding the preparation and fair presentation of our financial statements. Failure to maintain adequate internal controls, implement required new or improved controls, or difficulties in their implementation could harm our business and operating results and prevent us from meeting our financial reporting obligations.

 

We identified material weaknesses in our internal control over financial reporting as of December 31, 2025. In particular, our internal controls failed to (i) complete a documented risk assessment, and (ii) identify all risks and design relevant controls related to system of internal controls. For further discussion of the material weaknesses identified and our remedial efforts, see Part II, Item 9A, “Controls and Procedures.”

 

We have never paid dividends on our capital stock and we do not anticipate paying any dividends in the foreseeable future.

 

We have not paid dividends on any of our classes of capital stock to date and we currently intend to retain our future earnings, if any, to fund the development and growth of our business. As a result, capital appreciation, if any, of our Common Stock will be your sole source of gain for the foreseeable future.

 

Sales of a substantial number of our securities in the public market by our existing securityholders could cause the price of our shares of Common Stock to fall.

 

Sales of a substantial number of our shares of Common Stock on the public market by our existing securityholders, or the perception that those sales might occur, could depress the market price of our shares of Common Stock and could impair our ability to raise capital through the sale of additional equity securities. We are unable to predict the effect that such sales may have on the prevailing market price of our shares of Common Stock.  

 

An active trading market for our securities may not develop, which may limit your ability to sell such securities.

 

Although we list our common stock on Nasdaq under the ticker symbols “GAME,” an active trading market for such securities may never develop or be sustained. A public trading market having the desirable characteristics of depth, liquidity and orderliness depends upon the existence of willing buyers and sellers at any given time, such existence being dependent upon the individual decisions of buyers and sellers over which neither we nor any market maker has control. The failure of an active and liquid trading market to develop and continue would likely have a material adverse effect on the value of our common stock. An inactive market may also impair our ability to raise capital to continue to fund operations by issuing our common stock.

 

18

 

If we cannot continue to satisfy the Nasdaq Capital Market continued listing standards and other Nasdaq rules, our common stock could be delisted, which would harm our business, the trading price of our common stock, our ability to raise additional capital and the liquidity of the market for our common stock.

 

Our common stock is currently listed on the Nasdaq Capital Market. To maintain the listing of our common stock on the Nasdaq Capital Market, we are required to meet certain listing requirements, including, among others, either: (i) a minimum closing bid price of $1.00 per share, a market value of publicly held shares (excluding shares held by our executive officers, directors, and stockholders holding 10% or more) of at least $1.0 million, and stockholders’ equity of at least $2.5 million; or (ii) a minimum closing bid price of $1.00 per share, a market value of publicly held shares (excluding shares held by our executive officers, directors, and 10% or more stockholders) of at least $1.0 million, and net income from continuing operations of at least $500,000 in the latest fiscal year or in two of the last three fiscal years.

 

There is no assurance that we will be able to maintain compliance with the minimum closing price requirement. In the event that we fail to maintain compliance with Nasdaq listing requirements for 30 consecutive trading days, Nasdaq may send us a notice stating we will be provided a period of 180 days to regain compliance with the minimum bid requirement or else Nasdaq may make a determination to delist our common stock. On September 10, 2025, we received a letter from Nasdaq stating that we had failed to meet the closing bid price requirement for the last 30 consecutive business days. On March 10, 2026, the Company received a notice from Nasdaq indicating that, while the Company has not yet regained compliance with the minimum closing price requirement, the Staff has determined that the Company is eligible for an additional 180 calendar day period, or until September 7, 2026 (the “Second Compliance Period”), to regain compliance. According to the notice, the Staff’s determination was based on (i) the Company meeting the continued listing requirement for market value of publicly held shares and all other applicable requirements for initial listing on the Nasdaq Capital Market, with the exception of the minimum closing price requirement, and (ii) the Company’s written notice of its intention to cure the deficiency during the Second Compliance Period by effecting a reverse stock split, if necessary.

 

If our common stock were to be delisted from Nasdaq and was not eligible for quotation or listing on another market or exchange, trading of our common stock could be conducted only in the over-the-counter market or on an electronic bulletin board established for unlisted securities such as the Pink Sheets or the OTC Bulletin Board. In such event, it could become more difficult to dispose of, or obtain accurate price quotations for, our common stock, and there would likely also be a reduction in our coverage by securities analysts and the news media, which could cause the price of our common stock to decline.

 

GameSquare may issue additional equity securities, or engage in other transactions that could dilute its book value or affect the priority of its shares, which may adversely affect the market price of its shares

 

The board of directors of GameSquare may determine from time to time that they need to raise additional capital by issuing additional GameSquare stock or other securities. GameSquare will not be restricted from issuing additional GameSquare stock, including securities that are convertible into or exchangeable for, or that represent the right to receive, GameSquare stock. Because GameSquare’s decisions to issue securities in any future offering will depend on market conditions and other factors beyond GameSquare’s control, they cannot predict or estimate the amount, timing, or nature of any future offerings, or the prices at which such offerings may be affected. Additional equity offerings may dilute the holdings of its existing shareholders or reduce the market price of its common stock, or both. Holders of GameSquare stock are not entitled to pre-emptive rights or other protections against dilution. New investors also may have rights, preferences, and privileges that are senior to, and that adversely affect GameSquare’s then-current holders of GameSquare stock. Additionally, if GameSquare raises additional capital by making offerings of debt or preferred stock, upon liquidation of GameSquare, holders of its debt securities and preferred stock, and lenders with respect to other borrowings, may receive distributions of its available assets before the holders of GameSquare stock.

 

19

 

As a smaller reporting company, we are subject to scaled disclosure requirements that may make it more challenging for investors to analyze and compare our results of operations and financial prospects.

 

Currently, we are a “smaller reporting company,” as defined by Rule 12b-2 of the Exchange Act. As a “smaller reporting company,” we are able to provide simplified executive compensation disclosures in our filings and have certain other decreased disclosure obligations in our filings with the SEC, including being required to provide only two years of audited financial statements in annual reports. Consequently, it may be more challenging for investors to analyze our results of operations and financial prospects.

 

Furthermore, we are a non-accelerated filer as defined by Rule 12b-2 of the Exchange Act, and, as such, are not required to provide an auditor attestation of management’s assessment of internal control over financial reporting, which is generally required for SEC reporting companies under Section 404(b) of the Sarbanes-Oxley Act. Because we are not required to, and have not, had our auditor provide an attestation of our management’s assessment of internal control over financial reporting, a material weakness in internal controls may remain undetected for a longer period.

 

If securities or industry analysts do not publish research or reports about our business, or if they issue an adverse or misleading opinion regarding our stock, the price and trading volume of our securities could decline.

 

The trading market for our securities will be influenced by the research and reports that industry or securities analysts publish about us or our business. In the event that any of the analysts who cover us issue an adverse or misleading opinion regarding us, our business model, our intellectual property or our stock performance, or if our operating results fail to meet the expectations of analysts, the price of our securities would likely decline. If one or more of these analysts cease coverage of us or fail to publish reports on us regularly, we could lose visibility in the financial markets, which in turn could cause the price or trading volume of our securities to decline.

 

Anti-takeover provisions in our organizational documents and Delaware law may prevent or delay removal of current management or a change in control.

 

Our Certificate of Incorporation and Bylaws contain provisions that may delay or prevent a change in control, discourage bids at a premium over the market price of our common stock, and adversely affect the market price of our common stock and the voting and other rights of the holders of our common stock. In addition, as a Delaware corporation, we are subject to Delaware corporate law, including Section 203 of the Delaware General Corporation Law. In general, Section 203 prohibits a Delaware corporation from engaging in any business combination with any interested stockholder for a period of three years following the date that the stockholder became an interested stockholder unless certain specific requirements are met as set forth in Section 203. These provisions, alone or together, could have the effect of deterring or delaying changes in incumbent management, proxy contests or changes in control.

 

Risks Relating to Cryptocurrencies and Digital Assets

 

Ethereum and other digital assets are novel assets, and are subject to significant legal, commercial, regulatory and technical uncertainty.

 

Ethereum and other digital assets are relatively novel and are subject to significant uncertainty, which could adversely impact their price. The application of state and federal securities laws and other laws and regulations to digital assets is unclear in certain respects, and it is possible that regulators in the United States or foreign countries may interpret or apply existing laws and regulations in a manner that adversely affects the price of Ethereum.

 

The U.S. federal government, states, regulatory agencies, and foreign countries may also enact new laws and regulations, or pursue regulatory, legislative, enforcement or judicial actions, that could materially impact the price of Ethereum or the ability of individuals or institutions such as us to own or transfer Ethereum. For example, the U.S. executive branch, SEC, and the European Union’s Markets in Crypto Assets Regulation, among others have been active in recent years, and in the U.K., the Financial Services and Markets Act 2023, or FSMA 2023, became law. It is not possible to predict whether, or when, any of these developments will lead to Congress granting additional authorities to the SEC, Commodity Futures Trading Commission (“CFTC”), or other regulators, or whether, or when, any other federal, state or foreign legislative bodies will take any similar actions. It is also not possible to predict the nature of any such additional authorities, how additional legislation or regulatory oversight might impact the ability of digital asset markets to function or the willingness of financial and other institutions to continue to provide services to the digital assets industry, nor how any new regulations or changes to existing regulations might impact the value of digital assets generally and Ethereum specifically. The consequences of increased regulation of digital assets and digital asset activities could adversely affect the market price of Ethereum and in turn adversely affect the market price of our common stock.

 

20

 

Moreover, the risks of engaging in an Ethereum treasury strategy are relatively novel and have created, and could continue to create, complications due to the lack of experience that third parties have with companies engaging in such a strategy, such as increased costs of director and officer liability insurance or the potential inability to obtain such coverage on acceptable terms in the future.

 

The growth of the digital assets industry in general, and the use and acceptance of Ethereum in particular, may also impact the price of Ethereum and is subject to a high degree of uncertainty. The pace of worldwide growth in the adoption and use of Ethereum may depend, for instance, on public familiarity with digital assets, ease of buying, accessing or gaining exposure to Ethereum, institutional demand for Ethereum as an investment asset, the participation of traditional financial institutions in the digital assets industry, consumer demand for Ethereum as a means of payment, and the availability and popularity of alternatives to Ethereum. Even if growth in Ethereum adoption occurs in the near or medium-term, there is no assurance that Ethereum usage will continue to grow over the long-term.

 

Because Ethereum has no physical existence beyond the record of transactions on the Ethereum blockchain, a variety of technical factors related to the Ethereum blockchain could also impact the price of Ethereum. For example, malicious attacks by miners, inadequate mining fees to incentivize validating of Ethereum transactions, hard “forks” of the Ethereum blockchain into multiple blockchains, and advances in digital computing, algebraic geometry, and quantum computing could undercut the integrity of the Ethereum blockchain and negatively affect the price of Ethereum. The liquidity of Ethereum may also be reduced and damage to the public perception of Ethereum may occur, if financial institutions were to deny or limit banking services to businesses that hold Ethereum, provide Ethereum-related services or accept Ethereum as payment, which could also decrease the price of Ethereum. Similarly, the open-source nature of the Ethereum blockchain means the contributors and developers of the Ethereum blockchain are generally not directly compensated for their contributions in maintaining and developing the blockchain, and any failure to properly monitor and upgrade the Ethereum blockchain could adversely affect the Ethereum blockchain and negatively affect the price of Ethereum.

 

The liquidity of Ethereum may also be impacted to the extent that changes in applicable laws and regulatory requirements negatively impact the ability of exchanges and trading venues to provide services for Ethereum and other digital assets.

 

There is no assurance that a market for Ethereum will continue to exist, and liquidity in the Ethereum market may be severely limited at times.

 

Ethereum is traded on unregulated exchanges that may be subject to outages, manipulation, or loss of access. In periods of market stress or regulatory disruption, we may be unable to sell Ethereum at favorable prices, or at all, which could impact our liquidity and financial flexibility.

 

We may not achieve the expected benefits from purchasing cryptocurrencies, and such strategy may not align with investor expectations.

 

While we may pursue the purchase of cryptocurrency, such as Ethereum, by way of direct or indirect ownership, for strategic, treasury, or investment purposes, there is no assurance that this strategy will generate positive returns or provide a long-term benefit. Investors may not support our allocation of corporate funds to a highly speculative asset, and such use of proceeds could adversely affect investor perception and our stock price.

 

21

 

We face risks relating to the custody of our Ethereum, including the loss or destruction of private keys required to access our Ethereum and cyberattacks or other data loss relating to our Ethereum.

 

We will hold our Ethereum with regulated custodians that have duties to safeguard our private keys. Our custodial services contracts will not restrict our ability to reallocate our Ethereum among our custodians, and our Ethereum holdings may be concentrated with a single custodian from time to time. In light of the significant amount of Ethereum we hold, we continually evaluate the need to engage additional custodians. Additional custodians could achieve a greater degree of diversification in the custody of our Ethereum as the extent of potential risk of loss is dependent, in part, on the degree of diversification. If there is a decrease in the availability of digital asset custodians that we believe can safely custody our Ethereum, for example, custodians discontinue or limit their services in the United States, we may need to enter into agreements that are less favorable than our currently anticipated agreements or take other measures to custody our Ethereum, and our ability to seek a greater degree of diversification in the use of custodial services would be materially adversely affected. In addition, holding our Ethereum with regulated custodians could affect the availability of receiving digital assets that may result from “forks” of the Ethereum blockchain if our custodians are unable to support or otherwise provide us with such digital assets, thereby reducing the amount of digital assets we may hold as a result. While our custodians will carry insurance policies to cover losses for commercial crimes and cyber and tech errors or omissions, the policy limits vary per provider and would be shared among all of their customers, and subject to various limitations and exclusions (such as if a loss arises due to our failure to protect our login credentials and devices). The insurance that covers losses of our Ethereum holdings may cover only a small fraction of the value of the entirety of our Ethereum holdings, and there can be no guarantee that such insurance will be maintained as part of the custodial services we will have or that such coverage will cover losses with respect to our Ethereum. Moreover, our use of custodians exposes us to the risk that the Ethereum our custodians hold on our behalf could be subject to insolvency proceedings and we could be treated as a general unsecured creditor of the custodian, inhibiting our ability to exercise ownership rights with respect to such Ethereum. Any loss associated with such insolvency proceedings is unlikely to be covered by any insurance coverage we maintain related to our Ethereum.

 

Ethereum is controllable only by the possessor of both the unique public key and private key(s) relating to the local or online digital wallet in which the Ethereum is held. While the Ethereum blockchain ledger requires a public key relating to a digital wallet to be published when used in a transaction, private keys must be safeguarded and kept private in order to prevent a third party from accessing the Ethereum held in such wallet. To the extent the private key(s) for a digital wallet are lost, destroyed, or otherwise compromised and no backup of the private key(s) is accessible, neither we nor our custodians will be able to access the Ethereum held in the related digital wallet. Furthermore, we cannot provide assurance that our digital wallets, nor the digital wallets of our custodians held on our behalf, will not be compromised as a result of a cyberattack. The Ethereum and blockchain ledger, as well as other digital assets and blockchain technologies, have been, and may in the future be, subject to security breaches, cyberattacks, or other malicious activities.

 

Regulatory change reclassifying Ethereum as a security could lead to our classification as an “investment company” under the Investment Company Act of 1940, as amended, or the 1940 Act, and could adversely affect the market price of Ethereum and the market price of our common stock.

 

Under Sections 3(a)(1)(A) and (C) of the 1940 Act, a company generally will be deemed to be an “investment company” for purposes of the 1940 Act if (1) it is, or holds itself out as being, engaged primarily, or proposes to engage primarily, in the business of investing, reinvesting or trading in securities or (2) it engages, or proposes to engage, in the business of investing, reinvesting, owning, holding or trading in securities and it owns or proposes to acquire investment securities having a value exceeding 40% of the value of its total assets (exclusive of U.S. government securities and cash items) on an unconsolidated basis. We do not believe that we are an “investment company,” as such term is defined in the 1940 Act, and are not registered as an “investment company” under the 1940 Act as of the date of this prospectus.

 

While senior SEC officials have stated their view that Ethereum is not a “security” for purposes of the federal securities laws, a contrary determination by the SEC could lead to our classification as an “investment company” under the 1940 Act, if the portion of our assets consists of investments in Ethereum exceeds 40% safe harbor limits prescribed in the 1940 Act, which would subject us to significant additional regulatory controls that could have a material adverse effect on our business and operations and may also require us to change the manner in which we conduct our business.

 

We monitor our assets and income for compliance under the 1940 Act and seek to conduct our business activities in a manner such that we do not fall within its definitions of “investment company” or that we qualify under one of the exemptions or exclusions provided by the 1940 Act and corresponding SEC regulations. If Ethereum is determined to constitute a security for purposes of the federal securities laws, we would take steps to reduce the percentage of Ethereum that constitute investment assets under the 1940 Act. These steps may include, among others, selling Ethereum that we might otherwise hold for the long term and deploying our cash in non-investment assets, and we may be forced to sell our Ethereum at unattractive prices. We may also seek to acquire additional non-investment assets to maintain compliance with the 1940 Act, and we may need to incur debt, issue additional equity or enter into other financing arrangements that are not otherwise attractive to our business. Any of these actions could have a material adverse effect on our results of operations and financial condition. Moreover, we can make no assurance that we would successfully be able to take the necessary steps to avoid being deemed to be an investment company in accordance with the safe harbor. If we were unsuccessful, and if Ethereum and/or indirect ownership interests in ETH funds which hold Ethereum is determined to constitute a security for purposes of the federal securities laws, then we would have to register as an investment company, and the additional regulatory restrictions imposed by 1940 Act could adversely affect the market price of Ethereum and in turn adversely affect the market price of our common stock.

 

22

 

We may be subject to regulatory developments related to crypto assets and crypto asset markets, which could adversely affect our business, financial condition, and results of operations.

 

As Ethereum and other digital assets are relatively novel and the application of state and federal securities laws and other laws and regulations to digital assets is unclear in certain respects, it is possible that regulators in the United States or foreign countries may interpret or apply existing laws and regulations in a manner that adversely affects the price of Ethereum. The U.S. federal government, states, regulatory agencies, and foreign countries may also enact new laws and regulations, or pursue regulatory, legislative, enforcement or judicial actions, that could materially impact the price of Ethereum or the ability of individuals or institutions such as us to own or transfer Ethereum.

 

Our cryptocurrency treasury strategy exposes us to risk of non-performance by counterparties

 

Our Ethereum treasury strategy exposes us to the risk of non-performance by counterparties, whether contractual or otherwise. Risk of non-performance includes inability or refusal of a counterparty to perform because of a deterioration in the counterparty’s financial condition and liquidity or for any other reason. For example, our execution partners, custodians, or other counterparties might fail to perform in accordance with the terms of our agreements with them, which could result in a loss of Ethereum, a loss of the opportunity to generate funds, or other losses.

 

We expect our primary counterparty risk with respect to our Ethereum will be custodian performance obligations under the various custody arrangements we enter into. A series of recent high-profile bankruptcies, closures, liquidations, regulatory enforcement actions and other events relating to companies operating in the digital asset industry, the closure or liquidation of certain financial institutions that provided lending and other services to the digital assets industry, SEC enforcement actions against other providers, or placement into receivership or civil fraud lawsuit against digital asset industry participants have highlighted the perceived and actual counterparty risk applicable to digital asset ownership and trading. Legal precedent created in these bankruptcy and other proceedings may increase the risk of future rulings adverse to our interests in the event one or more of our custodians becomes a debtor in a bankruptcy case or is the subject of other liquidation, insolvency or similar proceedings.

 

While our custodians will be subject to regulatory regimes intended to protect customers in the event of a custodial bankruptcy, receivership or similar insolvency proceeding, no assurance can be provided that our custodially-held Ethereum will not become part of the custodian’s insolvency estate if one or more of our custodians enters bankruptcy, receivership or similar insolvency proceedings. Additionally, if we pursue any strategies to create income streams or otherwise generate funds using our Ethereum holdings, we would become subject to additional counterparty risks. We will need to carefully evaluate market conditions, including price volatility as well as service provider terms and market reputations and performance, among others, prior to implementing any such strategy, all of which could affect our ability to successfully implement and execute on any such future strategy. These risks, along with any significant non-performance by counterparties, including in particular the custodian or custodians with which we will custody substantially all of our Ethereum, could have a material adverse effect on our business, prospects, financial condition, and operating results.

 

If Ethereum is determined to constitute a security for purposes of the federal securities laws, the additional regulatory restrictions imposed by such a determination could adversely affect the market price of Ethereum and in turn adversely affect the market price of our common stock. See “Risk Factors—Regulatory change reclassifying Ethereum as a security could lead to our classification as an “investment company” under the Investment Company Act of 1940, as amended, or the 1940 Act, and could adversely affect the market price of Ethereum and the market price of our common stock” above. Moreover, the risks of us engaging in an Ethereum treasury strategy could create complications due to the lack of experience that third parties have with companies engaging in such a strategy, such as increased costs of director and officer liability insurance or the potential inability to obtain such coverage on acceptable terms in the future.

 

23

 

Changes in the accounting treatment of cryptocurrency holdings could have significant accounting impacts, including increasing the volatility of our results.

 

In December 2023, the FASB issued ASU 2023-08, which upon our adoption will require us to measure in-scope cryptocurrency assets at fair value in our statement of financial position, and to recognize gains and losses from changes in the fair value of our cryptocurrency in net income each reporting period. ASU 2023-08 will also require us to provide certain interim and annual disclosures with respect to our cryptocurrency holdings. The standard is effective for our interim and annual periods beginning January 1, 2025, with a cumulative-effect adjustment to the opening balance of retained earnings as of the beginning of the annual reporting period in which we adopt the guidance. We adopted ASU 2023-08 for the fiscal year beginning January 1, 2025 and the adoption did not have any impact to our consolidated financial statements as we did not have any cryptocurrency holdings at adoption. Due in particular to the volatility in the price of cryptocurrencies, we expect the adoption of ASU 2023-08 to have a material impact on our financial results in future periods, increase the volatility of our financial results, and affect the carrying value of our cryptocurrency on our balance sheet, and it could also have adverse tax consequences, which in turn could have a material adverse effect on our financial results and the market price of our Common Stock. Additionally, as a result of ASU 2023-08 requiring a cumulative-effect adjustment to our opening balance of retained earnings as of the beginning of the annual period in which we adopt the guidance and not permitting retrospective restatement of our historical financial statements, our future results will not be comparable to results from periods prior to our adoption of the guidance.

 

The broader digital assets industry, including the technology associated with digital assets, the rate of adoption and development of, and use cases for, digital assets, market perception of digital assets, and the legal, regulatory, and accounting treatment of digital assets are constantly developing and changing, and there may be additional risks in the future that are not possible to predict.

 

Changes in our ownership of cryptocurrency could have accounting, regulatory and other impacts, as well. For example, our indirect ownership of Ethereum through ownership interests in a fund that owns such cryptocurrencies and deemed ownership via ownership of cryptocurrency derivative assets may impact the accounting treatment for our cryptocurrencies, our ability to use our cryptocurrencies as collateral for additional borrowings, and the regulatory requirements to which we are subject, may correspondingly change. For example, the volatile nature of cryptocurrencies may force us to liquidate our holdings to use it as collateral, which could be negatively impacted by any disruptions in the cryptocurrency market, and if liquidated, the value of the collateral would not reflect potential gains in market value of our cryptocurrency.

 

The U.S. federal income tax treatment of transactions in digital assets is unclear.

 

Due to the new and evolving nature of digital assets and the absence of comprehensive guidance with respect to digital assets, many significant aspects of the U.S. federal income tax treatment of digital assets are uncertain. Our operations and dealings, in or in connection with digital assets, as well as transactions in digital assets generally, could be subject to adverse tax consequences in the United States, including as a result of development of the legal regimes surrounding digital assets, and our operating results, as well as the price of digital assets, could be adversely affected thereby.

 

It is also unclear what additional guidance on the treatment of digital assets for U.S. federal income tax purposes may be issued in the future. Any such alteration of the current IRS positions or additional guidance could result in adverse tax consequences for us and could have an adverse effect on the value of digital assets. Because of the evolving nature of digital assets, it is not possible to predict potential future developments that may arise with respect to digital assets. Such developments may increase the uncertainty with respect to the treatment of digital assets for U.S. federal income tax purposes.

 

24

 

Item 1B. Unresolved Staff Comments

 

Not applicable.

 

Item 1C. Cybersecurity

 

Risk Management and Strategy

 

The Company has developed an information security program to address material risks from cybersecurity threats. The program includes policies and procedures that identify how security measures and controls are developed, implemented, and maintained. A risk assessment, based on a method and guidance from a recognized national standards organization, is conducted annually. The risk assessment along with risk-based analysis and judgment are used to select security controls to address risks. During this process, the following factors, among others, are considered: likelihood and severity of risk, impact on the Company and others if a risk materializes, feasibility and cost of controls, and impact of controls on operations and others. Specific controls that are used to some extent include endpoint threat detection and response, identity and access management, privileged access management, logging and monitoring involving the use of security information and event management, multi-factor authentication, firewalls and intrusion detection and prevention, and vulnerability and patch management.

 

Third-party security firms are used in different capacities to provide or operate some of these controls and technology systems, including cloud-based platforms and services. For example, third parties are used in selected areas to conduct assessments, such as vulnerability scans and penetration testing. The Company uses a variety of processes to address cybersecurity threats related to the use of third-party technology and services, including pre-acquisition diligence, imposition of contractual obligations, and performance monitoring.

 

The Company has a written incident response plan and conducts tabletop exercises to enhance incident response preparedness. Business continuity and disaster recovery plans are used to prepare for the potential for a disruption in technology we rely on. Employees undergo security awareness training when hired and annually.

 

The Company has a Governance, Risk, and Compliance function to address enterprise risks, and cybersecurity is a risk category addressed by that function. The Company has a privacy and security governance committee.

 

The Company (or third parties it relies on) may not be able to fully, continuously, and effectively implement security controls as intended. As described above, we utilize a risk-based approach and judgment to determine the security controls to implement and it is possible we may not implement appropriate controls if we do not recognize or underestimate a particular risk. In addition, security controls, no matter how well designed or implemented, may only mitigate and not fully eliminate risks. And events, when detected by security tools or third parties, may not always be immediately understood or acted upon.

 

Governance

 

The Company’s Head of Information Technology (“Head of IT”) is primarily responsible for the development, operation, and maintenance of our information security program. The Head of IT has experience in managing cybersecurity risks and protocols, data protection practices, and identifying and addressing Cloud/IT/web security vulnerabilities. The Head of IT provides periodic updates to the Company’s management team regarding general security matters and, as appropriate, reports promptly on any identified security incidents. Oversight of the information security program at the Board level resides with the Audit Committee.

 

Item 2. Properties

 

Our corporate headquarters is located in Frisco, Texas, where we occupy facilities under a lease that expires in 2029. We do not own any real property or related investments. We believe that our current facilities are adequate to meet our current needs and provides flexibility to scale in the future. Other office locations of the Company are under short-term lease arrangements and amounts are immaterial to our operations.

 

25

 

Item 3. Legal Proceedings

 

Allinsports - A September 2021 decision issued by an arbitrator located in Alberta, Canada, directed the Company to issue 241,666 shares to Allinsports in connection with a dispute over whether certain closing conditions in the acquisition agreement for Allinsports had been met. The Company recognized a liability for the arbitration ruling of $1.5 million, which represented the fair value of the common shares directed to be delivered as of April 11, 2023. The liability is recorded as arbitration reserve on the Company’s consolidated balance sheets. This liability will be adjusted to fair value at the end of each reporting period.

 

Reid v. GameSquare Holdings, Inc., et al. – A Complaint was filed on December15, 2025, in the United States District Court, Northern District of Texas by Kevin Reid against GameSquare Holdings, Inc., its former President, Louis Schwartz and its Chief Executive Officer, Justin Kenna. The plaintiff alleges that he was induced by the defendants’ misrepresentations about the Company to purchase GameSquare stock and seeks damages of approximately $5 million under Texas law. The Company does not believe the claims have merit and intends to vigorously defend the matter. The Company is also indemnifying Mr. Schwartz in this matter, who is represented by separate counsel.

 

A motion to dismiss Mr. Reid’s complaint was filed on behalf of Mr. Kenna and a partial motion to dismiss Mr. Reid’s complaint was filed on behalf of GameSquare. Both claim that Mr. Reid has failed to state a claim upon which relief can be granted, in particular because the alleged statements are not actionable.

 

The Company is subject to various other claims, lawsuits and other complaints arising in the ordinary course of business. The Company records provisions for losses when claims become probable, and the amounts are estimable.

 

The outcomes of pending litigations in which the Company is involved are necessarily uncertain as are the Company’s expenses in prosecuting and defending these actions. From time to time the Company may modify litigation strategy and/or the terms on which it retains counsel and other professionals in connection with such actions, which may affect the outcomes of and/or the expenses incurred in connection with such actions. Although the outcome of such matters cannot be determined, it is the opinion of management that the final resolution of these matters will not have a material adverse effect on the Company’s financial condition, operations, or liquidity.

 

Item 4. Mine Safety Disclosures

 

Not applicable.

 

26

 

PART II

 

Item 5. Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities

 

Market Information

 

Our common stock is listed on the Nasdaq Capital Market under the symbol “GAME”.

 

Dividends

 

The Company has not paid any dividends since its incorporation. Any determination to pay any future dividends will remain at the discretion of the Board and will be made based on the Company’s financial condition and other factors deemed relevant by the Board. There are currently no restrictions on the ability of the Company to pay dividends except as set out under the Company’s governing documents. Future dividend payments will depend on continued compliance with our financial covenants, as well as our earnings, financial condition, capital expenditure requirements, surplus and other factors that our Board considers relevant.

 

Holders

 

As of March 31, 2026, there were 464 holders of record of our common stock. The number of registered holders does not include holders who are beneficial owners whose shares are held in street name by brokers and other nominees.

 

Securities Authorized for Issuance Under Equity Compensation Plans

 

The following table presents the securities authorized for issuance under our equity compensation plans as of December 31, 2025:

 

    (a)     (b)     (c)  
PLAN CATEGORY   NUMBER OF SECURITIES TO BE ISSUED UPON EXERCISE OF OUTSTANDING OPTIONS, WARRANTS AND RIGHTS     WEIGHTED AVERAGE EXERCISE PRICE OF OUTSTANDING OPTIONS, WARRANTS AND RIGHTS     NUMBER OF SECURITIES REMAINING AVAILABLE FOR FUTURE ISSUANCE UNDER EQUITY COMPENSATION PLANS (EXCLUDING SECURITIES REFLECTED IN COLUMN (a))  
Equity Compensation Plans Not Approved by Shareholders     -       N/A       N/A  
Equity Compensation Plans Approved by Shareholders                        
Stock Options (1)    

285,063

1,070,814

     

CAD$20.56

USD$1.78

      N/A  
RSUs (1)     1,165,360       N/A       N/A  
                         
Total     3,339,257               1,697,869  

 

Note:

 

  (1) The equity incentive plan is considered a “rolling” or “evergreen” plan since the Corporation will be authorized to grant stock options and RSUs of up to 20% of its issued and outstanding Common Shares at January 1, from time to time, with no vesting provisions and after taking into account any stock options or RSUs outstanding. The number of stock options and RSUs available to grant increases as the number of issued and outstanding Common Shares increases. As of December 31, 2025, the number of stock options and RSUs available to grant amounted to 6,527,199 Common Shares, being 20% of the outstanding Common Shares as of January 1, 2025.

 

As of December 31, 2025, the number of stock options and RSUs outstanding that were issued under the equity incentive plan, respectively, represents approximately 1.4% and 1.2% of the 98,066,751 outstanding Common Shares as of December 31, 2025.

 

Purchases of Equity Securities by the Issuer and Affiliated Purchasers

 

As of December 31, 2025, the Company had repurchased 2,992,517 common shares at a total cost of $1.8 million under this program. Subsequent to December 31, 2025, the Company acquired an additional 2,066,073 common shares at a total cost of $0.8 million. Following these transactions, the Company has $2.5 million remaining under its current authorization. Consistent with its capital allocation priorities, GameSquare intends to continue using funds generated by its treasury strategy to opportunistically repurchase its common stock.

 

Issuer Purchases of Equity Securities

 

Period   (a)
Total number of
shares (or units)
purchased
    (b)
Average price
paid per share
(or unit)
    (c)
Total number of
shares (or units)
purchased as part of
publicly announced
plans or programs
    (d)
Maximum number (or
approximate dollar
value) of shares (or
units) that may yet
be purchased under
the plans or programs
 
October 1, 2025 to October 31, 2025     833,124     $ 0.72       833,124     $ 4,400,852  
November 1, 2025 to November 30, 2025     1,120,606       0.50       1,953,730       3,835,045  
December 1, 2025 to December 31, 2025     1,038,787       0.54       2,992,517       3,271,244  
January 1, 2026 to January 31, 2026     543,057       0.46       3,535,574       3,022,925  
February 1, 2026 to February 28, 2026     1,460,016       0.33       4,995,590       2,542,995  
March 1, 2026 to March 31, 2026     63,000       0.29       5,058,590       2,524,945  
Total     5,058,590     $ 0.49       5,058,590     $ 2,524,945  

 

Item 6. [Reserved]

 

27

 

ITEM 7. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS.

 

Unless the context otherwise requires, all references in this section to the “Company,” “GameSquare,” “we,” “us,” or “our” refer to GameSquare Holdings, Inc. and its subsidiaries and/or the management and employees of the Company.

 

The following discussion and analysis provide information which our management believes is relevant to an assessment and understanding of our results of operations and financial condition. This discussion and analysis should be read together with our audited consolidated financial statements and related notes appearing elsewhere in this Annual Report on Form 10-K. This discussion and analysis should also be read together with our financial information for the year ended and as of December 31, 2025. In addition to historical financial information, this discussion and analysis contains forward-looking statements that reflect our plans, estimates, and beliefs that involve risks, uncertainties and assumptions. As a result of many factors, such as those set forth under the “Cautionary Statement Regarding Forward-Looking Statements” elsewhere in this Annual Report on Form 10-K, our actual results may differ materially from those anticipated in these forward-looking statements.

 

Overview

 

GameSquare is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GameSquare’s end-to-end platform includes Swingman LLC dba as Zoned, a gaming and lifestyle marketing agency, Code Red, a UK based esports talent agency, Click, an Australia based gaming and esports talent agency, FaZe, a lifestyle and media platform rooted in gaming and youth culture whose premium brand, talent network, and large audience can be monetized across a variety of products and services, GameSquare Esports, (USA), Inc. dba as Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Stream Hatchet, live streaming data and analytics platform, SideQik, a social influencer marketing platform, GCN, a digital media company focused on gaming and esports audiences, and TubeBuddy, a powerful search engine optimization, workflow, analytics, and productivity tool company.

 

GameSquare completed the plan of arrangement (the “Arrangement”) with GameSquare Esports Inc. (“GSQ”) on April 11, 2023, resulting in the Company acquiring all the issued and outstanding securities of GSQ. At completion of the Arrangement Engine Gaming and Media, Inc. changed its name to GameSquare Holdings Inc.

 

GameSquare completed its Merger with FaZe on March 7, 2024, resulting in the Company acquiring all the issued and outstanding securities of FaZe.

 

GameSquare is primarily engaged in the business described above. However, as a secondary strategy, GameSquare is also leveraging sophisticated crypto infrastructure with the intent to generate digital asset yield. GameSquare has partnered with Dialetic, a crypto-native asset manager, to implement an ETH based treasury strategy. GameSquare’s ETH-focused yield generation strategy is built on top of Dialectic’s proprietary platform Medici, which applies machine learning models, automated optimization, and multi-layered risk controls to generate returns. GameSquare’s Board has approved an ETH based treasury and cash management strategy of up to $250 million, based on staged investments over time, while keeping adequate working capital for the operating business. To date, GameSquare has purchased or acquired, directly and indirectly, approximately $63 million ETH and other digital assets, excluding NFTs, to support broader growth initiatives across the Company’s platform. During the year ending December 31, 2025, the Company has sold $2.8 million in digital assets and exchanged $1.8 million of digital assets for acquisition of NFTs. As of December 31, 2025, our total fair market value of our digital assets, including fair value of ETH in our investment with Dialectic, amounted to $47.4 million. The reduction primarily being driven by decline in market value of ETH from purchase date to year end.

 

GameSquare completed its acquisition of Click, an Australian proprietary limited company on September 11, 2025, resulting in the Company acquiring all the issued and outstanding securities of Click.

 

On February 20, 2026, GameSquare also acquired TubeBuddy, a company with powerful search engine optimization, workflow, analytics, and productivity tools powered by proprietary AI, which are used by creators and digital publishers to grow, manage, and monetize their content.

 

28

 

Brands

 

FaZe Esports

 

FaZe Esports a digitally native lifestyle and media brand founded and rooted in gaming and youth culture. FaZe Esports is at the forefront of the global creator economy, which is an industry centered around innovative digital content development fueled by social media influencers, creators and businesses who monetize their content online. With a leading digital content platform created for and by Generation Z and Millennials, FaZe Esports has established a highly engaged and growing global fanbase. FaZe Esports produces merchandise, consumer products, and creates advertising and sponsorship programs for leading national brands. FaZe Esports has several revenue streams including brand sponsorships, consumer products, and Esports.

 

Zoned

 

Zoned Gaming is a marketing agency dedicated to bridging the gap between gaming and pop-culture. They work with endemic and non-endemic brands alike, helping them identify their lane and build equity in the constantly changing world of gaming and esports.

 

Click

 

Click is leading talent management firm founded in Australia with a growing U.S. presence. Regularly named as one of the top digital creator agencies by Business Insider and recently awarded “Best Talent Management Agency” by industry body AiMCO, Click has assembled one of the largest English-speaking gaming rosters, with over 85 active talent, half of which are U.S. talent. Click creators delivered 548 million views across YouTube alone last month and total 123 million YouTube subscribers currently.

 

Code Red

 

Code Red is an authentic esports media agency that is passionate about esports and video games. Since 2003, Code Red has produced major esports events, sourced, and hired esports and gaming talent, developed esports related content (that has gone out to over 1 million viewers), managed major esports teams, conducted a wide range of ongoing and ad-hoc strategic consultancy projects, and managed countless marketing campaigns.

 

GCN

 

GCN is a media group dedicated to gaming and esports. GCN builds bespoke strategy solutions for reaching young gaming and esports audiences from content creation to full-scale tournaments for any endpoint be it social, broadcast TV or live stream.

 

Fourth Frame Studios

 

Rooted in gaming, youth, and popular culture, Fourth Frame Studios is a multidisciplinary creative and production studio that specializes in telling stories for a multi-dimensional audience. Fourth Frame Studios builds meaningful and diverse content systems fueled by best-in-class creatives and production resources, that truly get what gamers and youth audiences want.

 

Mission Supply

 

Mission Supply operates at the intersection of gaming, esports, and fashion design filling a need for fans seeking high quality merchandise that represents their favorite teams, organizations, and brands within the gaming ecosystem by providing merchandise and consumer product design, marketing, and sales consultation to brands and esports organizations seeking to reach large and growing gaming and youth demographics.

 

Sideqik

 

Sideqik is an influencer marketing platform that offers brands, direct marketers, and agencies tools to discover, connect and execute marketing campaigns with content creators. Sideqik’s end-to-end solutions offer marketers advanced capabilities to discover influencers with demographic and content filtering; connect and message influencers; share marketing collateral such as campaign briefs, photos, logos, videos; measure reach, sentiment, and engagement across all major social media platforms; and evaluate earned media value and return on investment across the entire campaign.

 

Stream Hatchet

 

Stream Hatchet is the leading provider of data analytics for the live streaming industry. With a suite of services, encompassing a user-friendly SaaS platform, custom reports, and strategic consulting, Stream Hatchet is a trusted guide for those navigating the dynamic landscape of live streaming. With up to seven years of historical data with minute-level granularity from 20 platforms, Stream Hatchet provides stakeholders in the live-streaming industry with powerful insights to drive innovation and growth. Stream Hatchet partners with a diverse clientele - from video game publishers and marketing agencies to esports organizers and teams - who rely on the company’s cutting-edge data analytics to optimize their marketing strategies, secure lucrative sponsorships, enhance esports performance, and build successful tournaments.

 

TubeBuddy

 

Acquired by GameSquare on February 20, 2026, TubeBuddy provides powerful search engine optimization, workflow, analytics, and productivity tools powered by proprietary AI, which are used by creators and digital publishers to grow, manage, and monetize their content. The acquisition adds a scaled creator technology layer to GameSquare’s technology platform which the Company believes will accelerate its strategy to build an integrated ecosystem spanning content, community, data, and performance marketing.

 

29

 

Recent Developments

 

TubeBuddy Asset Purchase Agreement and Preferred Stock Issuance

 

On February 20, 2026, GameSquare Holdings, Inc., TubeBuddy, Inc., a Delaware corporation and indirect wholly-owned subsidiary of the Company (“Buyer”), Ben Group, Inc., a Nevada corporation (“Ben Group”), and TubeBuddy, LLC, a California limited liability company (“TB LLC”, and together with Ben Group, “Seller”), entered into an asset purchase agreement (the “Asset Purchase Agreement”), pursuant to which the Seller has agreed to sell to Buyer and Buyer has agreed to purchase from Seller substantially all the assets, and certain specified liabilities, of the Seller relating to software which utilizes search engine optimization, bulk processing, workflow, and other tools for social media and content creation (the “Transaction”). As consideration for the Transaction, the Company issued to Seller 5,000,000 shares of newly designated Series A-2 Convertible Preferred Stock of the Company, par value $0.0001 per share (the “Series A-2 Preferred Stock”).

 

Pursuant to the Asset Purchase Agreement, the Company agreed to file a preliminary proxy statement with the SEC on or prior to April 30, 2026 and to hold a related meeting of stockholders for the purposes of obtaining the approval (the “Shareholder Approval”) of the holders of the Company’s capital stock to authorize a sufficient number of additional shares of common stock of the Company, par value $0.0001 per share (the “Common Stock”), to allow for the conversion of the Series A-2 Preferred Stock into Common Stock in accordance with, and pursuant to the terms and conditions set forth in, the Certificate of Designation (as defined below). The Company agreed to hold a meeting of stockholders to seek the Shareholder Approval no later than 120 days after the closing of the Transaction. If the Company fails to obtain the Shareholder Approval by September 30, 2026 (the “Shareholder Approval Deadline”), the Company shall pay to Seller an aggregate amount equal to $3,500,000 plus accrued interest, $2,350,000 (plus accrued interest) of which shall be payable within five business days of the Shareholder Approval Deadline and $1,150,000 of which shall be payable within five business days after the 18-month anniversary of the closing of the Transaction, as set forth in the Asset Purchase Agreement.

 

The Asset Purchase Agreement also provides for deferred consideration upon the occurrence of certain events. Under the Asset Purchase Agreement, in the event the volume weighted average per share price of the Series A-2 Preferred Stock on a one-to-one as - converted basis to Common Stock for the 30 trading days preceding the date that is 18 months after closing of the Transaction is less than $0.70 per share, after accounting for changes in the Series A-2 Preferred Stock (on such as - converted basis) by way of stock split, stock dividend, combination, reclassification, or similar event, or through merger, consolidation, reorganization, recapitalization or business combination, Seller shall be entitled to additional cash consideration (the “Deferred Cash Consideration”). Such Deferred Cash Consideration shall be equal to (a) the product of (i) 5,000,000 multiplied by (ii) the absolute value of the dollar amount by which such calculation in the previous sentence is less than $0.70, minus (b) any proceeds received by Seller from the sale of the Series A-2 Preferred Stock prior to the date that is 18 months after closing (the “Deferred Cash Consideration Date”). However, no Deferred Cash Consideration shall be owed if, prior to the Deferred Cash Consideration Date and after the Series A-2 Preferred Stock are converted into shares of Common Stock (the “Converted Shares”), the (x) closing price of the Converted Shares is greater than $0.70 per share for ten consecutive trading days or 20 total trading days subsequent to the date such Converted Shares are no longer subject to any trading restrictions to the holder of such shares under Rule 144 of the Securities Act, or (y) the Seller or its affiliates sells any of such shares prior the Deferred Cash Consideration Date for aggregate gross proceeds in excess of $3,500,000.

 

The Asset Purchase Agreement contains representations and warranties, and covenants of the Company, Buyer and Seller, and indemnification rights of the parties after the closing of the Transaction that are customary for transactions of this type.

 

In connection with the Transaction, on February 20, 2026, the Company filed the Certificate of Designation of Series A-2 Convertible Preferred Stock (the “Certificate of Designation”) with the Secretary of State of Delaware, which designated 5,000,000 shares of Series A-2 Preferred Stock.

 

Each share of Series A-2 Preferred Stock was issued with an initial liquidation value of $1.00 per share, subject to adjustments for stock splits, combinations and similar transactions. Upon the receipt of the Shareholder Approval, each share of Series A-2 Preferred Stock shall automatically convert into one share of Common Stock subject to adjustment for certain corporate events as set forth in the Certificate of Designation.

 

Each share of Series A-2 Preferred Stock is entitled to vote with the holders of the Common Stock, voting together as a single class, with respect to any matters presented to the stockholders of the Company. Each share of Series A-2 Preferred Stock is entitled to a number of votes equal to 3.86 shares of Common Stock (subject to standard adjustments for reverse and forward stock splits and similar transactions), provided such number of votes shall not exceed 19.99% of the outstanding number of Common Stock as provided in the Certificate of Designation. In connection with the Transaction, Seller agreed to vote its shares of Series A-2 Preferred Stock in favor of authorizing an increase to the number of authorized Common Stock of the Company.

 

30

 

The Series A-2 Preferred Stock ranks senior to all junior securities, including Common Stock, and ranks on parity with the Company’s Series A-1 Preferred Stock. The Series A-2 Preferred Stock will participate equally in any dividends declared to holders of Common Stock.

 

Repurchase Program

 

On August 1, 2025, the Board of Directors of the Company authorized a share repurchase program pursuant to which the Company may purchase up to $5,000,000 of shares of Common Stock. Under the repurchase program, GameSquare may purchase shares of its Common Stock on a discretionary basis from time to time through open market repurchases, in privately negotiated transactions, or other means, including through Rule 10b5-1 trading plans. The timing and actual number of shares repurchased will be determined by management depending on a variety of factors, including, among other factors, stock price, trading volume, market conditions and other general business considerations. The repurchase program has no expiration date and may be modified, suspended, or terminated at any time. Repurchases under this program will be funded from the Company’s surplus cash and cash equivalents or future cash flow generated by its Ethereum yield strategy.

 

As of December 31, 2025, the Company had repurchased 2,992,517 common shares at a total cost of $1.8 million under this program. Subsequent to December 31, 2025, the Company acquired an additional 2,066,073 common shares at a total cost of $0.8 million. Following these transactions, the Company has $2.5 million remaining under its current authorization. Consistent with its capital allocation priorities, GameSquare intends to continue using funds generated by its treasury strategy to opportunistically repurchase its common stock.

 

ETH backed short-term promissory notes

 

The Company has entered into short-term promissory note arrangements with third-party lenders that are collateralized by the Company’s holdings of ETH. The borrowings are evidenced by promissory notes with a contractual term of 60 days and bear interest at a stated rate of 8.5% to 9.5% per annum.

 

Under the terms of the agreements, the Company pledges ETH as collateral to secure repayment of the notes. The arrangements require the Company to maintain specified loan-to-value (“LTV”) ratios based on the market value of ETH relative to the outstanding principal balance of the borrowings. The applicable collateralization thresholds are as follows: (a) Initial borrowing ratio of 150% - At inception, the Company must pledge ETH with a market value equal to at least 150% of the principal amount borrowed; (b) Margin call ratio of 130% - if the collateral value declines such that the collateral coverage falls below 130% of the outstanding loan balance, the lender will issue a margin call requiring the Company to pledge additional ETH or repay a portion of the borrowing; (c) Liquidation ratio of 120% - if the collateral coverage falls below 120% and the Company does not cure the deficiency within 24 hours, the lender may liquidate pledged ETH to satisfy the outstanding obligation; and (d) capital return ratio of 170% - if the collateral coverage exceeds 170%, the Company may request the return of excess pledged ETH, subject to lender approval and continued compliance with minimum collateralization requirements.

 

The Company continues to recognize the pledged ETH on its balance sheet, as the collateral arrangement does not constitute a transfer of control. The ETH collateral is subject to restrictions while pledged and cannot be freely transferred until the related borrowings are repaid or the lenders release the collateral.

 

The fair value of ETH collateral is subject to significant market volatility. Declines in the market price of ETH could result in margin calls requiring the Company to post additional collateral or repay a portion of the outstanding borrowings. If the Company were unable to meet such requirements, the lenders may liquidate pledged ETH to satisfy the Company’s obligations under the promissory notes.

 

As of December 31, 2025 the Company had $2 million of outstanding borrowings under ETH-backed promissory notes, which were collateralized by 1,075 ETH with a fair value of $3.2 million, resulting in a collateral coverage ratio of approximately 159%.

 

In February and March 2026, the Company expanded its borrowings under ETH-backed promissory notes from $2 million to $9.5 million. The Company intends to extend the terms of the underlying borrowings until the price of ETH returns to levels that exceed the Company’s average cost per ETH.

 

31

 

Click Equity Purchase Agreement

 

On September 10, 2025, GameSquare, entered into an Equity Purchase Agreement (the “Click Purchase Agreement”) with Click, pursuant to which, among other things, GameSquare acquired all of the outstanding equity interests in Click, subject to the terms and conditions in the Click Purchase Agreement (the “Click Transaction”). The Click Transaction closed on September 11, 2025.

 

Under the terms of the Click Purchase Agreement, the Company paid a base purchase price of $4,500,000 subject to customary adjustments for cash, net working capital, indebtedness and transaction expenses. The sellers will also receive, subject to the terms and conditions described in the Click Purchase Agreement: (i) a deferred cash payment of $4,000,000 within sixty (60) days following December 31, 2025; and (ii) up to an aggregate of $3,000,000 in cash earn-out payments based on the post-closing performance of Click and its wholly owned subsidiary, Click Media & Management LLC, a Delaware limited liability company (“Click Media”) and together with Click, collectively, the “Click Group”). Specifically, (a) up to $1,500,000 may be payable based on the Click Group’s EBITDA for the 12-month period beginning January 1, 2026, if Actual EBITDA for such period falls within specified target ranges set forth in the Purchase Agreement, and (b) up to an additional $1,500,000 may be payable based on the Click Group’s EBITDA for the 12-month period beginning January 1, 2027, if Actual EBITDA for such period falls within specified target ranges set forth in the Purchase Agreement.

 

Discontinuation of Frankly Media

 

On September 10, 2025, the Board of Directors of GameSquare approved the discontinuance of operations of GameSquare’s programmatic advertising solutions provider, Frankly Media, effective September 15, 2025. GameSquare did not receive any consideration in connection with this action, which was undertaken solely for strategic and operational purposes.

 

Nasdaq bid price requirement

 

On September 10, 2025, GameSquare received a letter (the “Minimum Bid Price Notice”) from the Nasdaq Listing Qualifications Department of the Nasdaq Stock Market LLC (“Nasdaq”) notifying GameSquare that for the last 30 consecutive business days, the closing bid price for GameSquare’s common stock (the “Common Stock”) was below the minimum $1.00 per share required for continued listing on the Nasdaq Capital Market pursuant to Nasdaq Listing Rule 5550(a)(2) (the “Nasdaq Minimum Bid Price Requirement”). The Minimum Bid Price Notice had no immediate effect on the listing of the Common Stock, and the Common Stock continues to trade on the Nasdaq Capital Market.

 

In accordance with Nasdaq Listing Rule 5810(c)(3)(A), GameSquare was provided an initial compliance period of 180 calendar days, or until March 9, 2026, to regain compliance with the Nasdaq Minimum Bid Price Requirement, which requires that the closing bid price of the Common Stock meet or exceed $1.00 per share for a minimum of ten consecutive trading days.

 

On March 10, 2026, the Company received a second notice (the “Second Notice”) from Nasdaq indicating that, while the Company has not yet regained compliance with the Nasdaq Minimum Bid Price Requirement, Nasdaq has determined that the Company is eligible for an additional 180 calendar day period, or until September 7, 2026 (the “Second Compliance Period”), to regain compliance. According to the Second Notice, Nasdaq’s determination was based on (i) the Company meeting the continued listing requirement for market value of publicly held shares and all other applicable requirements for initial listing on the Nasdaq Capital Market, with the exception of the Nasdaq Minimum Bid Price Requirement, and (ii) the Company’s written notice of its intention to cure the deficiency during the Second Compliance Period by effecting a reverse stock split, if necessary.

 

If at any time during the Second Compliance Period, the closing bid price of the Company’s common stock is at least $1.00 per share for a minimum of 10 consecutive business days, Nasdaq will provide the Company written confirmation of compliance. Nasdaq may, in its discretion, require the Company to maintain a bid price of at least $1.00 per share for a period in excess of 10 consecutive business days, but generally no more than 20 consecutive business days, before determining that the Company has demonstrated an ability to maintain long-term compliance. If the Company chooses to implement a reverse stock split, it must complete the split no later than 10 business days prior to the expiration of the Second Compliance Period. If compliance cannot be demonstrated by September 7, 2026, Nasdaq will provide written notification that the Company’s securities will be delisted. At that time, the Company may appeal the delisting determination to a Nasdaq Hearings Panel. There can be no assurance that the Company will regain compliance or otherwise maintain compliance with any of the other listing requirements.

 

The Company intends to continue to monitor the closing bid price of its common stock and may, if appropriate, consider available options to regain compliance with the Nasdaq Minimum Bid Price Requirement.

 

July 9, 2025 Offering

 

On July 8, 2025, the Company entered into an underwriting agreement (the “July 8 Underwriting Agreement”) with Lucid Capital Markets, LLC (the “Underwriter”) pursuant to which the Company issued and sold to the Underwriter pursuant to the July 8 Underwriting Agreement 4,692,866 shares of common stock, par value $0.0001 per share and 3,728,188 pre-funded warrants (each representing the right to purchase one Share of Common Stock at an exercise price of $0.0001, the “Pre-Funded Warrant”) to purchase shares of Common Stock, at an offering price of $0.95 per Share (or $0.9499 per Pre-Funded Warrant), and grant to the Underwriter an option for the issuance and sales of up to 1,263,157 additional Shares or Pre-Funded Warrants (the “July 8 Option”) to be sold by the Company (the “July 8 Offering”). The July 8 Offering closed on July 9, 2025. The aggregate gross proceeds to the Company from the July 8 Offering were approximately $8.56 million, after deducting an underwriting discount of 7% of the price to the public, but before deducting expenses payable by the Company in connection with the July 8 Offering. Pursuant to the July 8 Underwriting Agreement we also agreed to issue the Underwriter’s common stock purchase warrants (the “July 8 Representative’s Warrant”) to purchase shares of Common Stock equal to up to 10% of the securities sold in the July 8 Offering at an exercise price of $1.14 per share.

 

On July 9, 2025, the Underwriter fully exercised its July 8 Option pursuant to the July 8 Underwriting Agreement and purchased and exercised 1,263,157 Pre-Funded Warrants at a price of $0.9499 per Pre-Funded Warrant and at an exercise price of $0.0001 per Pre-Funded Warrant. The Underwriter’s exercise of its July 8 Option resulted in additional gross proceeds to the Company of $1,199,872.83 after deducing the underwriting discount of 7% of the price to the public.

 

32

 

July 18, 2025 Offering

 

On July 17, 2025, the Company entered into an underwriting agreement (the “July 17 Underwriting Agreement”) with the Underwriter, pursuant to which the Company issued and sold to the Underwriter pursuant to the July 17 Underwriting Agreement 46,666,667 shares of common stock, par value $0.0001 per share, at an offering price of $1.50 per Share, and granted to the Underwriter an option for the issuance and sales of up to 7,000,000 additional Shares (the “July 17 Option”) to be sold by the Company (the “July 17 Offering”). The July 17 Offering closed on July 18, 2025. The aggregate gross proceeds to the Company from the July 17 Offering were approximately $61.5 million, after deducting an underwriting discount of 7% of the price to the public, but before deducting expenses payable by the Company in connection with the July 17 Offering. Pursuant to the July 17 Underwriting Agreement we also agreed to issue the Underwriter common stock purchase warrants (the “July 17 Representative’s Warrant”) to purchase shares of Common Stock equal to up to 10% of the securities sold in the July 17 Offering at an exercise price of $1.80 per share.

 

On July 18, 2025, the Underwriter partially exercised its July 17 Option pursuant to the July 17 Underwriting Agreement and purchased 3,500,000 Shares at a price of $1.50 per Share. The Underwriter’s partial exercise of its July 17 Option resulted in additional gross proceeds to the Company of $4,882,500 after deducting the underwriting discount of 7% of the price to the public.

 

At-The-Market Sales Agreement

 

On June 27, 2025, the Company entered into an At-The-Market Sales Agreement with ThinkEquity LLC (the “Agent”), pursuant to which GameSquare may offer and sell, from time to time, through or to the Agent, as sales agent, shares of Common Stock (the “ATM Shares”). On June 27, 2025, the Company filed a prospectus supplement relating to the offer and sale of the ATM Shares from time to time pursuant to the At-The-Market Sales Agreement up to an aggregate amount of $9,250,000. However, on July 7, 2025, the Company delivered notice to the Agent that it was suspending and terminating the prospectus supplement, dated June 27, 2025, related to the Common Stock issuable pursuant to the terms of the At-The-Market Sales Agreement.

 

Series A-1 Preferred Stock

 

On July 23, 2025, the board of directors of the Company approved a Certificate of Designation of Series A-1 Convertible Preferred Stock of the Company (the “Certificate of Designation”) establishing the rights, preferences, powers, restrictions and limitations of the Company’s newly authorized 3,433.33 shares of the Series A-1 Preferred Stock, par value $0.0001 per share (the “Series A-1 Preferred Stock”). The Certificate of Designation was filed with the Secretary of State of the State of Delaware on July 24, 2025, and became effective upon filing.

 

The Series A-1 Preferred Stock ranks senior to all junior securities, including Common Stock, and carries a $1.50 per share liquidation preference on an as-converted basis, with such preference subject to the Shareholder Vote Condition. After satisfying this preference, holders participate pro rata with junior securities. The Series A-1 Preferred Stock has no voting rights, and upon satisfaction of the Shareholder Vote Condition, each share of Series A-1 Preferred Stock will automatically convert into 1,000 shares of the Common Stock.

 

Subscription

 

On July 24, 2025, the Company entered into a Subscription Agreement (the “Subscription Agreement”) with Robert Leshner (“Subscriber”), pursuant to which Subscriber purchased from the Company 3,433.33 shares of Series A-1 Convertible Preferred Stock, in consideration for that certain Crypto Punk 5577 non-fungible token, which has been deemed to have a fair market value of $5,149,995 (the “Issuance”). Each share of Series A-1 Preferred Stock was issued at a price of $1,500 per share and automatically converts, at a fixed ratio to 1,000 shares of common stock of the Company, par value $0.0001 per share, resulting in an effective conversion price of $1.50 per share.

 

33

 

Alta Settlement

 

On April 23, 2025, Alta Partners, LLC filed a complaint against FaZe Holdings, Inc. and GameSquare Holdings, Inc., in the United States District Court for the Southern District of New York, alleging that in 2022, FaZe Holdings breached a warrant agreement between FaZe Holdings and Alta. On August 11, 2025, the Company entered into a Settlement and Release Agreement with Alta Partners, LLC, pursuant to which the Company agrees to issue to Alta $150,000 of the Company’s restricted common stock (“Settlement Shares”). On August 11, 2025, the Company issued 153,846 common shares to Alta Partners as part of a legal settlement.

 

In the event that the collective value of the Settlement Shares drops below $150,000 on the six month anniversary date following issuance of the Settlement Shares, or the next business day if the six-month anniversary date falls on a weekend or holiday (the collective value to be computed based on the Nasdaq closing price of GameSquare’s common stock on that six-month anniversary date, or the next business day if the six-month anniversary date falls on a weekend or holiday), then within three (3) business days of that date, GameSquare shall pay the difference between the collective value and $150,000 to Alta in cash (the “True-Up Payment”). Upon GameSquare’s delivery of the Settlement Shares and True Up Payment, if applicable, the public warrants that are owned and/or beneficially held by Alta at that time shall be cancelled immediately and Alta shall have no ownership, right, claim, interest or benefit in such public warrants. Moreover, within three (3) business days of Alta’s receipt of the Settlement Shares, Alta shall file the Stipulation of Voluntary Dismissal with Prejudice, dismissing all claims asserted in the Action against GameSquare with prejudice.

 

Newsweek Settlement

 

On August 25, 2025, GameSquare entered into a Settlement and Release Agreement (the “Settlement Agreement”) by and among the Company, its subsidiary, Frankly Media LLC (“Frankly Media”), and Newsweek Publishing LLC (“Newsweek”) to resolve certain claims and disputes between the Company and Frankly Media on the one hand, and Newsweek on the other, and litigation previously filed by Newsweek in the Supreme Court of the State of New York, County of New York, Commercial Division, captioned Newsweek Publishing LLC v. Frankly Media LLC, et al., Index No. 654834/2025 (the “Litigation”) related to their respective obligations under an advertising services agreement entered into on or about February 1, 2025 (“Advertising Agreement”).

 

The Settlement Agreement did not give rise to any new or incremental payment obligations beyond amounts previously owed under the Advertising Agreement. Rather, it memorialized and restructured the Company’s and Frankly Media’s existing payment obligations, which totaled $3,236,663.76 as of the settlement date. That amount is payable through an initial payment of $500,000 upon execution of the Settlement Agreement, followed by monthly installments of $250,000 through June 1, 2026, with the final payment adjusted to reflect the remaining outstanding balance. The Company and Frankly Media also agreed to remit to Newsweek any advertising revenues generated under the Advertising Agreement but not previously remitted as of June 30, 2025.

 

In addition, the Company agreed that, if it raises debt or equity financing, it will make supplemental payments of $500,000 for each $10 million of financing received, up to full satisfaction of the obligations under the Settlement Agreement. The Company has guaranteed the obligations of Frankly Media under the Settlement Agreement, and in the event of a breach or default, the entire remaining balance of the debt will become immediately due and payable.

 

Officer Grants

 

On July 11, 2025 (the “Grant Date”), Justin Kenna, Louis Schwartz, and Michael Munoz were each granted (i) options to purchase an aggregate of 1,045,712 shares of GameSquare common stock and (ii) 464,863 restricted stock units (“RSUs”), each representing a contingent right to receive one share of GameSquare common stock. The grants were made as part of the GameSquare long-term incentive program and vest as follows: 25% on the Grant Date, 37.5% on the first anniversary of the Grant Date, and 37.5% on the second anniversary of the Grant Date.

 

On July 11, 2025, Justin Kenna was also granted a one-time grant of stock options to purchase an aggregate of 150,000 shares of GameSquare common stock, and 225,000 restricted stock units, which will convert into one share of GameSquare common stock, pursuant to Justin Kenna’s Employment Agreement, and which vest immediately.

 

Subsequent to the foregoing approvals, the Company determined that the option components of these awards could not be validly granted under the Company’s equity incentive plan because the number of shares then authorized for issuance under the Company’s articles of incorporation was insufficient. Accordingly, no option agreements were executed, and the options were never formally issued.

 

Gigamoon CD Conversion

 

On April 2, 2025, GameSquare and Gigamoon entered into an exchange agreement, effective April 1, 2025, pursuant to which, the parties agreed to accelerate the exercise date under the senior secured convertible promissory note in the principal amount of $10 million (the “Gigamoon CD”) to April 1, 2025. As a result, on April 1, 2025, GameSquare transferred the 5,725,000 shares of Series A-1 Preferred Stock of Faze Media Inc. to Gigamoon.

 

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Promissory Note

 

On March 25, 2025, the Company entered into a secured promissory note with Blue & Silver Ventures, Ltd. The principal amount of $2 million under the promissory note is payable on demand and no later than July 1, 2025. The promissory note bears interest at a rate of ten percent (10%) per annum, with a default interest rate of fifteen percent (15%) per annum, and is payable on demand and no later than July 1, 2025 with the principal amount. The Company, at its option, may prepay the promissory note, in whole or in part, without a prepayment penalty of any kind.

 

In connection with the promissory note, the Company entered into a security agreement, by and between the Company and Blue & Silver Ventures, Ltd. to provide a security interest in the assets of the Company to Blue & Silver Ventures, Ltd. in order to secure the obligations underlying the promissory note.

 

In July 2025, the Company paid $2.1 million, principal and accrued interest, to pay the promissory note in full.

 

Yorkville CD conversion and settlement

 

On January 22, 2025, the Company announced that it extinguished its outstanding convertible note and standby equity purchase agreement with Yorkville Advisors Global L.P. (“Yorkville”). Under the strategic transaction, GameSquare issued a zero-coupon, 60-day promissory note to Yorkville associated with a prepayment penalty of $0.8 million. In July 2025, the Company paid the balance due under the promissory note.

 

Gigamoon CD

 

On April 2, 2025, GameSquare and Gigamoon entered into an exchange agreement, effective April 1, 2025, pursuant to which, the parties agreed to accelerate the exercise date under the Gigamoon CD to April 1, 2025. As a result, on April 1, 2025, GameSquare transferred the 5,725,000 shares of Series A-1 Preferred Stock of Faze Media Inc. to Gigamoon.

 

Other Highlights

 

On March 10, 2025, the Company issued 1,094,891 common shares to pay an outstanding settlement due to the former CEO of Faze Clan for $1.5 million.

 

On April 1, 2025, the Company issued 87,946 common shares to Gigamoon as payment of accrued interest on the Gigamoon CD through the conversion date.

 

On December 31, 2025, GameSquare entered into a Separation Agreement with Lou Schwartz, pursuant to which Mr. Schwartz resigned from all positions with the Company, including as Chairman and member of the Board of Directors (the “Board”) and the President of the Company, effective as of December 31, 2025 (the “Termination Date”). Under the terms of the Separation Agreement, the Company will pay Schwartz & Associates, P.C., an entity affiliated and controlled by Mr. Schwartz, a total of $250,000, with $70,000 payable upon execution of the Separation Agreement and the remaining balance to be paid in six equal installments between January 15, 2026 and March 30, 2026. These payments are fixed and unconditional and will be reported as non-employee compensation on IRS Form 1099. In addition, the Company will accelerate and immediately vest 174,324 RSUs under outstanding equity awards held by Mr. Schwartz, with such RSUs deemed earned and issued as of the Termination Date, with no further service or contingency required. The Company will also issue, within ten business days following certain corporate actions, vested options to acquire 653,570 shares of the Company’s common stock, with a five-year exercise period and subject to the terms of the Company’s Amended and Restated 2024 Stock Incentive Plan. The Company will pay the full cost of COBRA premiums necessary to continue Mr. Schwartz’s current health coverage for up to nine months following the Termination Date or until he becomes covered under another group health plan. The Company has also agreed to indemnify Mr. Schwartz to the fullest extent permitted by Delaware law for claims arising out of his service as an officer or director, including advancement of legal fees and expenses in connection with currently pending shareholder litigation. In connection with the Separation Agreement, Mr. Schwartz will enter into an Advisor Agreement with the Company, effective January 1, 2026, under which he will provide business advisory services through July 31, 2026.

 

On January 16, 2026, the Board of the Company appointed the Company’s current Chairman and Chief Executive Officer, Justin Kenna, as President of the Company, effective immediately. In connection with Mr. Kenna’s appointment as President, the Company and Mr. Kenna entered into an amended and restated employment agreement, effective January 1, 2026 (the “Employment Agreement”), which supersedes Mr. Kenna’s prior employment agreement with the Company, dated July 7, 2023. The Employment Agreement provides that Mr. Kenna will serve as Chief Executive Officer and President, reporting to the Board, for a term of three years beginning January 1, 2026, with automatic one-year renewals unless either party provides at least 120 days’ written notice of non-renewal prior to the expiration of the then-current term. Mr. Kenna will receive an initial annual base salary of $660,000, with automatic annual increases of 3.5% effective as of the second and third anniversary of the effective date of the Employment Agreement, unless the Board provides timely notice to the contrary. He is also eligible to participate in the Company’s annual bonus plan, with a target bonus opportunity of up to $400,000 per year, based on the achievement of performance metrics established by the Board. In addition, Mr. Kenna will receive a one-time grant of 500,000 RSUs under the Company’s 2024 Stock Incentive Plan (the “Plan”), which will vest immediately upon issuance. For each full year of service, Mr. Kenna will also receive an annual grant of 500,000 RSUs and an option to purchase up to 500,000 shares of the Company’s common stock, each subject to vesting schedules as set forth in the Employment Agreement and made pursuant to the Plan, which the Company intends to grant on or about the applicable anniversary of the effective date of the Employment Agreement. The Employment Agreement entitles Mr. Kenna to participate in the Company’s benefit plans, including health, dental, vision, life, and disability insurance, as well as certain ancillary benefits such as an auto allowance, reimbursement for mobile phone use, and club memberships. In the event Mr. Kenna’s employment is terminated by the Company without cause, and subject to his execution of a customary release and other applicable terms, Mr. Kenna will be entitled to: (A) payment of all accrued but unpaid wages through the termination date; (B) separation pay equal to twelve months of his then-current salary, paid over twelve months in accordance with the Company’s regular payroll practices; (C) reimbursement for COBRA premiums necessary to continue family coverage under the Company’s group health plan for up to twelve months, provided he is eligible and elects such coverage, and subject to COBRA’s maximum payment limits; and (D) pro rata vesting of all outstanding equity awards through the end of the twelve-month severance period, with any performance-based awards prorated for active employment and paid in accordance with the terms of the applicable performance plan and actual performance results. The Employment Agreement also contains customary confidentiality, non-competition, and non-solicitation provisions.

 

On February 2, 2026, the Company appointed Amaree Tanawong as Chief Operating Officer of the Company. In connection with Ms. Tanawong’s appointment as Chief Operating Officer, the Company and Ms. Tanawong entered into an employment agreement, dated February 2, 2026. Ms. Tanawong’s Employment Agreement has no specific term and constitutes at-will employment. Ms. Tanawong will receive an initial annual base salary of $350,000. She is also eligible to participate in the Company’s annual bonus plan, with a target minimum bonus amount of $35,000 for her first year of employment, increasing to an amount equal to up to 50% of her annual salary in subsequent years, in each case, based on the achievement of performance metrics established by the Company’s Board of Directors. In addition, Ms. Tanawong will receive a one-time grant of 50,000 RSUs under the Company’s Plan, which will vest 30 days following the date of grant. Ms. Tanawong will also receive (i) options to purchase up to 470,570 shares of the Company’s common stock (the “Options”) and (ii) 209,188 restricted stock units (the “LTIP RSUs”). The Options and LTIP RSUs will vest in four equal installments on each of the six-month, 12-month, 18-month and 24-month anniversaries of the grant date, subject to Ms. Tanawong’s continued employment on such dates. The Employment Agreement also entitles Ms. Tanawong to participate in the Company’s benefit plans, including health, dental, vision, life, and disability insurance. In the event Ms. Tanawong’s employment is terminated by the Company without cause, and subject to her execution of a customary release and other applicable terms, Ms. Tanawong will be entitled to separation pay equal to three months of her then-current salary, provided that if such termination subsequent to the one-year anniversary of the date of the Employment Agreement then such amount will be increased by an additional month of her the-current salary for each additional year of service to the Company, subject to a maximum amount of six months of her then-current salary.

 

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On June 6, 2025, the Company issued 210,403 common shares to Faze Media for payment of Faze tradename license fees for the period covering May 15, 2024 to December 31, 2024. Fees are computed as 2.5% of total revenue generated by Faze Esports.

 

On August 20, 2025, the Company cancelled 846,398 common shares originally issued in connection with the acquisition of Faze Clan. The common shares did not meeting vesting criteria as of the acquisition date of March 7, 2024, and were subject to cancellation on that date.

 

As of December 31, 2025, the Company had repurchased 2,992,517 common shares at a total cost of $1.8 million under its share repurchase program. On December 5, 2025, the Company cancelled 1,953,730 of its common shares in treasury, resulting in a reduction to treasury stock at cost and a reduction of additional paid-in capital of $1.2 million. As of December 31, 2025, the Company held 1,038,787 common shares as treasury stock, with a total cost of $0.6 million.

 

During the year ended December 31, 2025, the Company issued 1,800,687 common shares from the exercise of RSUs under its equity incentive plan.

 

Results of Operations:

 

The following table summarizes our results of operations for the years ended December 31, 2025 and 2024. FaZe Media and Frankly are now reported in discontinued operations. Historical results of operations of FaZe Media and Frankly are netted in discontinued operations within the below figures.

 

    Year ended December 31,        
    2025     2024     Variance  
Revenue   $ 44,999,302     $ 27,543,856     $ 17,455,446  
Cost of revenue     25,483,725       18,089,950       7,393,775  
Gross profit     19,515,577       9,453,906       10,061,671  
Operating expenses:                        
General and administrative     19,617,981       16,349,369       3,268,612  
Selling and marketing     5,573,321       5,304,119       269,202  
Research and development     2,049,943       1,889,624       160,319  
Depreciation and amortization     1,122,459       1,367,023       (244,564 )
Contract exit costs     1,393,086       19,848       1,373,238  
Impairment expense     12,103,653       12,548,476       (444,823 )
Other operating expenses     2,890,420       6,348,728       (3,458,308 )
Total operating expenses     44,750,863       43,827,187       923,676  
Loss from continuing operations     (25,235,286 )     (34,373,281 )     9,137,995  
Other income (expense), net:                        
Interest income (expense)     586,152       156,986       429,166  
Loss on debt extinguishment     -       (1,032,070 )     1,032,070  
Change in fair value of convertible debt carried at fair value     289,883       559,212       (269,329 )
Change in fair value of investment     (1,949,909 )     (473,563 )     (1,476,346 )
Change in fair value of warrant liability     7,447,356       84,449       7,362,907  
Arbitration settlement reserve     106,333       229,250       (122,917 )
Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund     (12,263,719 )     -       (12,263,719 )
Other income (expense), net     1,052,589       62,038       990,551  
Total other income (expense), net     (4,731,315 )     (413,698 )     (4,317,617 )
Loss from continuing operations before income taxes     (29,966,601 )     (34,786,979 )     4,820,378  
Income tax expense     (63,721 )     -       (63,721 )
Net income (loss) from continuing operations     (30,030,322 )     (34,786,979 )     4,756,657  
Net income (loss) from discontinued operations     (12,088,293 )     (19,521,641 )     7,433,348  
Net loss     (42,118,615 )     (54,308,620 )     12,190,005  
Net loss attributable to non-controlling interest     2,018,132       5,557,713       (3,539,581 )
Net loss attributable to attributable to GameSquare Holdings, Inc.   $ (40,100,483 )   $ (48,750,907 )   $ 8,650,424  

 

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Revenue

 

The following table disaggregates revenue by revenue stream and geographic region for the years ended December 31, 2025, and 2024. FaZe Media and Frankly are now reported in discontinued operations, and therefore not included in the below figures.

 

    Year ended December 31, 2025  
Segment   United Kingdom     USA     Spain     Australia     Total  
Revenue                                        
Owned and Operated IP   $ -     $ 12,779,530     $ -     $ -     $ 12,779,530  
Agency     1,356,524       16,037,141       5,439,669       3,665,582       26,498,916  
SaaS and managed services     -       1,510,249       3,069,862       -       4,580,111  
Yield     -       1,140,745       -       -       1,140,745  
Total Revenue     1,356,524       31,467,665       8,509,531       3,665,582       44,999,302  
Cost of sales                                        
Owned and Operated IP     -       8,160,020       -       -       8,160,020  
Agency     987,233       9,146,455       3,625,804       2,713,931       16,473,423  
SaaS and managed services     -       455,187       395,095       -       850,282  
Yield     -       -       -       -       -  
Total Cost of sales     987,233       17,761,662       4,020,899       2,713,931       25,483,725  
Gross profit                                        
Owned and Operated IP     -       4,619,510       -       -       4,619,510  
Agency     369,291       6,890,686       1,813,865       951,651       10,025,493  
SaaS and managed services     -       1,055,062       2,674,767       -       3,729,829  
Yield     -       1,140,745       -       -       1,140,745  
Total Gross profit   $ 369,291     $ 13,706,003     $ 4,488,632     $ 951,651     $ 19,515,577  

 

    Year ended December 31, 2024  
Segment   United Kingdom     USA     Spain     Australia     Total  
Revenue                                        
Owned and Operated IP   $ -     $ 10,260,462     $ -     $               -     $ 10,260,462  
Agency     1,342,578       10,747,244       -       -       12,089,822  
SaaS and managed services     -       2,101,130       3,092,442       -       5,193,572  
Yield     -       -       -       -       -  
Total Revenue     1,342,578       23,108,836       3,092,442       -       27,543,856  
Cost of sales                                        
Owned and Operated IP     -       8,246,931       -       -       8,246,931  
Agency     1,052,436       7,848,758       -       -       8,901,194  
SaaS and managed services     -       566,282       375,543       -       941,825  
Yield     -       -       -       -       -  
Total Cost of sales     1,052,436       16,661,971       375,543       -       18,089,950  
Gross profit                                        
Owned and Operated IP     -       2,013,531       -       -       2,013,531  
Agency     290,142       2,898,486       -       -       3,188,628  
SaaS and managed services     -       1,534,848       2,716,899       -       4,251,747  
Yield     -       -       -       -       -  
Total Gross profit   $ 290,142     $ 6,446,865     $ 2,716,899     $ -     $ 9,453,906  

 

Revenues for the year ended December 31, 2025, were $45.0 million, in comparison to $27.5 million for the year ended December 31, 2024. The increase was primarily related to increases in our Agency segment driven by our acquisition of Click, launch of creator deployment offering and large increase in creative marketing agency services, partially driven by new web3 deals initiated as the result of the launch of our digital asset treasury. Lastly, there was yield income from our digital asset treasury (“DAT”) beginning August 2025 that contributed to the increase.

 

Owned and operated IP Revenue

 

Owned and operated IP revenue for the year ended December 31, 2025, was $12.8 million, in comparison to $10.3 million for the year ended December 31, 2024. The increase was primarily related to the acquisition of FaZe on March 7, 2024 and FaZe Esports not being included for a full year in the prior year.

 

Agency Revenue

 

Agency revenue for the year ended December 31, 2025, was $26.5 million, in comparison to $12.1 million for the year ended December 31, 2024. The increase was primarily due to the $5.4 million from the launch of creator deployment offering in the U.S., $3.7 million from the acquisition of Click on September 11, 2025, and $5.3 million from organic growth within our full service creative marketing agency partially driven by new web3 deals initiated as the result of the launch of our digital asset treasury.

 

SaaS and managed services

 

SaaS and management services revenue for the year ended December 31, 2025, was $4.6 million, in comparison to $5.2 million for the year ended December 31, 2024. The reduction in SaaS and management services revenue was primarily driven by the reduction in revenues from our Sideqik platform.

 

Yield

 

DAT yield revenue for the year ended December 31, 2025, was $1.1 million, in comparison to $0 for the year ended December 31, 2024. The Company launched its DAT in August 2025.

 

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Update on 2H 2025 Guidance

 

The Company had previously announced in a press release, subsequent to the closing of the acquisition of Click, pro-forma (including full periods of Click) 2H 2025 revenue guidance of $36.8 million and Adjusted EBITDA profit of $2.9 million. Pro-forma revenue and Adjusted EBITDA profit for 2H 2025 amounted to $33.9 million and $1.5 million, respectively. This does not include any pro-forma for the 2H 2025 results of TubeBuddy acquired on February 20, 2026. All proforma numbers are unaudited. Refer below for definition of Adjusted EBITDA.

 

Cost of Sales

 

Cost of revenue for the year ended December 31, 2025, was $25.5 million, in comparison to $18.1 million for the year ended December 31, 2024. The increase was primarily related to the increase in revenue discussed above, and varying margins of the Company product mix.

 

Operating expenses

 

General and administrative

 

General and administrative expenses for the year ended December 31, 2025, was $19.6 million, in comparison to $16.3 million for the year ended December 31, 2024. The increase was partially due to $0.8 million increase in stock based compensation expense from new RSU grants to employees and a warrant grant to a service provider, in addition to the operations of Click that contributed 3 months and 19 days of operating results post close in the current year.

 

Selling and marketing

 

Selling and marketing expenses for the year ended December 31, 2025, was $5.6 million, in comparison to $5.3 million for the year ended December 31, 2024. The variance between the years was not significant.

 

Research and development

 

Research and development expenses for the year ended December 31, 2025, was $2.0 million, in comparison to $1.9 million for the year ended December 31, 2024. The variance between the periods was not significant.

 

Depreciation and amortization

 

Depreciation and amortization for the year ended December 31, 2025, was $1.1 million, in comparison to $1.4 million for the year ended December 31, 2024. The decrease was primarily related to intangible asset impairments taken at December 31, 2024, reducing the go forward amortization as compared to the prior year.

 

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Contract exit costs

 

Contract exit costs charges for the year ended December 31, 2025, were $1.4 million, in comparison to $20 thousand for the year ended December 31, 2024. The increase related to continued efforts made by the Company to reduce operating expenses during the second half of 2024 and 2025, primarily through reductions in headcount, technology expenses and other overhead. Further, as of December 31, 2025, the Company entered into a severance agreement with its former President and Chairman of the Board, Lou Schwartz. In connection with this severance agreement, the Company recognized $0.6 million of contract exit costs. Further, much of the contract exit costs reported in the prior year was related to FaZe Media, for which results including contract exit costs, are now reflected in net income (loss) from discontinued operations.

 

Impairment expense

 

Impairment expense was $12.1 million for the year ended December 31, 2025, in comparison to $12.5 million for the year ended December 31, 2024. The Company concluded goodwill related to Stream Hatchet and Sideqik reporting units were impaired as of December 31, 2024 and recorded an impairment charge of $7.4 million for the year ended December 31, 2024. In addition, during the year ended December 31, 2024, the Company recorded an impairment of intangible assets acquired on the acquisition of Engine (Stream Hatchet and Sideqik reporting units) of $4.0 million. Subsequent to December 31, 2025, the Company sold all eight of its CryptoPunk assets for total consideration of $1.9 million. As a result, during the year ended December 31, 2025, the Company recognized impairment expense of $3.7 million on indefinite-lived intangible assets, an $8.1 million reserve on the Complexity promissory note receivable and a $0.3 million impairment on Faze Esports talent network intangible assets, due to the departure of a player in 2025 that was acquired earlier in 2025 for $0.3 million..

 

Other operating expenses

 

Other operating expenses for the year ended December 31, 2025, was $2.9 million, in comparison to $6.3 million for the year ended December 31, 2024. Other operating expenses consisted primarily of transaction related expenses. The Company incurred transaction costs in the 2025 year connected to the disposal of Faze Media Inc. on April 1, 2025 and acquisition of Click on September 11, 2025, in addition to a couple of M&A opportunities that were pursued during the current year but ultimately did not sign. The 2024 year primarily included transaction costs associated with the acquisition of FaZe, the disposal of Complexity, the Faze Media Inc. asset contribution, and the Franky Media asset disposal.

 

Other income and expenses

 

Interest income (expense), net

 

Interest income (expense), net for the year ended December 31, 2025, was $0.6 million, in comparison to $0.2 million for the year ended December 31, 2024. The increase was due to interest income on the promissory notes from the disposal of Complexity on March 1, 2024. The 2024 period only had ten months of interest income on the Complexity promissory note. In addition, the Company’s average interest bearing debt balance has significantly declined between the two years.

 

Loss on debt extinguishment

 

Loss on extinguishment of debt for the year ended December 31, 2025, was $0, in comparison to $1.0 million for the year ended December 31, 2024. The Company recognized a day one loss on issuance of debt of $1.4 million on July 8, 2024 in connection with the issuance of the Yorkville CD. The loss is presented net of the $0.3 million gain on extinguishment of the King Street CD which was paid down in full on July 10, 2024.

 

Change in fair value of convertible debt carried at fair value

 

Change in fair value of convertible debt income (expense) for the year ended December 31, 2025, was $0.3 million, in comparison to $0.6 million for the year ended December 31, 2024. The variance between the years was not significant.

 

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Change in fair value of investment

 

Change in fair value of investment income (expense) for the year December 31, 2025 was $(1.9) million, in comparison to $(0.5) million loss for the year ended December 31, 2024. Subsequent to December 31, 2025, the Company entered into a share purchase agreement with One Up, wherein One Up acquired the Company’s interest in One Up for $250 thousand. Accordingly, the Company recognized an impairment loss of $1.9 million during the year ended December 31, 2025, which is included in change in fair value of investment in the accompanying consolidated statement of operations and comprehensive loss.

 

Change in fair value of warrant liability

 

Change in fair value of warrant liability income (expense) for the year December 31, 2025, was $7.4 million, in comparison to $84 thousand for the year December 31, 2024. After completion of the July 18, 2025 registered offering, the Company no longer had sufficient unissued authorized common shares available to cover all outstanding USD denominated warrants. These warrants were previously equity classified, but were reclassified to warrant liability on July 18, 2025 due to reasons noted above. The large change in warrant liability income in the 2025 year was due to change in fair value of these warrants from July 18, 2025 to December 31, 2025, driven by the decline in the Company’s common share price during that period.

 

Arbitration settlement reserve

 

Arbitration settlement reserve income (expense) for the year December 31, 2025, was $106 thousand, in comparison to $229 thousand for the year December 31, 2024. The variance between the years was not significant.

 

Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund

 

Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund for the year December 31, 2025, was $(12.2) million, in comparison to $0 for the year December 31, 2024. The increase in expense was due to the launch of our digital asset treasury in July 2025. The line item is comprised of realized and change in unrealized gains (loss) on all of our crypto holdings, including our investment in ETH fund. The loss is primarily driven by the change in unrealized loss of $8.0 million from our investment in ETH fund and change in unrealized loss on digital assets of $4.6 million.

 

Other income (expense), net

 

Other income (expense), net for the year December 31, 2025, was $1.1 million, in comparison to $62 thousand for the year December 31, 2024. The increase in income was due to $0.8 million gain on shares issued for AP settlement with a former executive of Faze Clan.

 

Income tax expense

 

Income tax expense for the year ended December 31, 2025, was $64 thousand, in comparison to $0 for the year ended December 31, 2024. The variance between the years was not significant.

 

Net income (loss) from discontinued operations

 

Net income (loss) from discontinued operations for the year ended December 31, 2025, was $(12.1) million, in comparison to $(19.5) million for the year ended December 31, 2024. The historical results of Frankly, FaZe Media and Complexity are included in discontinued operations. Significant expenses included in the 2025 year related to $8.5 million impairment expense at Frankly for impairment of remaining goodwill and intangible asset value as of the disposal date and impairment expense at Frankly of $2.1 million for full write down of the UNIV and XPR promissory notes receivable in connection with the Frankly Media asset sale on May 31, 2024.

 

Net loss attributable to non-controlling interest

 

Net loss attributable to non-controlling interests for the year ended December 31, 2025 was $2.0 million, in comparison to a $5.6 million for the year ended December 31, 2024. The add back of loss (income to GameSquare shareholders) represents non-controlling interests share of the net loss of FaZe Media. FaZe Media was disposed of on April 1, 2025.

 

Management’s use of Non-GAAP Measures

 

This MD&A contains certain financial performance measures, including “EBITDA” and “Adjusted EBITDA,” that are not recognized under accounting principles generally accepted in the United States of America (“GAAP”) and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled “Reconciliation of Non-GAAP Measures” below.

 

We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define “EBITDA” as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.

 

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Adjusted EBITDA

 

We believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define “Adjusted EBITDA” as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) impairment of promissory notes receivable, (vii) gains and losses on extinguishment of debt, (viii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, (ix) gains and losses from discontinued operations, and (x) Net income (loss) attributable to non-controlling interest.

 

Reconciliation of Non-GAAP Measures

 

A reconciliation of Adjusted EBITDA to the most directly comparable measure determined under US GAAP is set out below.

 

    Three months ended December 31,     Year ended December 31,  
    2025     2024     2025     2024  
Net loss   $ (31,118,090 )   $ (29,580,116 )   $ (42,118,615 )   $ (54,308,620 )
Interest (income) expense, net     (276,419 )     (174,058 )     (586,152 )     (156,986 )
Income tax expense     63,721       -       63,721       -  
Amortization and depreciation     394,670       342,019       1,122,459       1,367,023  
Share-based payments     975,116       850,762       2,881,450       2,139,246  
Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund     20,323,868       -       12,263,719       -  
Transaction costs     502,597       2,931,041       2,890,420       6,348,728  
Arbitration settlement reserve     (71,050 )     22,958       (106,333 )     (229,250 )
Contract exit costs     2,207,463       (310,319 )     1,393,086       19,848  
Gain on shares issued for AP settlement    

(817,883

)     -      

(817,883

)     -  
Loss on extinguishment of debt     -       -       -       1,032,070  
Change in fair value of investment     1,949,909       473,563       1,949,909       473,563  
Change in fair value of warrant liability     (7,440,081 )     (5,067 )     (7,447,356 )     (84,449 )
Change in fair value of convertible debt carried at fair value     -       (201,390 )     (289,883 )     (559,212 )
Loss (gain) on disposition of subsidiary     -       -       (2,721,953 )     (3,009,891 )
Impairment expense     12,103,653       12,548,476       12,103,653       12,548,476  
Loss from discontinued operations     2,933,696       10,051,836       14,810,246       22,531,532  
Adjusted EBITDA   $ 1,731,170     $ (3,050,295 )   $ (4,609,512 )   $ (11,887,922 )

  

Liquidity and Capital Resources

 

Overview

 

The financial statements have been prepared on a going-concern basis, which assumes the realization of assets and liquidation of liabilities in the normal course of business. Continuing operations, as intended, are dependent on management’s ability to raise required funding through future equity issuances, its ability to acquire business interests and develop profitable operations or a combination thereof, which is not assured, given today’s volatile and uncertain financial markets. We may revise programs depending on our working capital position.

 

Our approach to managing liquidity risk is to ensure that we will have sufficient liquidity to meet liabilities when due. Our liquidity and operating results may be adversely affected if our access to the capital market is hindered, whether as a result of a downturn in stock market conditions generally or as a result of conditions specific to the Company.

 

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We regularly evaluate our cash position to ensure preservation and security of capital as well as maintenance of liquidity. As we do not presently generate sufficient revenue to cover costs, managing liquidity risk is dependent upon the ability to reduce monthly operating cash outflow and secure additional financing. The recoverability of the carrying value of the assets and our continued existence is dependent upon our ability to raise financing in the near term, and ultimately the achievement of profitable operations.

 

As of December 31, 2025, we had a working capital deficit of $18.7 million, compared to $18.3 million as of December 31, 2024. We have not yet realized profitable operations (net income) and have incurred significant losses to date resulting in a cumulative deficit of $162.3 million as of December 31, 2025 and $122.2 million as of December 31, 2024. The Company has an additional $41.4 million of ETH value held within our investment in ETH fund, which can redeemed and subsequently sold at our election (subject to the ETH fund’s redemption provisions).

 

We do not have any current plans to raise additional funds, given the Company has a significant digital asset treasury. While management has been historically successful in raising the necessary capital, it cannot provide assurance that it will be able to execute its business strategy or be successful in future financing activities.

 

Our ability to maintain sufficient liquidity could be affected by various risks and uncertainties including, but not limited to, our ability to raise additional funds through financing, those related to consumer demand and acceptance of our products and services, our ability to collect payments as they become due, achieving our internal forecasts and objectives, the economic conditions of the United States and abroad.

 

Sources and Uses of Cash

 

Since inception, we have financed our operations primarily by issuing equity and debt. As of December 31, 2025, our principal sources of liquidity were our cash, accounts receivable and digital assets in the amount of $4.6 million, $8.7 million and $6.0 million, respectively. The Company has an additional $41.4 million of ETH value held within our investment in ETH fund, which can be redeemed and subsequently sold at our election (subject to the ETH fund’s redemption provisions).

 

As discussed in recent developments above, in July 2025, we raised gross proceeds of $84.5 million over two offerings. We raised $9.2 million on July 9, 2025 through a registered equity offering of our common shares and $75.3 million on July 18, 2025 through a registered equity offering of our common shares.

 

Operating Activities

 

Net cash used in operating activities was $18.4 million during the year ended December 31, 2025, compared with $30.6 million used in operating activities in the comparative prior year. The use of funds in operating activities is described in the Results of Operations section above.

 

Investing Activities

 

Net cash used in investing activities was $60.3 million for the year ended December 31, 2025 primarily due to $57.5 million of digital asset purchases and $4.6 being used in the acquisition of Click.

 

Net cash provided by investing activities was $2.7 million for the year ended December 31, 2024.

 

Financing Activities

 

Net cash provided by financing activities was $72.7 million for the year ended December 31, 2025, which was primarily due to $77.9 million raised from the July 2025 registered offerings, net of issuance costs, as discussed in the recent developments section.

 

Net cash provided by financing activities was $38.0 million for the year ended December 31, 2024, which was primarily due to PIPE Financing on March 7, 2024 of $10 million, cash investments by non-controlling interests of Faze Media, Inc. of $20.5 million and net cash inflows from issuances (less repayments) of convertible debt of $8.5 million.

 

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Commitments and Contingencies

 

Management commitments

 

The Company is party to certain management contracts. These contracts require payments of approximately $0.7 million to be made upon the occurrence of a change in control and termination without cause to certain officers of the Company. The Company is also committed to payments upon termination without cause of approximately $0.7 million pursuant to the terms of these contracts. Since a triggering event has not taken place, these amounts have not been recorded in these consolidated financial statements.

 

Former activities

 

The Company was previously involved in oil and gas exploration activities in Canada, the United States and Colombia. The Company ceased all direct oil and gas exploration activities in 2014. While management estimated that the exposure to additional liabilities from its former oil and gas activities over and above the reclamation deposits held in trust for the Alberta Energy Regulator of $0.3 million to be remote, the outcome of any such contingent matters is inherently uncertain.

 

Litigation and arbitration

 

We are subject to various claims, lawsuits and other complaints arising in the ordinary course of business. We record provisions for losses when claims become probable, and the amounts are estimable. Although the outcome of such matters cannot be determined, it is the opinion of management that the final resolution of these matters will not have a material adverse effect on our financial condition, operations, or liquidity.

 

Share Repurchase Program

 

As of December 31, 2025, the Company had repurchased 2,992,517 common shares at a total cost of $1.8 million under this program. Subsequent to December 31, 2025, the Company acquired an additional 2,066,073 common shares at a total cost of $0.8 million. Following these transactions, the Company has $2.5 million remaining under its current authorization. Consistent with its capital allocation priorities, GameSquare intends to continue using funds generated by its treasury strategy to opportunistically repurchase its common stock.

 

Off-Balance Sheet Arrangements

 

We do not have any off-balance sheet arrangements that have, or are reasonably likely to have, a current or future material effect on the results of operations or financial condition of the Company including, without limitation, such considerations as liquidity and capital resources.

 

Critical Accounting Policies and Estimates

 

Our discussion and analysis of our financial condition and results of operations are based upon our consolidated financial statements, which have been prepared in accordance with GAAP. The preparation of our consolidated financial statements and related disclosures requires us to make estimates, assumptions, and judgments as of the balance sheet date that affect the reported amounts of assets, liabilities, revenues, costs and expenses and related disclosures. Our actual results may differ from these estimates under different assumptions and conditions.

 

Revenue recognition

 

Revenue is measured based on the consideration specified in a contract with a customer. The Company recognizes revenue when it transfers control of its services to a customer.

 

The following provides information about the nature and timing of the satisfaction of performance obligations in contracts with customers, including significant payment terms and related revenue recognition policies:

 

Brand Sponsorships

 

The Company offers advertisers a full range of promotional vehicles, including but not limited to online advertising, livestream announcements, event content generation, social media posts, logo placement on the Company’s official merchandise, and special appearances of members of the Company’s talent roster. The Company’s brand sponsorship agreements may include multiple services that are capable of being individually distinct; however the intended benefit is an association with the Company’s brand, and the services are not distinct within the context of the contracts. Revenues from brand sponsorship agreements are recognized ratably over the contract term. Payment terms and conditions vary, but payments are generally due periodically throughout the term of the contract. In instances where the timing of revenue recognition differs from the timing of billing, management has determined the brand sponsorship agreements generally do not include a significant financing component.

 

Content

 

The Company and its talent roster generate and produce original content which the Company monetizes through Google’s AdSense service. Revenue is variable and is earned when the visitor views or “clicks through” on the advertisement. The amount of revenue earned is reported to the Company monthly and is recognized upon receipt of the report of viewership activity. Payment terms and conditions vary, but payments are generally due within 30 to 45 days after the end of each month.

 

The Company grants exclusive licenses to customers for certain content produced by the Company’s talent. The Company grants the customer a license to the intellectual property, which is the content and its use in generating advertising revenues, for a pre-determined period, for an amount paid by the customer, in most instances, upon execution of the contract. The Company’s only performance obligation is to license the content for use in generating advertising revenues, and the Company recognizes the full contract amount at the point at which the Company provides the customer access to the content, which is at the execution of the contract. The Company has no further performance obligations under these types of contracts and does not anticipate generating any additional revenue from these arrangements apart from the contract amount.

 

Consumer Products

 

The Company earns consumer products revenue from sales of the Company’s consumer products on the Company’s website or at live or virtual events. Revenues are recognized at a point in time, as control is transferred to the customer upon shipment. The Company offers customer returns and discounts through a third-party distributor and accounts for this as a reduction to revenue. The Company does not offer loyalty programs or other sales incentive programs that are material to revenue recognition. Payment is due at the time of sale. The Company has outsourced the design, manufacturing, fulfillment, distribution, and sale of the Company’s consumer products to a third party in exchange for royalties based on the amount of revenue generated. Management evaluated the terms of the agreement to determine whether the Company’s consumer products revenues should be reported gross or net of royalties paid. Key indicators that management evaluated in determining whether the Company is the principal in the sale (gross reporting) or an agent (net reporting) include, but are not limited to:

 

  the Company is the party that is primarily responsible for fulfilling the promise to provide the specified good or service,
  the Company has inventory risk before the good is transferred to the customer, and
  the Company is the party that has discretion in establishing pricing for the specified good or service.

 

Based on management’s evaluation of the above indicators, the Company reports consumer products revenues on a gross basis.

 

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Esports

 

League Participation: Generally, the Company has one performance obligation—to participate in the overall Esport event—because the underlying activities do not have standalone value absent the Company’s participation in the tournament or event. Revenue from prize winnings and profit-share agreements is variable and is highly uncertain. The Company recognizes revenue at the point in time when the uncertainty is resolved.

 

Player Transfer Fees: Player transfer agreements include a fixed fee and may include a variable fee component. The Company recognizes the fixed portion of revenue from transfer fees upon satisfaction of the Company’s performance obligation, which coincides with the execution of the related agreement. The variable portion of revenue is considered highly uncertain and is recognized at the point in time when the uncertainty is resolved.

 

Licensing of Intellectual Property: The Company’s licenses of intellectual property generate royalties that are recognized in accordance with the royalty recognition constraint. That is, royalty revenue is recognized at the time when the sale occurs.

 

The Company assesses its revenue arrangements against specific criteria in order to determine if it is acting as principal or agent. When the Company acts in the capacity of an agent rather than as the principal in a transaction, the revenue recognized is the net amount of commission made by the Company.

 

Deferred revenue consists of customer advances for Company services to be rendered that will be recognized as income in future periods.

 

Digital talent agency revenues

 

The Company operates a digital talent and influencer marketing agency that connects brands with digital creators and talent for marketing campaigns, content production, promotional events, and related services. Contracts with customers generally specify the scope of services, campaign deliverables, and associated fees.

 

The Company’s performance obligations typically consist of arranging for and managing the delivery of digital marketing services performed by talent on behalf of brand customers. Deliverables may include, among other things:

 

  Sponsored social media content
  Digital marketing campaigns
  Brand endorsements and promotions
  Live or virtual promotional events
  Content creation and distribution

 

Revenue is generally recognized at a point in time when the contracted deliverable or event has been completed and the customer obtains the benefit of the service. For social media or digital content campaigns, this typically occurs when the agreed-upon content is posted or otherwise delivered in accordance with the contractual requirements. For live or virtual promotional events, revenue is recognized when the event has occurred.

 

Digital marketing agency revenues

 

The Company operates an end-to-end digital marketing agency focused on connecting brands with gaming and youth audiences through digital content, influencer partnerships, and targeted marketing campaigns. The Company provides a comprehensive suite of services that may include:

 

  Development of marketing strategies and audience engagement plans
  Campaign concept design and creative development
  Identification and contracting of digital talent and influencers
  Production of digital content and marketing materials
  Coordination and management of promotional campaigns
  Distribution of marketing content across social media and digital platforms

 

These services are typically delivered as integrated marketing campaigns designed to achieve specified marketing objectives for the Company’s brand clients.

 

Customer contracts generally define the scope of a marketing campaign and the associated deliverables. In most arrangements, the Company provides a bundle of integrated services that are highly interdependent and are combined into a single performance obligation, representing the delivery of an integrated marketing product or service.

 

The services provided by the Company—including strategy development, campaign design, talent engagement, content production, and campaign distribution—are not separately identifiable within the context of the contract and together represent a single combined output to the customer.

 

The Company recognizes revenue over time as services are performed because the marketing deliverables created under the Company’s contracts are customized for a specific customer and generally have no alternative use to the Company, and the Company has an enforceable right to payment for performance completed to date.

 

Progress toward completion of the performance obligation is measured using an input method, generally based on time incurred relative to total estimated time required to complete the service. This method is considered to faithfully depict the Company’s performance in transferring control of the integrated marketing services to the customer.

 

Software-as-a-service

 

The Company enters into license agreements with customers for its gaming and e-sports data platform (Stream Hatchet) and an influencer marketing platform (SideQik). These license agreements, generally non-cancellable, without paying a termination penalty, and multiyear, provide the customer with the right to use the Company’s application solely on a Company-hosted platform or, in certain instances, on purchased encoders. The license agreements also entitle the customer to technical support.

 

Revenue from these license agreements is recognized ratably over the license term. Early termination fees are recognized when a customer ceases use of agreed upon services prior to the expiration of their contract. These fees are recognized in full on the date the customer has completed their migration of the Company’s solutions and there is no continuing service obligation to the customer.

 

The Company assesses its revenue arrangements against specific criteria in order to determine if it is acting as principal or agent. When the Company acts in the capacity of an agent rather than as the principal in a transaction, the revenue recognized is the net amount of commission made by the Company.

 

Deferred revenue consists of customer advances for Company services to be rendered that will be recognized as income in future periods.

 

44

 

Investments

 

Investments in and advances to entities or joint ventures in which the Company has significant influence, but less than a controlling financial interest, are accounted for using the equity method. Significant influence is generally presumed to exist when the Company owns an interest between 20% and 50% and exercises significant influence.

 

In accordance with ASC 321 “Investments—Equity Securities” (“ASC 321”), equity securities which the Company has no significant influence (generally less than a 20% ownership interest) with readily determinable fair values are accounted for at fair value based on quoted market prices. Equity securities without readily determinable fair values are accounted for either at fair value or using the measurement alternative which is at cost minus impairment, if any, plus or minus changes resulting from observable price changes in orderly transactions for the identical or a similar investment of the same issuer. All gains and losses on investments in equity securities are recognized in the consolidated statements of operations and comprehensive loss.

 

Equity securities accounted for under ASC 321 without a readily determinable fair value are accounted for using the net asset value (“NAV”) practical expedient in accordance with ASC 820 where applicable and when elected by the Company. The NAV is calculated by the general partner in a manner consistent with ASC 946, Financial Services — Investment Companies.

 

Equity securities accounted for under ASC 321 without a readily determinable fair value and for which the NAV practical expedient has not been elected are accounted for under the measurement alternative. The Company assesses the securities for impairment indicators, at least annually, or more frequently if there are any indicators of impairment. If the assessment indicates that the fair value of the investment is less than its carrying value, the investment is impaired and an impairment charge equal to the excess of the carrying value over the related fair value of the investment will be recorded.

 

Digital assets

 

Crypto assets within the scope of ASC 350-60 are measured at fair value each reporting period, with changes in fair value recognized in the consolidated statements of operations and comprehensive loss. Fair value is determined using Level 1 inputs from principal market cryptocurrency exchanges or widely recognized pricing indices. These assets are presented separately on the consolidated balance sheets. Upon sale or transfer, crypto assets are derecognized at fair value. The Company applies an average cost methodology to assign costs for purposes of determining digital assets held and realized gains and losses.

 

Digital assets outside the scope of ASC 350-60, such as NFTs, are accounted for as indefinite-lived intangible assets under ASC 350-30.

 

Business combinations

 

The results of businesses acquired in a business combination are included in the Company’s consolidated financial statements from the date of the acquisition. The Company uses the acquisition method of accounting and allocates the purchase price to the identifiable assets and liabilities of the relevant acquired business at their acquisition date fair values. Any excess consideration over the fair value of assets acquired and liabilities assumed is recognized as goodwill. The allocation of the purchase price in a business combination requires the Company to perform valuations with significant judgment and estimates, including the selection of valuation methodologies, estimates of future revenue, costs and cash flows, discount rates and selection of comparable companies. The Company engages the assistance of valuation specialists in concluding on fair value measurements in connection with determining fair values of assets acquired and liabilities assumed in a business combination. As a result, during the measurement period, which may be up to one year from the acquisition date, the Company records adjustments to the assets acquired and liabilities assumed with the corresponding offset to goodwill. Upon the conclusion of the measurement period or final determination of the values of assets acquired or liabilities assumed, whichever comes first, any subsequent adjustments are recorded to the consolidated statements of operations. Transaction costs associated with business combinations are expensed as incurred and are included in selling, general and administrative expense in the consolidated statements of operations.

 

45

 

Impairment of long-lived assets and goodwill

 

Long-lived assets consist of property and equipment, right-of-use assets and intangible assets. The Company assesses for impairment of asset groups, including intangible assets, at least annually, or more frequently if there are any indicators for impairment.

 

Goodwill and indefinite life intangible assets are tested for impairment annually or when there is an indication that the asset may be impaired.

 

When a triggering event that occurred during the reporting period is identified, or when the annual impairment test is required, the Company may first assess qualitative factors to determine whether it is more likely than not that goodwill is impaired. If the Company determines it is more likely than not that goodwill is not impaired, an impairment test is not necessary. If an impairment test is necessary, management estimates the fair value of the Company. If the carrying value of the Company exceeds its fair value, goodwill is determined to be impaired, and an impairment charge equal to the excess of the carrying value over the related fair value of the Company will be recorded. If the qualitative assessment indicates that it is more likely than not that goodwill is not impaired, further testing is unnecessary.

 

Recent Accounting Pronouncements

 

See Note 3 to our consolidated financial statements included in this Annual Report on Form 10-K for a description of recently adopted accounting pronouncements and recently issued accounting pronouncements not yet adopted, the timing of their adoptions and our assessment, to the extent we have made one, of their potential impact on our financial condition and results of operations.

 

ITEM 7A. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK.

 

We are exposed to a variety of market and other risks, including the effects of changes in interest rates and inflation, as well as risks to the availability of funding sources, and specific asset risks.

 

Market risk represents the risk of loss that may impact our financial position, results of operations, or cash flows due to adverse changes in financial market prices, including interest rate risk, foreign currency exchange rate risk, and other relevant market or price risks. We do not use derivative instruments to mitigate this risk.

 

Interest rate risk

 

Interest rate risk is the risk that the fair value or future cash flows of a financial instrument will fluctuate because of changes in market interest rates. We are exposed to fair value risk with respect to debt which bears interest at fixed rates.

 

Foreign currency risk

 

Our exposure to the risk of changes in foreign exchange rates relates primarily to fluctuations of financial instruments related to cash, accounts receivables and accounts payable denominated in Euros, UK pound sterling and Australian dollars, as well as debt denominated in Canadian dollars.

 

Digital asset risk

 

Risk in the fair value of our Ethereum and other digital assets. We are exposed to fair value risk with respect to our ETH and other digital asset holdings.

 

46

 

Item 8. Financial Statements and Supplementary Data

 

GameSquare Holdings, Inc.

Index to the Consolidated Financial Statements

 

Report of Independent Registered Public Accounting Firm (PCA OB: 6644) F-2
Consolidated Balance Sheets F-5
Consolidated Statements of Operations and Comprehensive Loss F-6
Consolidated Statements of Changes in Shareholders’ Equity F-7
Consolidated Statements of Cash Flows F-8
Notes to Consolidated Financial Statements F-10

 

F-1

 

 

REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

 

To the Board of Directors and Stockholders of GameSquare Holdings, Inc.

 

Opinion on the Financial Statements

 

We have audited the accompanying consolidated balance sheets of GameSquare Holdings, Inc. (the “Company” or “GSQ”) as of December 31, 2025 and 2024, and the related consolidated statements of operations, comprehensive loss, shareholders’ equity, and cash flows for each of the years in the two-year period ended December 31, 2025, and the related notes (collectively referred to as “the financial statements”). In our opinion, the financial statements present fairly, in all material respects, the financial position of the Company as of December 31, 2025 and 2024, and the results of its operations and its cash flows for each of the years in the two-year period ended December 31, 2025, in conformity with accounting principles generally accepted in the United States of America.

 

Material Uncertainty Related to Going Concern

 

The accompanying financial statements have been prepared assuming that the Company will continue as a going concern. As discussed in Note 1(b) to the financial statements, the Company has suffered recurring losses from operations and current liabilities exceed current assets (or had a working capital deficiency of $24.7 million) that raise substantial doubt about its ability to continue as a going concern. Management’s plans in regard to these matters are also described in Note 1(b). The financial statements do not include any adjustments that might result from the outcome of this uncertainty.

 

Basis for Opinion

 

These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on the Company’s financial statements based on our audits. We are a public accounting firm registered with the Public Company Accounting Oversight Board (United States) (PCAOB) and are required to be independent with respect to the Company in accordance with the U.S. federal securities laws and the applicable rules and regulations of the Securities and Exchange Commission and the PCAOB.

 

We conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement, whether due to error or fraud. The Company is not required to have, nor were we engaged to perform, an audit of its internal control over financial reporting. As part of our audits, we are required to obtain an understanding of internal control over financial reporting, but not for the purpose of expressing an opinion on the effectiveness of the Company’s internal control over financial reporting. Accordingly, we express no such opinion.

 

Our audits included performing procedures to assess the risks of material misstatement of the financial statements, whether due to error or fraud, and performing procedures that respond to those risks. Such procedures included examining, on a test basis, evidence regarding the amounts and disclosures in the financial statements. Our audits also included evaluating the accounting principles used and significant estimates made by management, as well as evaluating the overall presentation of the financial statements. We believe that our audits provide a reasonable basis for our opinion.

 

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An independent member of the

Kreston Global network

 

 

F-2

 

 

Critical Audit Matters

 

The critical audit matters communicated below are matters arising from the current period audit of the financial statements that were communicated or required to be communicated to the audit committee and that: (1) relate to accounts or disclosures that are material to the financial statements and (2) involved our especially challenging, subjective, or complex judgments. The communication of critical audit matters does not alter in any way our opinion on the financial statements, taken as a whole, and we are not, by communicating the critical audit matters below, providing separate opinions on the critical audit matters or on the accounts or disclosures to which they relate.

 

Revenue recognition

 

Description of the Matter

 

As described in Note 2(e) to the consolidated financial statements, the Company’s revenue includes brand sponsorships, content creation and monetization, league participation, talent representation, influencer promotions, software-as-a-service and advertising. For all contracts, management identifies the performance obligations at contract inception by evaluating whether the promised services are distinct. Performance obligations within the majority of the Company’s contracts comprise a series of distinct services that are recognized over time and are treated as a single performance obligation or at a point in time and are treated as a single performance obligation, as applicable. Contracts with the Company’s customers primarily utilize a usage-based structure, where cost per thousand impressions (CPM) pricing is consistent over the contract term. Contracts with the Company’s customers may also utilize other pricing arrangements, including minimum commitments, overages based on tiered pricing or flat fees. During the year ended December 31, 2025, the Company recognized revenue of $45 million.

 

The principal consideration for our determination that performing procedures relating to revenue recognition is a critical audit matter is a high degree of auditor effort in performing procedures related to the Company’s revenue recognition.

 

How the Critical Audit Matter Was Addressed in the Audit

 

Addressing the matter involved performing procedures and evaluating audit evidence in connection with forming our overall opinion on the consolidated financial statements. These procedures included, but were not limited to:

 

  Obtaining an understanding of internal controls over the Company’s process relating to revenue recognition.
  Testing revenue recognized for a sample of revenue transactions by obtaining and inspecting source documents, such as customer contracts, invoices, impressions data, cash receipts, and recalculating the revenue recognized based on the terms of the customer contract and impressions data.
  Confirming a sample of outstanding customer balances as of December 31, 2025 and, for confirmations not returned, obtaining and inspecting source documents, such as customer contracts, invoices, impressions data, and subsequent cash receipts.

 

Investment in ETH Fund and Digital Assets

 

Description of the Matter

 

As described in Note 6 – Investment in ETH fund to the consolidated financial statements, the Company has invested in an ETH-based investment fund through contributions of Ethereum (“ETH”). The Company contributed digital assets to the fund and received an investment interest, with subsequent redemption rights. The investment in the ETH fund reflects exposure to underlying ETH assets managed by a third party fund administrator.

 

F-3

 

 

Critical Audit Matters (continued)

 

Investment in ETH Fund and Digital Assets (continued)

 

Description of the Matter (continued)

 

The principal considerations for our determination that performing procedures relating to the investment in the ETH fund is a critical audit matter are (i) the audit effort required to evaluate information obtained from third-party fund managers, including assessing the reliability of such information, (ii) the procedures required to test transactions involving contributions and redemptions of digital assets into the fund, and (iii) the evaluation of the presentation and disclosure of the investment in the consolidated financial statements.

 

As described in Note 5 – Digital assets to the consolidated financial statements, the Company holds digital assets directly, including Ethereum (“ETH”), Animecoin (“ANIME”), and REKT. These digital assets are measured at fair value primarily based on observable market prices with changes in fair value recognized in earnings.

 

The principal considerations for our determination that performing procedures relating to digital assets is a critical audit matter are (i) the extent of procedures required to test the completeness and accuracy of digital asset transactions, including non-routine transactions, and (ii) the risks related to existence and ownership of digital assets, including reliance on blockchain records and third-party custodians.

 

How the Critical Audit Matter Was Addressed in the Audit

 

Obtaining an understanding of internal controls over the Company’s evaluation and accounting for digital asset–related arrangements and investment in ETH fund.
Evaluating agreements with third parties, including investment managers, custodians, and counterparties, to assess the nature of the Company’s rights and obligations.
Testing the fair value of fund investment by comparing management’s recorded values to independently sourced market data and fund-provided information.
Assessing management’s conclusions regarding the classification and measurement of these arrangements in accordance with applicable accounting guidance.
  Evaluating the adequacy of disclosures for consistency with applicable accounting standards.

 

We have served as the Company’s auditor since 2020.

 

Markham, Ontario, Canada

April 8, 2026

 

F-4

 

GameSquare Holdings, Inc.

Consolidated Balance Sheets

 

    December 31
2025
    December 31,
2024
 
Assets                
Cash   $ 4,604,781     $ 12,094,950  
Restricted cash     1,769,552       1,054,030  
Accounts receivable, net     8,733,159       21,330,847  
Digital assets     5,987,720       -  
Government remittances     343,488       119,721  
Promissory note receivable, current     -       379,405  
Prepaid expenses and other current assets     771,902       1,493,619  
Total current assets     22,210,602       36,472,572  
Investments     383,503       2,199,909  
Investment in ETH fund     41,374,063       -  
Promissory note receivable, non-current     549,000       9,212,785  
Property and equipment, net     114,054       303,950  
Goodwill     5,912,230       12,704,979  
Intangible assets, definite lived, net     5,414,452       15,265,736  
Intangible assets, indefinite lived     1,945,962       -  
Right-of-use assets     1,398,515       2,570,516  
Total assets   $ 79,302,381     $ 78,730,447  
Liabilities and Shareholders’ Equity                
Accounts payable   $ 21,929,984     $ 27,349,372  
Accrued expenses and other current liabilities     6,788,876       13,694,179  
Players liability account     47,535       47,535  
Deferred revenue     3,952,295       2,726,121  
Current portion of operating lease liability     441,485       748,916  
Line of credit     -       3,501,457  
Promissory notes payable, current     2,000,000       -  
Convertible debt carried at fair value, current     -       6,481,704  
Warrant liability     1,626,832       14,314  
Deferred purchase consideration     3,996,548       -  
Arbitration reserve     93,041       199,374  
Total current liabilities     40,876,596       54,762,972  
Convertible debt carried at fair value, non-current     -       9,908,784  
Contingent purchase consideration, non-current     807,000       -  
Deferred tax liability     810,704       -  
Operating lease liability     1,154,341       2,054,443  
Total liabilities     43,648,641       66,726,199  
Commitments and contingencies (Note 20)     -       -  
Preferred stock ($0.0001 par value, 50,000,000 authorized, 3,433 and 0 shares issued and outstanding as of December 31, 2025 and December 31, 2024, respectively)     3,924,296       -  
Common stock ($0.0001 par value, 100,000,000 shares authorized, 98,066,751 and 32,635,995 shares issued and outstanding as of December 31, 2025 and December 31, 2024, respectively)     9,807       3,264  
Additional paid-in capital     195,158,882       119,438,370  
Treasury stock     (580,715 )     -  
Accumulated other comprehensive loss     (586,991 )     (208,617 )
Non-controlling interest     -       14,942,287  
Accumulated deficit     (162,271,539 )     (122,171,056 )
Total shareholders’ equity     35,653,740       12,004,248  
Total liabilities and shareholders’ equity   $ 79,302,381     $ 78,730,447  

 

The accompanying notes are an integral part of these consolidated financial statements.

 

F-5

 

GameSquare Holdings, Inc.

Consolidated Statements of Operations and Comprehensive Loss

 

         
    Year ended December 31,  
    2025     2024  
Revenue   $ 44,999,302     $ 27,543,856  
Cost of revenue     25,483,725       18,089,950  
Gross profit     19,515,577       9,453,906  
Operating expenses:                
General and administrative     19,617,981       16,349,369  
Selling and marketing     5,573,321       5,304,119  
Research and development     2,049,943       1,889,624  
Depreciation and amortization     1,122,459       1,367,023  
Contract exit costs     1,393,086       19,848  
Impairment expense     12,103,653       12,548,476  
Other operating expenses     2,890,420       6,348,728  
Total operating expenses     44,750,863       43,827,187  
Loss from continuing operations     (25,235,286 )     (34,373,281 )
Other income (expense), net:                
Interest income (expense)     586,152       156,986  
Loss on debt extinguishment     -       (1,032,070 )
Change in fair value of convertible debt carried at fair value     289,883       559,212  
Change in fair value of investment     (1,949,909 )     (473,563 )
Change in fair value of warrant liability     7,447,356       84,449  
Arbitration settlement reserve     106,333       229,250  
Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund     (12,263,719 )     -  
Other income (expense), net     1,052,589     62,038  
Total other income (expense), net     (4,731,315 )     (413,698 )
Loss from continuing operations before income taxes     (29,966,601 )     (34,786,979 )
Income tax expense     (63,721 )     -  
Net income (loss) from continuing operations     (30,030,322 )     (34,786,979 )
Net income (loss) from discontinued operations     (12,088,293 )     (19,521,641 )
Net loss     (42,118,615 )     (54,308,620 )
Net loss attributable to non-controlling interest     2,018,132       5,557,713  
Net loss attributable to attributable to GameSquare Holdings, Inc.   $ (40,100,483 )   $ (48,750,907 )
                 
Comprehensive loss, net of tax:                
Net loss   $ (42,118,615 )   $ (54,308,620 )
Change in foreign currency translation adjustment     (378,374 )     (76,536 )
Comprehensive loss     (42,496,989 )     (54,385,156 )
Comprehensive loss attributable to non-controlling interest     2,018,132       5,557,713  
Comprehensive loss   $ (40,478,857 )   $ (48,827,443 )
                 
Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution:                
From continuing operations   $ (0.46 )   $ (1.25 )
From discontinued operations     (0.15 )     (0.50 )
Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution   $ (0.61 )   $ (1.75 )
Weighted average common shares outstanding - basic and diluted     65,716,286       27,897,987  

 

The accompanying notes are an integral part of these consolidated financial statements.

 

F-6

 

GameSquare Holdings, Inc.

Consolidated Statements of Changes in Shareholders’ Equity

 

    Shares         Shares                              
    Common stock     Preferred stock    

Additional

paid-in

    Treasury    

Accumulated

other

comprehensive

    Accumulated     Non-controlling     Shareholders’  
    Shares     Par value     Shares     Amount    

capital

   

stock

   

(loss) income

   

deficit

   

interest

   

equity

 
Balance, January 1, 2024     12,989,128     $       1,299       -     $ -     $ 91,913,870     $ -     $ (132,081 )   $ (73,420,149 )   $ -     $       18,362,939  
Acquisition of Faze Clan     10,132,884       1,013       -       -       14,585,987       -       -       -       -       14,587,000  
Private placements, net of issuance costs     7,194,244       719       -       -       9,864,339       -       -       -       -       9,865,058  
Conversion of convertible debt     915,941       92       -       -       645,069       -       -       -       -       645,161  
Shares issued to settle outstanding amounts payable     315,666       32       -       -       269,968       -       -       -       -       270,000  
Restricted share units exercised     1,088,132       109       -       -       19,891       -       -       -       -       20,000  
Minority interest in Faze Media, Inc.     -       -       -       -       -       -       -       -       20,500,000       20,500,000  
Share-based compensation - options and RSUs     -       -       -       -       2,139,246       -       -       -       -       2,139,246  
Other comprehensive loss     -       -       -       -       -       -       (76,536 )     -       -       (76,536 )
Net loss     -       -       -       -       -       -       -       (48,750,907 )     (5,557,713 )     (54,308,620 )
Balance, December 31, 2024     32,635,995     $ 3,264       -     $ -     $ 119,438,370     $ -     $ (208,617 )   $ (122,171,056 )   $ 14,942,287     $ 12,004,248  
Disposal of Faze Media Inc.     -       -       -       -       -       -       -       -       (12,924,155 )     (12,924,155 )
Registered offerings, net of issuance costs     59,850,878       5,985       -       -       77,846,722       -       -       -       -       77,852,707  
Issuance of Preferred     -       -       3,433       3,924,296       -       -       -       -       -       3,924,296  
Conversion of convertible debt     5,032,233       503       -       -       3,991,735       -       -       -       -       3,992,238  
Shares issued to settle outstanding amounts payable     1,547,086       155       -       -       1,260,171       -       -       -       -       1,260,326  
Restricted share units exercised     1,800,687       180       -       -       (180 )     -       -       -       -       -  
Share-based compensation - options and RSUs     -       -       -       -       2,551,754       -       -       -       -       2,551,754  
Warrants issued for services     -       -       -       -       329,696       -       -       -       -      

329,696

 
Reclass equity classifed warrants to warrant liability     -       -       -       -       (9,059,762 )     -       -       -       -      

(9,059,762

)
Cancellation of common shares     (846,398 )     (85 )     -       -       85       -       -       -       -       -  
Treasury stock     -       -       -       -       -       (1,780,619 )     -       -       -       (1,780,619 )
Cancellation of treasury stock     (1,953,730 )     (195 )     -       -       (1,199,709 )     1,199,904       -       -       -       -  
Other comprehensive income     -       -       -       -       -       -       (378,374 )     -       -       (378,374 )
Net loss     -       -       -       -       -       -       -       (40,100,483 )     (2,018,132 )     (42,118,615 )
Balance, December 31, 2025     98,066,751     $ 9,807       3,433     $ 3,924,296     $ 195,158,882     $ (580,715 )   $ (586,991 )   $ (162,271,539 )   $ -     $ 35,653,740  

 

The accompanying notes are an integral part of these consolidated financial statements.

 

F-7

 

GameSquare Holdings, Inc.

Consolidated Statements of Cash Flows

 

         
    Year ended December 31,  
    2025     2024  
Cash flows from operating activities:                
Net loss   $ (42,118,615 )   $ (54,308,620 )
Adjustments to reconcile net loss to net cash used in operating activities:                
Amortization and depreciation     1,554,600       3,463,898  
Amortization of operating lease right-of-use assets     476,464       520,963  
Gain on disposition of subsidiary     (2,721,953 )     (3,009,891 )
Loss on disposition of assets     -       8,264,980  
Loss on extinguishment of debt     -       1,032,070  
Deferred income taxes     (44,296 )     -  
Unrealized (gain) loss on investment in ETH fund     7,966,924       -  
Realized (gain) loss on investment in ETH fund     (247,892 )     -  
Unrealized (gain) loss on digital assets     4,593,902       -  
Realized (gain) loss on digital assets     (49,215 )     -  
Yield on digital assets     (3,203 )        
Yield on investment in ETH fund     (1,137,543 )     -  
Impairment expense     22,690,033       12,548,476  
Accretion of promissory note receivable     (1,232,844 )     (909,765 )
Change in fair value of contingent consideration     -       501,118  
Change in fair value of investment     1,949,909       473,563  
Change in fair value of warrant liability     (7,447,356 )     (84,449 )
Change in fair value of arbitration reserve     (106,333 )     (229,250 )
Change in fair value of convertible debt carried at fair value     (289,883 )     (559,212 )
Share-based compensation     2,881,450       2,139,246  
Changes in operating assets and liabilities:                
Accounts receivable, net     10,852,776       502,648  
Government remittances     (123,004 )     37,196  
Prepaid expenses and other current assets     371,036       581,675  
Accounts payable, accrued expenses and other current liabilities     (12,199,721 )     (212,765 )
Deferred revenue     (3,535,190 )     (831,250 )
Operating lease liability     (478,247 )     (490,875 )
Net cash used in operating activities     (18,398,201 )     (30,570,244 )
Cash flows from investing activities:                
Purchase of property and equipment     (77,115 )     (5,117 )
Purchase of intangible assets     (300,000 )     (60,000 )
Purchase of digital assets     (57,500,099 )     -  
Proceeds from sale of digital assets     2,758,410       -  
Cash used in acquisition of Click, net of cash acquired     (4,572,931 )     -  
Cash acquired in Faze Clan acquisition     -       2,406,812  
Disposal of Frankly Media assets     -       35,500  
Disposal of Complexity, net of cash disposed     -       328,284  
Disposal of Faze Media, net of cash disposed     (636,377 )     -  
Net cash provided by investing activities     (60,328,112 )     2,705,479  
Cash flows from financings activities:                
Proceeds from registered offerings, net of issuance costs     77,852,707       -  
Proceeds from private placements, net of issuance costs     -       9,865,058  
Payment for acquisition of treasury stock     (1,780,619 )     -  
Non-controlling interest in Faze Media, Inc.     -       20,500,000  
Proceeds from payments on promissory notes receivable, net     712,500       150,000  
Proceeds from issuance of promissory notes payable     4,000,000       -  
Repayment of promissory notes payable     (2,897,651 )     -  
Proceeds from issuance of convertible debt     -       16,045,000  
Repayment of convertible debt     (1,722,226 )     (7,575,701 )
Proceeds (repayments) on line of credit, net     (3,501,457 )     (1,017,114 )
Net cash provided by financing activities     72,663,254       37,967,243  
Effect of exchange rate changes on cash and restricted cash     (711,588 )     53,664  
Net increase (decrease) in cash and restricted cash     (6,774,647 )     10,156,142  
Cash and restricted cash, beginning of year     13,148,980       2,992,838  
Cash and restricted cash, end of year   $ 6,374,333     $ 13,148,980  

 

The accompanying notes are an integral part of these consolidated financial statements.

 

F-8

 

GameSquare Holdings, Inc.

Consolidated Statements of Cash Flows (Continued)

 

    Year ended December 31,  
    2025     2024  
Supplemental disclosure with respect to cash flows:                
Cash paid for interest expense   $ 1,078,566     $ 1,281,611  
Cash paid for income taxes     -       -  
Operating lease payments in operating cash flows     638,607       700,473  
                 
Supplemental disclosure of non-cash investing and financing activities:                
Issuance of preferred stock to acquire NFT   $ 3,924,296     $ -  
Purchase of NFTs with digital assets - ETH     1,756,820       -  
Acquisition of digital asssets for services - Anime and Rekt     5,250,000       -  
Contribution of digital assets - ETH into ETH fund     55,256,333       -  
Redemption of digital assets - ETH from ETH fund     7,300,777       -  
Disposal of Faze Media in exchange for conversion of convertible debt     10,000,000       -  
Reclass equity classifed warrants to warrant liability    

9,059,762

      -  
Disposal of Frankly assets in exchange for promissory note receivable     -       1,706,797  
Disposal of Complexity in exchange for promissory note receivable     -       7,125,628  
Shares, options, and warrants issued for acquisition of FaZe     -       14,587,000  
Conversion of convertible debt     3,992,238       645,161  
Shares issued to settle legal and other amounts payable     1,260,326       270,000  

 

Reconciliation of cash and restricted cash:

 

    December 31,
2025
    December 31,
2024
 
Cash   $ 4,604,781     $ 12,094,950  
Restricted cash     1,769,552       1,054,030  
Cash and restricted cash shown in the consolidated statements of cash flows   $ 6,374,333     $ 13,148,980  

 

The accompanying notes are an integral part of these consolidated financial statements.

 

F-9

 

GameSquare Holdings, Inc.

Notes to the Consolidated Financial Statements

 

1. Corporate information and going concern

 

(a) Corporate information

 

GameSquare Holdings, Inc. (NASDAQ: GAME)(formerly Engine Gaming & Media, Inc.) (“GameSquare” or the “Company”) is a corporation existing under the laws of the State of Delaware as of March 7, 2024 (and was a corporation existing under the Business Corporations Act (Province of British Columbia) prior to March 7, 2024). The registered head office of the Company is 6775 Cowboys Way, Ste. 1335, Frisco, Texas, USA, 75034.

 

GameSquare is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GameSquare’s end-to-end platform includes Swingman LLC dba as Zoned, a gaming and lifestyle marketing agency, Code Red Esports Ltd. (“Code Red”), a UK based esports talent agency, Click Management Pty Ltd (“Click”), an Australia based gaming and esports talent agency, FaZe Holdings Inc. (“FaZe”), a lifestyle and media platform rooted in gaming and youth culture whose premium brand, talent network, and large audience can be monetized across a variety of products and services, GameSquare Esports, (USA), Inc. dba as Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Stream Hatchet S.L. (“Stream Hatchet”), live streaming data and analytics platform, SideQik, Inc. (“Sideqik”) a social influencer marketing platform, Gaming Community Network (“GCN”), a digital media company focused on gaming and esports audiences, and TubeBuddy, Inc. (“TubeBuddy”), a powerful search engine optimization, workflow, analytics, and productivity tool company.

 

GameSquare completed the plan of arrangement (the “Arrangement”) with GameSquare Esports Inc. (“GSQ”) on April 11, 2023, resulting in the Company acquiring all the issued and outstanding securities of GSQ. At completion of the Arrangement Engine Gaming and Media, Inc. changed its name to GameSquare Holdings Inc.

 

GameSquare, completed its Plan of Merger (the “Merger”) with FaZe Holdings, Inc. (“FaZe”) on March 7, 2024, resulting in the Company acquiring all the issued and outstanding securities of FaZe.

 

GameSquare is primarily engaged in the business described above. However, as a secondary strategy, GameSquare is also leveraging sophisticated crypto infrastructure with the intent to generate digital asset yield. GameSquare has partnered with Dialetic, a crypto-native asset manager, to implement an Ethereum (“ETH”) based treasury strategy. GameSquare’s ETH-focused yield generation strategy is built on top of Dialectic’s proprietary platform Medici, which applies machine learning models, automated optimization, and multi-layered risk controls to generate returns. GameSquare’s Board has approved an ETH based treasury and cash management strategy of up to $250 million, based on staged investments over time, while keeping adequate working capital for the operating business. To date, GameSquare has purchased or acquired, directly and indirectly, approximately $63 million ETH and other digital assets, excluding NFTs, to support broader growth initiatives across the Company’s platform. During the year ending December 31, 2025, the Company has sold $2.8 million in digital assets and exchanged $1.8 million of digital assets for acquisition of NFTs. As of December 31, 2025, our total fair market value of our digital assets, including fair value of ETH in our investment with Dialectic, amounted to $47.4 million. The reduction primarily being driven by decline in market value of ETH from purchase date to year end.

 

GameSquare completed its acquisition of Click, an Australian proprietary limited company (“Click”), on September 11, 2025, resulting in the Company acquiring all the issued and outstanding securities of Click.

 

On February 20, 2026, GameSquare also acquired and TubeBuddy, Inc. (“TubeBuddy”), a company with powerful search engine optimization, workflow, analytics, and productivity tools powered by proprietary AI, which are used by creators and digital publishers to grow, manage, and monetize their content.

 

(b) Going concern

 

These consolidated financial statements have been prepared on a going concern basis, which contemplates that the Company will be able to realize its assets and discharge its liabilities in the normal course of business. Accordingly, they do not give effect to adjustments that would be necessary should the Company be unable to continue as a going concern, and therefore be required to realize its assets and liquidate its liabilities and commitments in other than the normal course of business and at amounts different from those in the consolidated financial statements. Such adjustments could be material. It is not possible to predict whether the Company will be able to raise adequate financing or ultimately attain profit levels of operations.

 

The Company has not yet realized profitable operations and has incurred significant losses to date resulting in an accumulated deficit of $162.3 million as of December 31, 2025 and of $122.2 million as of December 31, 2024. The recoverability of the carrying value of the assets and the Company’s continued existence is dependent upon the achievement of profitable operations, or the ability of the Company to raise alternative financing, if necessary. While management has been historically successful in raising the necessary capital, it cannot provide assurance that it will be able to execute its business strategy or be successful in future financing activities. As of December 31, 2025, the Company had a working capital deficiency of $18.7 million and of $18.3 million as of December 31, 2024, which is comprised of current assets less current liabilities. The Company has an additional $41.4 million of ETH value held within our investment in ETH fund, which can be redeemed and subsequently sold at our election (subject to the ETH fund’s redemption provisions).

 

F-10

 

These conditions indicate the existence of a material uncertainty that raise substantial doubt about the Company’s ability to continue as a going concern and, therefore, the Company may be unable to realize its assets and discharge its liabilities in the normal course of business.

 

2. Significant accounting policies

 

(a) Basis of presentation

 

The consolidated financial statements of the Company have been prepared in accordance with GAAP and the rules and regulations of the Securities and Exchange Commission (“SEC”) as of, and for the years ended, December 31, 2025 and 2024.

 

(b) Principles of consolidation

 

The consolidated financial statements include the accounts of the Company, all wholly owned and majority-owned subsidiaries in which the Company has a controlling voting interest and, when applicable, variable interest entities in which the Company has a controlling financial interest or is the primary beneficiary. Investments in affiliates where the Company does not exert a controlling financial interest are not consolidated.

 

All significant intercompany transactions and balances have been eliminated upon consolidation.

 

The Company’s material subsidiaries as of December 31, 2025, are as follows:

Schedule of material subsidiaries  

Name of Subsidiary   Country of Incorporation   Ownership Percentage     Functional Currency
Stream Hatchet S.L.   Spain     100.00 %   Euro
Code Red Esports Ltd.   United Kingdom     100.00 %   UK Pound
Click Management Pty Ltd   Australia     100.00 %   Australian Dollar
GameSquare Esports (USA) Inc. (dba as Fourth Frame Studios)   USA     100.00 %   US Dollar
GCN Inc.   USA     100.00 %   US Dollar
Faze Clan Inc.   USA     100.00 %   US Dollar
Swingman LLC (dba as Zoned)   USA     100.00 %   US Dollar
Mission Supply LLC   USA     100.00 %   US Dollar
SideQik, Inc.   USA     100.00 %   US Dollar

 

Non-controlling interests are measured initially at their proportionate share of the acquiree’s identifiable net assets at the date of acquisition. Changes in the Company’s interest in a subsidiary that does not result in a loss of control are accounted for as equity transactions.

 

(c) Use of estimates

 

The preparation of consolidated financial statements in accordance with GAAP requires management to make estimates and assumptions that affect the reported amount of assets and liabilities at the date of the financial statements and the reported amount of revenue and expenses during the reporting period. Management evaluates these estimates and judgments on an ongoing basis and bases its estimates on historical experience, current and expected future conditions, third-party evaluations and various other assumptions that management believes are reasonable under the circumstances. Significant estimates have been used by management in conjunction with the following: (i) credit losses on promissory notes receivable; (ii) assumptions used in business combinations, primarily related to management forecasting of operating cash flows; and (iii) testing for impairment of long-lived assets and goodwill. Actual results may differ from the estimates and assumptions used in the consolidated financial statements.

 

F-11

 

(d) Foreign currencies

 

The functional currency of the Company is the US Dollar (“USD”). The functional currencies of the Company’s subsidiaries are disclosed in Note 2(b) above. Our reporting currency is USD.

 

Assets and liabilities of foreign subsidiaries are translated from local (functional) currency to reporting currency (USD) at the rate of exchange in effect on the consolidated balance sheets date; income and expenses are translated at the average rate of exchange prevailing during the year. The related translation gains and losses are included in other comprehensive income or loss within the consolidated statements of operations and comprehensive loss.

 

(e) Revenue recognition

 

Revenue is measured based on the consideration specified in a contract with a customer. The Company recognizes revenue when it transfers control of its services to a customer.

 

The following table provides the breakdown for the main streams of revenue from continuing operations for the years ended December 31, 2025 and 2024:

 

Schedule of Revenue from continuing operations

        2024  
    Year ended December 31,  
    2025     2024  
SaaS   $ 2,959,962     $ 3,606,334  
SaaS - Managed services     1,620,149       1,587,238  
Marketing agency     16,660,266       11,666,550  
Talent agency     8,741,903       1,342,189  
Content     2,092,619       6,976  
Consumer Products - Merchandise     511,144       356,640  
Consumer Products - Royalties     2,552,806       1,998,622  
Brand Sponsorships     5,071,692       1,832,282  
Esports     3,648,016       5,147,025  
DAT Yield     1,140,745       -  
Total Revenue   $ 44,999,302     $ 27,543,856  

 

The following provides information about the nature and timing of the satisfaction of performance obligations in contracts with customers, including significant payment terms and related revenue recognition policies:

 

Brand Sponsorships

 

The Company offers advertisers a full range of promotional vehicles, including but not limited to online advertising, livestream announcements, event content generation, social media posts, logo placement on the Company’s official merchandise, and special appearances of members of the Company’s talent roster. The Company’s brand sponsorship agreements may include multiple services that are capable of being individually distinct; however the intended benefit is an association with the Company’s brand, and the services are not distinct within the context of the contracts. Revenues from brand sponsorship agreements are recognized ratably over the contract term. Payment terms and conditions vary, but payments are generally due periodically throughout the term of the contract. In instances where the timing of revenue recognition differs from the timing of billing, management has determined the brand sponsorship agreements generally do not include a significant financing component.

 

Content

 

The Company and its talent roster generate and produce original content which the Company monetizes through Google’s AdSense service. Revenue is variable and is earned when the visitor views or “clicks through” on the advertisement. The amount of revenue earned is reported to the Company monthly and is recognized upon receipt of the report of viewership activity. Payment terms and conditions vary, but payments are generally due within 30 to 45 days after the end of each month.

 

The Company grants exclusive licenses to customers for certain content produced by the Company’s talent. The Company grants the customer a license to the intellectual property, which is the content and its use in generating advertising revenues, for a pre-determined period, for an amount paid by the customer, in most instances, upon execution of the contract. The Company’s only performance obligation is to license the content for use in generating advertising revenues, and the Company recognizes the full contract amount at the point at which the Company provides the customer access to the content, which is at the execution of the contract. The Company has no further performance obligations under these types of contracts and does not anticipate generating any additional revenue from these arrangements apart from the contract amount.

 

Consumer Products

 

The Company earns consumer products revenue from sales of the Company’s consumer products on the Company’s website or at live or virtual events. Revenues are recognized at a point in time, as control is transferred to the customer upon shipment. The Company offers customer returns and discounts through a third-party distributor and accounts for this as a reduction to revenue. The Company does not offer loyalty programs or other sales incentive programs that are material to revenue recognition. Payment is due at the time of sale. The Company has outsourced the design, manufacturing, fulfillment, distribution, and sale of the Company’s consumer products to a third party in exchange for royalties based on the amount of revenue generated. Management evaluated the terms of the agreement to determine whether the Company’s consumer products revenues should be reported gross or net of royalties paid. Key indicators that management evaluated in determining whether the Company is the principal in the sale (gross reporting) or an agent (net reporting) include, but are not limited to:

 

  the Company is the party that is primarily responsible for fulfilling the promise to provide the specified good or service,

 

F-12

 

  the Company has inventory risk before the good is transferred to the customer, and
  the Company is the party that has discretion in establishing pricing for the specified good or service.

 

Based on management’s evaluation of the above indicators, the Company reports consumer products revenues on a gross basis.

 

Esports

 

League Participation: Generally, The Company has one performance obligation—to participate in the overall Esport event—because the underlying activities do not have standalone value absent the Company’s participation in the tournament or event. Revenue from prize winnings and profit-share agreements is variable and is highly uncertain. The Company recognizes revenue at the point in time when the uncertainty is resolved.

 

Player Transfer Fees: Player transfer agreements include a fixed fee and may include a variable fee component. The Company recognizes the fixed portion of revenue from transfer fees upon satisfaction of the Company’s performance obligation, which coincides with the execution of the related agreement. The variable portion of revenue is considered highly uncertain and is recognized at the point in time when the uncertainty is resolved.

 

Licensing of Intellectual Property: The Company’s licenses of intellectual property generate royalties that are recognized in accordance with the royalty recognition constraint. That is, royalty revenue is recognized at the time when the sale occurs.

 

The Company assesses its revenue arrangements against specific criteria in order to determine if it is acting as principal or agent. When the Company acts in the capacity of an agent rather than as the principal in a transaction, the revenue recognized is the net amount of commission made by the Company.

 

Deferred revenue consists of customer advances for Company services to be rendered that will be recognized as income in future periods.

 

Digital talent agency revenues

 

The Company operates a digital talent and influencer marketing agency that connects brands with digital creators and talent for marketing campaigns, content production, promotional events, and related services. Contracts with customers generally specify the scope of services, campaign deliverables, and associated fees.

 

The Company’s performance obligations typically consist of arranging for and managing the delivery of digital marketing services performed by talent on behalf of brand customers. Deliverables may include, among other things:

 

Sponsored social media content
Digital marketing campaigns
Brand endorsements and promotions
Live or virtual promotional events
Content creation and distribution

 

Revenue is generally recognized at a point in time when the contracted deliverable or event has been completed and the customer obtains the benefit of the service. For social media or digital content campaigns, this typically occurs when the agreed-upon content is posted or otherwise delivered in accordance with the contractual requirements. For live or virtual promotional events, revenue is recognized when the event has occurred.

 

Digital marketing agency revenues

 

The Company operates an end-to-end digital marketing agency focused on connecting brands with gaming and youth audiences through digital content, influencer partnerships, and targeted marketing campaigns. The Company provides a comprehensive suite of services that may include:

 

Development of marketing strategies and audience engagement plans
Campaign concept design and creative development
Identification and contracting of digital talent and influencers
Production of digital content and marketing materials
Coordination and management of promotional campaigns
Distribution of marketing content across social media and digital platforms

 

These services are typically delivered as integrated marketing campaigns designed to achieve specified marketing objectives for the Company’s brand clients.

 

Customer contracts generally define the scope of a marketing campaign and the associated deliverables. In most arrangements, the Company provides a bundle of integrated services that are highly interdependent and are combined into a single performance obligation, representing the delivery of an integrated marketing product or service.

 

The services provided by the Company—including strategy development, campaign design, talent engagement, content production, and campaign distribution—are not separately identifiable within the context of the contract and together represent a single combined output to the customer.

 

The Company recognizes revenue over time as services are performed because the marketing deliverables created under the Company’s contracts are customized for a specific customer and generally have no alternative use to the Company, and the Company has an enforceable right to payment for performance completed to date.

 

Progress toward completion of the performance obligation is measured using an input method, generally based on time incurred relative to total estimated time required to complete the service. This method is considered to faithfully depict the Company’s performance in transferring control of the integrated marketing services to the customer.

 

F-13

 

Software-as-a-service

 

The Company enters into license agreements with customers for its gaming and e-sports data platform (Stream Hatchet) and an influencer marketing platform (SideQik). These license agreements, generally non-cancellable, without paying a termination penalty, and multiyear, provide the customer with the right to use the Company’s application solely on a Company-hosted platform or, in certain instances, on purchased encoders. The license agreements also entitle the customer to technical support.

 

Revenue from these license agreements is recognized ratably over the license term. Early termination fees are recognized when a customer ceases use of agreed upon services prior to the expiration of their contract. These fees are recognized in full on the date the customer has completed their migration of the Company’s solutions and there is no continuing service obligation to the customer.

 

The Company assesses its revenue arrangements against specific criteria in order to determine if it is acting as principal or agent. When the Company acts in the capacity of an agent rather than as the principal in a transaction, the revenue recognized is the net amount of commission made by the Company.

 

Deferred revenue consists of customer advances for Company services to be rendered that will be recognized as income in future periods.

 

(f) Cash and restricted cash

 

The Company maintains cash deposits with major banks, financial institutions, and other custodians. Deposits at each financial institution are insured in limited amounts by the Federal Deposit Insurance Corporation (“FDIC”). At times cash balances held at financial institutions are more than FDIC insured limits. Bank overdrafts that are repayable on demand and form an integral part of the Company’s cash management are included as a component of cash for the purpose of the statement of cash flows. Restricted cash is related to the players liability account within current liabilities and is presented as a separate category on the consolidated balance sheets and cash restricted for purposes of securing a standby letter of credit covering lease deposits.

 

(g) Accounts receivable and allowance for credit losses

 

Trade accounts receivable are recorded at the invoiced amount and generally do not bear interest. The Company follows the allowance method of recognizing uncollectible accounts receivable, which recognizes bad debt expense based on a review of the individual accounts outstanding and prior history of uncollectible accounts receivable. Credit is extended based on evaluation of each of our customer’s financial condition and is generally unsecured. Accounts receivable are stated net of an allowance for doubtful accounts in the consolidated balance sheets. An allowance for doubtful accounts is established at origination and is based on the lifetime expected credit losses of the trade receivables in consideration of a number of factors, including the length of time trade accounts are past due, previous loss history, the creditworthiness of individual customers, and future economic outlook. The amount of any increase in the allowance for doubtful accounts is recognized in the consolidated statements of operations and comprehensive loss. When a trade receivable is uncollectible, it is written off against the allowance. Subsequent recoveries of amounts previously written off are credited to the consolidated statements of operations and comprehensive loss. The Company had an allowance for doubtful accounts of $2.9 million and $2.8 million as of December 31, 2025 and 2024, respectively.

 

(h) Digital assets

 

Crypto assets within the scope of ASC 350-60 are measured at fair value each reporting period, with changes in fair value recognized in realized and change in unrealized gain (loss) on digital assets and investment in ETH within the consolidated statements of operations and comprehensive loss. Fair value is determined using Level 1 inputs from principal market cryptocurrency exchanges or widely recognized pricing indices. These assets are presented separately on the consolidated balance sheets. Upon sale or transfer, crypto assets are derecognized at fair value. The Company applies an average cost methodology to assign costs for purposes of determining digital assets held and realized gains and losses, which are recognized in realized and change in unrealized gain (loss) on digital assets and investment in ETH within the consolidated statements of operations and comprehensive loss.

 

Digital assets outside the scope of ASC 350-60, such as non-fungible tokens (“NFTs”), are accounted for as indefinite-lived intangible assets under ASC 350-30.

 

F-14

 

(i) Prepaid expenses and other current assets

 

Prepaid expenses and other assets consist primarily of prepaid expenses such as insurance, technology and other operating costs that are paid in advance. These costs are amortized on a straight-line basis over the respective contract term.

 

(j) Promissory note receivable and allowance for credit losses

 

The Company received a secured subordinated promissory note as part of the purchase consideration received for the sale of Complexity and sale of Frankly Media assets (see Note 4). The promissory note receivables are classified as not held-for-sale and measured at amortized cost, net of any allowance for credit losses, in accordance with ASC 310, Receivables. The Company maintains an allowance for expected credit losses to reflect the expected collectability of the promissory note receivable based on historical collection data and specific risks identified, as well as management’s expectation of future economic conditions. At each reporting date the Company assesses whether the credit risk on its promissory note receivable has increased significantly since initial recognition.

 

The promissory note receivables were initially recorded at transaction closing date fair value on March 1, 2024 (Sale of Complexity) and on May 31, 2024 (Sale of Frankly Media assets) (see Note 4).

 

(k) Property and equipment

 

Property and equipment are carried at historical cost less any accumulated depreciation and impairment losses. Historical cost includes the acquisition cost or production cost as well as the costs directly attributable to bringing the asset to the location and condition necessary for its use in operations. Property and equipment are depreciated at rates calculated to write off the cost of property and equipment, less their estimated residual value, over the estimated useful lives, as follows:

 Schedule of estimated useful lives of property and equipment  

Computer equipment 3 to 5 years, straight-line
Furniture and fixtures 5 years, straight-line
Leasehold improvements Term of the lease

 

Expenditures for maintenance and repairs are charged to operations in the period in which the expense is incurred. When assets are retired or otherwise disposed of, the related costs and accumulated depreciation are removed from the balance sheet and any resulting gain or loss is reflected in operations in the period realized.

 

(l) Investments – equity securities

 

Investments in and advances to entities or joint ventures in which the Company has significant influence, but less than a controlling financial interest, are accounted for using the equity method. Significant influence is generally presumed to exist when the Company owns an interest between 20% and 50% and exercises significant influence.

 

In accordance with ASC 321 “Investments—Equity Securities” (“ASC 321”), equity securities which the Company has no significant influence (generally less than a 20% ownership interest) with readily determinable fair values are accounted for at fair value based on quoted market prices. Equity securities without readily determinable fair values are accounted for either at fair value or using the measurement alternative which is at cost minus impairment, if any, plus or minus changes resulting from observable price changes in orderly transactions for the identical or a similar investment of the same issuer. All gains and losses on investments in equity securities are recognized in the consolidated statements of operations and comprehensive loss.

 

Equity securities accounted for under ASC 321 without a readily determinable fair value are accounted for using the net asset value (“NAV”) practical expedient in accordance with ASC 820 where applicable and when elected by the Company. The NAV is calculated by the general partner in a manner consistent with ASC 946, Financial Services — Investment Companies.

 

Equity securities accounted for under ASC 321 without a readily determinable fair value and for which the NAV practical expedient has not been elected are accounted for under the measurement alternative. The Company assesses the securities for impairment indicators, at least annually, or more frequently if there are any indicators of impairment. If the assessment indicates that the fair value of the investment is less than its carrying value, the investment is impaired and an impairment charge equal to the excess of the carrying value over the related fair value of the investment will be recorded.

 

F-15

 

(m) Business combinations

 

The results of businesses acquired in a business combination are included in the Company’s consolidated financial statements from the date of the acquisition. The Company uses the acquisition method of accounting and allocates the purchase price to the identifiable assets and liabilities of the relevant acquired business at their acquisition date fair values. Any excess consideration over the fair value of assets acquired and liabilities assumed is recognized as goodwill. The allocation of the purchase price in a business combination requires the Company to perform valuations with significant judgment and estimates, including the selection of valuation methodologies, estimates of future revenue, costs and cash flows, discount rates and selection of comparable companies. The Company engages the assistance of valuation specialists in concluding on fair value measurements in connection with determining fair values of assets acquired and liabilities assumed in a business combination. As a result, during the measurement period, which may be up to one year from the acquisition date, the Company records adjustments to the assets acquired and liabilities assumed with the corresponding offset to goodwill. Upon the conclusion of the measurement period or final determination of the values of assets acquired or liabilities assumed, whichever comes first, any subsequent adjustments are recorded to the consolidated statements of operations. Transaction costs associated with business combinations are expensed as incurred and are included in selling, general and administrative expense in the consolidated statements of operations.

 

(n) Goodwill

 

Goodwill arising on a business combination is recognized as an asset at the date that control is acquired (the “acquisition date”). Goodwill represents the excess of the purchase price over the estimated fair value of the net assets acquired in a business combination.

 

(o) Intangible assets

 

Intangible assets are considered long-lived assets and are recorded at cost, less accumulated amortization and impairment losses, if any. The intangible assets are amortized over their estimated useful lives, which do not exceed any contractual periods. Amortization is recorded on a straight-line basis over their estimated useful lives. Intangible assets acquired from a foreign operation are translated from the foreign entity’s functional currency to the presentational currency based on the exchange rate at the reporting date.

 

Intangible assets include acquired software used in production or administration and brand names and customer relationships that qualify for recognition as an intangible asset in a business combination. They are accounted for using the cost model whereby capitalized costs are amortized on a straight-line basis over their estimated useful lives, as these assets are considered finite. Residual values and useful lives are reviewed at each reporting date.

 

The useful lives of the intangibles are as follows:

 Schedule of useful lives of intangibles 

Software 5 years
Talent network 2-5 years
Brands 5-20 years
Customer relationships 5-20 years

 

Acquired computer software licenses are capitalized on the basis of the costs incurred to acquire and install the specific software. Subsequent expenditure on brands is expensed as incurred. Costs associated with maintaining computer software (expenditure relating to patches and other minor updates as well as their installation), are expensed as incurred.

 

Other intangible assets, such as brands, that are acquired by the Company are stated at cost less accumulated amortization and impairment losses. Expenditures on internally generated brands, mastheads or editorial pages, publishing titles, customer lists and items similar in substance is recognized in the consolidated statement of loss and comprehensive loss as an expense as incurred.

 

(p) Research and development costs

 

Research costs are expensed when incurred. Development costs are capitalized when the feasibility and profitability of the project can be reasonably considered certain. Expenditure on development activities, whereby research findings are applied to a plan or design to produce new or substantially improved products and processes, is capitalized if the product or process is technically and commercially feasible and the Company has sufficient resources to complete development. The expenditure capitalized includes the cost of materials, direct labor and an appropriate proportion of overheads. Other development expenditure is recognized in the consolidated statement of loss and comprehensive loss as an expense as incurred. Capitalized development expenditure is stated at cost less accumulated amortization and impairment losses.

 

F-16

 

(q) Impairment of long-lived assets and goodwill

 

Long-lived assets consist of property and equipment, right-of-use assets and intangible assets. The Company assesses for impairment of asset groups, including intangible assets, at least annually, or more frequently if there are any indicators for impairment.

 

Goodwill and indefinite life intangible assets are tested for impairment annually or when there is an indication that the asset may be impaired.

 

When a triggering event that occurred during the reporting period is identified, or when the annual impairment test is required, the Company may first assess qualitative factors to determine whether it is more likely than not that goodwill is impaired. If the Company determines it is more likely than not that goodwill is not impaired, an impairment test is not necessary. If an impairment test is necessary, management estimates the fair value of the Company. If the carrying value of the Company exceeds its fair value, goodwill is determined to be impaired, and an impairment charge equal to the excess of the carrying value over the related fair value of the Company will be recorded. If the qualitative assessment indicates that it is more likely than not that goodwill is not impaired, further testing is unnecessary.

 

(r) Leases

 

The Company determines if an arrangement is a lease at its inception. Lease arrangements are comprised primarily of real estate for which the right-of-use (“ROU”) assets and the corresponding lease liabilities are presented separately on the consolidated balance sheets.

 

ROU assets represent the right to use an underlying asset for the lease term and lease liabilities represent the obligation to make lease payments arising from the lease. ROU assets and lease liabilities are recognized at the lease commencement date based on the estimated present value of lease payments over the lease term. The lease term includes options to extend the lease when it is reasonably certain that the option will be exercised. Leases with a term of 12 months or less are not recorded on the consolidated balance sheets.

 

The Company uses its estimated incremental borrowing rate in determining the present value of lease payments considering the term of the lease, which is derived from information available at the lease commencement date, considering publicly available data for instruments with similar characteristics. The Company accounts for the lease and non-lease components as a single lease component.

 

(s) Contingencies

 

The Company estimates loss contingencies in accordance with ASC 450-20, Loss Contingencies, which states that a loss contingency shall be accrued by a charge to income if both of the following conditions are met: (i) information available before the consolidated financial statements are issued or are available to be issued indicates that it is probable that a liability had been incurred at the date of the consolidated financial statements and (ii) the amount of loss can be reasonably estimated. Management regularly evaluates current information available to determine whether such accruals should be adjusted and whether new accruals are required (see Note 20).

 

(t) Fair value measurement

 

The Company categorizes its financial assets and liabilities measured at fair value into one of three different levels depending on the observability of the inputs used in the measurement.

 

Level 1: This level includes assets and liabilities measured at fair value based on unadjusted quoted prices for identical assets and liabilities in active markets that are accessible at the measurement date.

 

F-17

 

Level 2: This level includes valuations determined using directly or indirectly observable inputs other than quoted prices included within Level 1.

 

Level 3: This level includes valuations based on inputs which are unobservable.

 

See Note 23 for a summary of the Company’s financial assets and liabilities, detailed by level.

 

(u) Fair value option for convertible debt

 

The Company elected the Fair Value Option (“FVO”) for recognition of its convertible debt as permitted under ASC 825, Financial Instruments (see Note 13). Under the FVO, the Company recognizes the convertible debt at fair value with changes in fair value recognized in earnings. The FVO may be applied instrument by instrument, but it is irrevocable. As a result of applying the FVO, any direct costs and fees related to the convertible debt is recognized in operating expense in the consolidated statements of operations and comprehensive loss as incurred and not deferred. Changes in fair value of the convertible debt is recognized as a separate line in the consolidated statements of operations and comprehensive loss.

 

(v) Share capital

 

Common shares are classified as equity. Transaction costs directly attributable to the issue of common shares, share purchase options (“Options”), and equity classified warrants are recognized as a deduction from equity, net of any tax effects. When share capital recognized as equity is repurchased, the amount of the consideration paid, including directly attributable costs, is recognized as a deduction from total equity.

 

(w) Net loss per share attributable to common shareholders

 

The Company calculates earnings per share attributable to common shareholders in accordance with ASC 260-10, Earning Per Share. Basic net income (loss) per share attributable to common shareholders is calculated by dividing net income (loss) attributable to common shareholders by the weighted-average number of common shares outstanding during the period. Diluted net income (loss) per common share is calculated by dividing net income (loss) attributable to common shareholders by weighted-average common shares outstanding during the period plus all potentially dilutive common shares outstanding during the period, such as warrant shares.

 

Diluted earnings per share is computed by dividing undistributed earnings allocated to common stockholders for the period by the weighted average number of common shares outstanding during the period, plus the dilutive effect of outstanding preferred shares, Options and unvested share units, and warrants outstanding pursuant to the treasury stock method.

 

(x) Share-based payments

 

The Company’s share-based payment plan allows Company employees and consultants to acquire shares of the Company. The fair value of share-based payment awards granted is recognized within share-based payments expense with a corresponding increase in equity.

 

F-18

 

Options

 

Each tranche of the Company’s Options is considered a separate award with its own vesting period and grant date fair value. The fair value is measured at grant date and each tranche is recognized on a straight-line basis over the period during which the share purchase Options vest. The fair value of the share-based payment awards granted is measured using the Black-Scholes option pricing model taking into account the terms and conditions upon which the awards were granted such as stock price, term, and stock volatility. At each financial position reporting date, the amount recognized as an expense is adjusted to reflect the actual number of awards, for which the related service and non-market vesting conditions are expected to be met. Share based payments expense is adjusted for subsequent changes in management’s estimate of the number of Options that are expected to vest.

 

Restricted share units

 

For each Restricted Share Units (“RSU”) granted, the Company recognizes an expense equal to the market value of a common share at the date of grant, based on the number of RSUs expected to vest, recognized over the term of the vesting period, with a corresponding increase to additional paid-in capital. Share based payments expense is adjusted for subsequent changes in management’s estimate of the number of RSUs that are expected to vest. The effect of these changes are recognized in the period of the change.

 

Warrants

 

The Company’s warrants that have an exercise price in the functional currency of the Company are equity-classified. The grant-date fair value of these warrants is recorded in additional paid-in capital on the consolidated balance sheets.

 

For equity-settled share-based payment transactions, including Options, RSUs granted to officers and directors of the Company and warrants issued to advisors in a financing transaction, the fair value of the awards is established based on the value of the goods or services received, unless that fair value cannot be estimated reliably, in which cases, the Company measures the value, and the corresponding increase in equity, indirectly, by reference to the fair value of the equity instruments granted.

 

Beginning July 18, 2025, after closing of a registered offering of its common shares, the Company no longer had sufficient unissued authorized common shares to cover its outstanding equity-classified warrants. As a result, beginning on July 18, 2025 and through December 31, 2025, these awards were reclassified to warrant liability. These warrants will be reclassified back to equity-classified warrants after the Company successfully increases its common share authorization.

 

(y) Derivative warrant liability

 

Certain of the Company’s warrants are recorded as a derivative liability pursuant to ASC 815 due to having an exercise price in a currency other than the Company’s functional currency. The derivative warrant liability is recognized on the consolidated balance sheets at fair value and classified based on each warrant’s maturity date. Changes in the fair value of the warrant liability are recognized in the consolidated statements of operations and comprehensive loss.

 

Beginning July 18, 2025, after closing of a registered offering of its common shares, the Company no longer had sufficient unissued authorized common shares to cover its outstanding equity-classified warrants. As a result, beginning on July 18, 2025 and through December 31, 2025, these awards were reclassified to warrant liability. These warrants will be reclassified back to equity-classified warrants after the Company successfully increases its common share authorization.

 

(z) Income taxes

 

Income tax on the profit or loss for the periods presented comprises current and deferred tax. Income tax is recognized in profit or loss except to the extent that it relates to items recognized directly in equity, in which case it is recognized in equity.

 

Current tax expense is the expected tax payable on the taxable income for the year, using tax rates enacted or substantively enacted at year end, adjusted for amendments to tax payable with regards to previous years.

 

Deferred tax is provided using the liability method, providing for temporary differences between the carrying amounts of assets and liabilities for financial reporting purposes and the amounts used for taxation purposes. Deferred tax is not recognized for the following temporary differences: the initial recognition of goodwill; the initial recognition of assets or liabilities in a transaction that is not a business combination and that affects neither accounting nor taxable profit; and differences relating to investments in subsidiaries, associates, and jointly controlled entities to the extent that they will probably not reverse in the foreseeable future. The amount of deferred tax provided is based on the expected manner of realization or settlement of the carrying amount of assets and liabilities, using tax rates enacted or substantively enacted at the financial position reporting date applicable to the period of expected realization or settlement.

 

A deferred tax asset is recognized only to the extent that it is probable that future taxable profits will be available against which the asset can be utilized.

 

F-19

 

Deferred tax assets and liabilities are offset when there is a legally enforceable right to set off current tax assets against current tax liabilities and when they relate to income taxes levied by the same taxation authority and the Company intends to settle its current tax assets and liabilities on a net basis.

 

(aa) Concentration of credit risk

 

The Company places its cash, which may at times be in excess of United States’ Federal Deposit Insurance Corporation insurance limits, with high credit quality financial institutions and attempts to limit the amount of credit exposure with any one institution.

 

The Company had no customers whose revenue accounted for more than 10% of total revenue for the year ended December 31, 2025 and 2024, respectively.

 

No customer individually accounted for more than 10% of the Company’s accounts receivable as of December 31, 2025 and 2024.

 

(bb) Discontinued operations and assets held for sale

 

The Company classifies assets and liabilities of a business or asset group as held for sale, and the results of its operations as income (loss) from discontinued operations, net, for all periods presented, when (i) the Company commits to a plan to divest a business or asset group, actively begins marketing it for sale, and when it is deemed probable of occurrence within the next twelve months, and (ii) when the business or asset group reflects a strategic shift that has, or will have, a major effect on the Company’s operations and its financial results.

 

Non-current assets or disposal groups classified as held for sale are measured at the lower of carrying amounts and fair value less costs to sell.

 

In determining whether a group of assets disposed (or to be disposed) of should be presented as a discontinued operation, the Company makes a determination of whether the criteria for held-for-sale classification is met and whether the disposition represents a strategic shift that has (or will have) a major effect on the entity’s operations and financial results. If these determinations can be made affirmatively, the results of operations of the group of assets being disposed of (as well as any gain or loss on the disposal transaction) are aggregated for separate presentation apart from continuing operating results of the Company in the consolidated financial statements.

 

See Note 21 for discussion of the Company discontinued operations and assets held for sale as of, and for the years ended December 31, 2025 and 2024.

 

(cc) Contract exit costs

 

Contract exit costs primarily consist of associate severance, one-time termination benefits and ongoing benefits related to the reduction of our workforce and other costs associated with exit activities, which may include costs related to leased facilities to be abandoned and facility and associate relocation costs. The determination of when we accrue for involuntary termination benefits depends on whether the termination benefits are provided under an ongoing benefit arrangement or under a one-time benefit arrangement. Ongoing benefit arrangements are recognized over the service period or when termination becomes reasonably probable, and one-time benefit arrangements are recognized in the period the arrangement is approved and formally communicated to associates. If applicable, we record such costs into operating expense over the terminated associate’s future service period beyond any minimum retention period. Contract exit costs that have been incurred but not yet paid are recorded in accrued expenses and other current liabilities in the consolidated balance sheets.

 

For the years ended December 31, 2025 and 2024, contract exit costs, totaled $1.4 million and $20 thousand, respectively.

 

F-20

 

(dd) Segment reporting

 

In accordance with the ASC 280, Segment Reporting, the Company’s Chief Operating Decision Maker (“CODM”) has been identified as the Chief Executive Officer, who reviews operating results to make decisions about allocating resources and assessing performance for the entire Company.

 

The CODM uses gross profit, as reviewed at periodic business review meetings, as the key measure of the Company’s results as it reflects the Company’s underlying performance for the period under evaluation to determine resource allocation. As of December 31, 2025, the Company is organized into four operating segments, which also represent its four reportable segments: Owned and Operated IP, Agency, SaaS and managed services and Yield.

 

ASC 280 establishes requirements to report selected segment information quarterly and to report annually entity-wide disclosures about products and services, major customers, and the countries in which the entity holds material assets and reports revenue.

 

(ee) Advertising costs

 

The Company expenses advertising costs as incurred. Advertising and promotion costs for the years ended December 31, 2025 and 2024, were $0.2 million and $0.4 million, respectively, and are included in selling and marketing expense in the consolidated statements of operations and comprehensive loss.

 

3. Recent accounting pronouncements

 

(a) Adopted

 

Effective January 1, 2025, the Company adopted ASU 2023-08, Accounting for Crypto Assets (ASC 350-60), which requires certain crypto assets to be measured at fair value with changes recognized in net income and presented separately on the balance sheet. The Company applied the provisions of ASU 2023-08 to its initial crypto asset purchases during the three months ended September 30, 2025. There were no prior-period crypto asset holdings and no cumulative-effect adjustment was required.

 

In December 2023, the Financial Accounting Standards Board (“FASB”) issued Accounting Standards Update (“ASU”) No. 2023-09, Income Taxes (Topic 740): Improvements to Income Tax Disclosures (“ASU 2023-09”). ASU 2023-09 requires that public business entities must annually (1) disclose specific categories in the rate reconciliation and (2) provide additional information for reconciling items that meet a quantitative threshold (if the effect of those reconciling items is equal to or greater than 5 percent of the amount computed by multiplying pretax income or loss by the applicable statutory income tax rate). This ASU is effective for fiscal years beginning after December 15, 2024, with early adoption permitted. The ASU is to be applied prospectively. Retroactive application is permitted. The adoption of this ASU on January 1, 2025 did not have a significant impact on the Company’s consolidated financial statements.

 

In November 2023, the FASB issued ASU No 2023-07, Segment Reporting (Topic 280): Improvements to Reportable Segment Disclosures (“ASU 2023-07”). ASU 2023-07 is intended to improve reportable segment disclosure requirements primarily through enhanced disclosures about significant segment expenses. The provisions of ASU 2023-07 are effective for fiscal years beginning after December 15, 2023, and interim periods within fiscal years beginning after December 15, 2024. The adoption of this ASU on December 31, 2024 did not have a significant impact on the Company’s consolidated financial statements.

 

F-21

 

4. Acquisitions and divestitures

 

(a) Acquisition of Click

 

On September 10, 2025, GameSquare entered into an equity purchase agreement pursuant to acquire all of the outstanding equity interests in Click, an Australian proprietary limited company, subject to the terms and conditions in the Purchase Agreement. The acquisition of Click closed on September 11, 2025.

 

Under the terms of the Click Purchase Agreement, the Company paid a base purchase price of $4,500,000 subject to customary adjustments for cash, net working capital, indebtedness and transaction expenses. The sellers will also receive, subject to the terms and conditions described in the Click Purchase Agreement: (i) a deferred cash payment of $4,000,000 within sixty (60) days following December 31, 2025; and (ii) up to an aggregate of $3,000,000 in cash earn-out payments based on the post-closing performance of the Click Group. Specifically, (a) up to $1,500,000 may be payable based on the Click Group’s EBITDA for the 12-month period beginning January 1, 2026, if Actual EBITDA for such period falls within specified target ranges set forth in the Purchase Agreement, and (b) up to an additional $1,500,000 may be payable based on the Click Group’s EBITDA for the 12-month period beginning January 1, 2027, if Actual EBITDA for such period falls within specified target ranges set forth in the Purchase Agreement.

 

The acquisition of Click was accounted for using the acquisition method of accounting under ASC 805, Business Combinations, which requires that the Company recognize the identifiable assets acquired and the liabilities assumed at their fair values on the date of acquisition.

 

The following preliminary table summarizes the consideration for the acquisition:

Schedule of purchase consideration  

Purchase consideration   Amount  
Cash at closing   $ 5,274,237  
Deferred purchase consideration     3,996,548  
Contingent purchase consideration, non-current     807,000  
Total purchase price   $ 10,077,785  

 

The preliminary purchase price allocation is as follows:

Schedule of purchase price allocation  

Preliminary purchase price allocation   Amount  
Cash   $ 701,306  
Accounts receivable, net     1,718,120  
Government remittances     100,763  
Prepaid expenses and other current assets     125,536  
Investment     133,133  
Property and equipment     40,032  
Goodwill     5,496,529  
Intangible assets     4,500,000  
Total assets acquired     12,815,419  
         
Accounts payable     1,132,919  
Accrued liabilities     749,715  
Deferred tax liability     855,000  
Total liabilities assumed     2,737,634  
Net assets acquired   $ 10,077,785  

 

Measurement period adjustments

 

Where provisional values are used in accounting for a business combination, they may be adjusted in subsequent periods, not to exceed twelve months. The primary areas that are subject to change relate to the fair value of the purchase consideration transferred and purchase price allocations related to the fair values of certain tangible assets, the valuation of intangible assets acquired, and residual goodwill. The Company expects to continue to obtain information to assist in determining the fair value of the net assets acquired during the measurement periods.

 

F-22

 

Significant judgments and assumptions related to the valuation and useful lives of certain classes of assets acquired are as follows:

 

i) Intangible assets, talent network

 

The fair value of the talent network intangible asset of $3.2 million was determined based on the with and without method under the income approach. The talent network intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) 7 year revenue and net cash flow forecast to algin with estimate of 7 years to recreate talent network; (ii) discount rate of 17.5%; and (iii) tax rate of 27%. These assets are amortized on a straight-line basis over the estimated useful life of five years.

 

ii) Intangible assets, brand

 

The fair value of the brand name intangible asset of $0.7 million was determined based on the relief from royalty method under the income approach. The brand name intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections; (ii) royalty rate of 2.5%; (iii) tax rate of 27% (iv) discount rates of 17.5%; (v) long-term growth rate of 3.0%. These assets are amortized on a straight-line basis over the estimated useful life of ten years.

 

iii) Intangible assets, customer relationships

 

The fair value of the customer relationships intangible asset of $0.6 million was determined based on the multi-period excess earnings method under the income approach. The customer relationship intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue and EBITDA projections; (ii) existing customer net attrition rate of 25% - 30%; (iii) tax rate of 27.0% (iv) discount rate of 18.5%. These assets are amortized on a straight-line basis over the estimated useful life of ten years.

 

iv) Goodwill

 

The difference between the acquisition date fair value of the consideration transferred and the values assigned to the assets acquired and liabilities assumed represents goodwill of $5.5 million.

 

The goodwill recorded represents the following:

 

  Cost savings and operating synergies expected to result from combining the operations of Click with those of the Company.
  Intangible assets that do not qualify for separate recognition such as the assembled workforce.

 

Goodwill arising from the acquisition is expected to be deductible for tax purposes.

 

The Company has set an annual goodwill impairment test date for the Click reporting unit of June 30.

 

(b) FaZe Merger

 

On March 7, 2024, the Company completed its acquisition of FaZe (the “Merger”). Prior to the Merger, the Company created GameSquare Merger Sub I, Inc. (“Merger Sub”) to effect the Merger. As a result of the Merger, Merger Sub merged with FaZe, with FaZe continuing as the surviving corporation and as a wholly-owned subsidiary of the Company.

 

The Company acquired all issued and outstanding FaZe common shares in exchange for 0.13091 of a GameSquare common share for each FaZe common share (the “Exchange Ratio”). All outstanding FaZe equity awards and warrants to purchase shares of FaZe common stock were acquired and exchanged for GameSquare equity awards and warrants to purchase GameSquare common stock on substantially the same terms, with exercise prices, where applicable, and shares issuable adjusted for the Exchange Ratio.

 

The Company incurred transaction costs of $1.4 million associated with the Merger. All such costs were expensed as incurred. The net loss attributed to FaZe’s operations from the acquisition date to September 30, 2024, was $4.7 million, with revenue of $25.3 million.

 

The Merger was accounted for using the acquisition method of accounting under ASC 805, Business Combinations, which requires that the Company recognize the identifiable assets acquired and the liabilities assumed at their fair values on the date of acquisition. The estimated fair values are preliminary and based on the information that was available as of that date.

 

The following table summarizes the consideration for the acquisition:

 Schedule of purchase consideration 

Purchase consideration   Number of shares     Amount  
Common shares     10,132,884     $ 12,763,000  
Warrants - Equity     775,415       26,000  
Options - Vested     1,169,619       1,256,000  
RSUs / RSAs - Vested     413,988       542,000  
Total purchase price     12,491,906     $ 14,587,000  

 

F-23

 

The purchase price allocation is as follows:

 Schedule of purchase price allocation 

Purchase price allocation   Amount  
Cash   $ 1,806,747  
Restricted cash     600,065  
Accounts receivable, net     7,933,515  
Prepaid expenses and other current assets     1,158,554  
Property and equipment     773,893  
Goodwill     7,147,428  
Intangible assets     12,000,000  
Total assets acquired     31,420,202  
         
Accounts payable     8,067,850  
Accrued liabilities     6,844,817  
Deferred revenue     1,920,535  
Total liabilities assumed     16,833,202  
Net assets acquired   $ 14,587,000  

 

Significant judgments and assumptions related to the valuation and useful lives of certain classes of assets acquired are as follows:

 

i) Intangible assets, talent network

 

The fair value of the talent network intangible asset of $1.1 million was determined based on the replacement cost method under the cost approach. The talent network intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) direct costs to reproduce; (ii) time to recreate of 2 years; (iii) developers profit margin of 3% (iv) discount rate of 13%; (v) obsolescence rate of 25%. These assets are amortized on a straight-line basis over the estimated useful life of two years.

 

ii) Intangible assets, brand

 

The fair value of the brand name intangible asset of $7.2 million was determined based on the relief from royalty method under the income approach. The brand name intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections; (ii) royalty rate of 2%; (iii) tax rate of 27% (iv) discount rates of 15.5%; (v) long-term growth rate of 3.5%. These assets are amortized on a straight-line basis over the estimated useful life of twenty years.

 

iii) Intangible assets, customer relationships

 

The fair value of the customer relationships intangible asset of $3.7 million was determined based on the relief from royalty method under the income approach. The customer relationship intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections; (ii) attrition rate of 15%; (iii) tax rate of 27.0% (iv) discount rate of 15.0%. These assets are amortized on a straight-line basis over the estimated useful life of fifteen years.

 

iv) Goodwill

 

The difference between the acquisition date fair value of the consideration transferred and the values assigned to the assets acquired and liabilities assumed represents goodwill of $7.1 million.

 

The goodwill recorded represents the following:

 

  Cost savings and operating synergies expected to result from combining the operations of FaZe with those of the Company.
  Intangible assets that do not qualify for separate recognition such as the assembled workforce.

 

Goodwill arising from the acquisition is deductible for tax purposes.

 

F-24

 

(c) Sale of Complexity

 

On March 1, 2024, the Company, through its wholly owned subsidiary GameSquare Esports (USA), Inc., entered into a Membership Interest Purchase Agreement (the “MIPA”) to sell all of the issued and outstanding equity interest of NextGen Tech, LLC (“Complexity”) to Global Esports Properties, LLC (the “Buyer”) (the “Transaction”).

 

Pursuant to the MIPA, Buyer paid the Company aggregate purchase consideration with a Transaction closing date fair value of $7.9 million in exchange for the equity interests of Complexity, including $0.8 million paid in cash upon closing of the transaction and issuance of a secured subordinated promissory note (the “Note”) with a Transaction closing date fair value of $7.1 million. The Note was valued using a discount rate of 15% (Level 3).

 

As a result of the Transaction, during the year ended December 31, 2024, Complexity met the requirements to be reported as discontinued operations (see Note 21). The Company recognized a gain of $3.0 million in net income (loss) from discontinued operations in the consolidated statements of operations and comprehensive loss after offsetting the consideration received with the carrying value of the disposed assets and liabilities. Complexity assets and liabilities disposed had a net carrying value of $4.9 million and consist primarily of $2.6 million of accounts receivable, $2.2 million of property and equipment, and $1.8 million of intangible assets, partially offset by $0.8 million of accounts payable $1.4 million of accrued liabilities.

 

The Note has a principal amount of $9.5 million and bears interest at 3.0% per annum. The principal amount of the Note, together with all accrued interest, is due on February 28, 2027. The Note is secured by assets of the Buyer pursuant to a Security Agreement executed in conjunction with the MIPA between the Company and the Buyer.

 

The Note is classified as not held-for-sale and measured at amortized cost, net of any allowance for credit losses, in accordance with ASC 310, Receivables. The Note was initially recorded at its transaction closing date fair value on March 1, 2024. As of December 31, 2025, the Company recorded an $8.1 million reserve on the Note, with the remaining $0.5 million of the Note expected to be collected through a settlement with the buyer. The reserve for credit losses was recorded within impairment expense on the consolidated statements of operations and comprehensive loss.

 

(d) Frankly Media asset disposal

 

On May 31, 2024, the Company, through its wholly owned subsidiary Frankly Media LLC (“Frankly”), entered into an Asset Purchase Agreement (the “UNIV APA”) to sell the producer content management software platform and associated software technology (“CMS Assets”) of Frankly to UNIV, Ltd (“UNIV”) (the “UNIV Asset Sale”).

 

Pursuant to the UNIV APA, UNIV paid the Company aggregate purchase consideration with a transaction closing date fair value of $1.2 million in exchange for the CMS Assets, including $25 thousand paid in cash upon closing of the transaction and issuance of a secured subordinated promissory note (the “UNIV Note”) with a transaction closing date fair value of $1.2 million. The UNIV Note was valued using a discount rate of 13.7% (Level 3).

 

Additionally on May 31, 2024, the Company, through its wholly owned subsidiary Frankly, entered into an Asset Purchase Agreement (the “XPR APA”) to sell the press release and content distribution service assets (the “PR Assets”) of Frankly to XPR Media LLC (“XPR”) (the “XPR Asset Sale” and, collectively with the UNIV Asset Sale, the “Frankly Asset Sales”).

 

Pursuant to the XPR APA, XPR paid the Company aggregate purchase consideration with a transaction closing date fair value of $0.6 million in exchange for the PR Assets, including $10.5 thousand paid in cash upon closing of the transaction and issuance of a secured subordinated promissory note (the “XPR Note”) with a transaction closing date fair value of $0.5 million. The XPR Note was valued using a discount rate of 13.7% (Level 3).

 

As a result of the Frankly Asset Sales during the year ended December 31, 2024, the Company recognized a loss of $8.3 million in Net income (loss) from discontinued operations in the consolidated statements of operations and comprehensive loss after offsetting the consideration received with the carrying value of the disposed assets.

 

The UNIV Note has a principal amount of $1.5 million, inclusive of the $25 thousand paid in cash upon closing. The principal amount of the UNIV Note will be repaid in monthly installments, beginning August 2024. Monthly principal payments will be $25 thousand from August 2024 to June 2025, $45 thousand from July 2025 to June 2026, and $55 thousand from July 2026 to final maturity on June 30, 2027. The UNIV Note is secured by assets of the UNIV pursuant to a Security Agreement executed in conjunction with the UNIV APA between the Company and UNIV.

 

The XPR Note has a principal amount of $0.7 million, inclusive of the $10.5 thousand paid in cash upon closing. The principal amount of the XPR Note will be repaid in monthly installments, beginning August 2024. Monthly principal payments will be $12.5 thousand from August 2024 to June 2025, $20 thousand from July 2025 to June 2026, and $26 thousand from July 2026 to final maturity on June 30, 2027. The XPR Note is secured by all rights of XPR to customer agreements and publisher agreements pursuant to a Security Agreement executed in conjunction with the XPR APA between the Company and XPR.

 

The promissory notes receivable are classified as not held-for-sale and measured at amortized cost, net of any allowance for credit losses, in accordance with ASC 310, Receivables. The promissory note receivable was initially recorded at its transaction closing date fair value on May 31, 2024. During the year ended December 31, 2025, the Company recorded a full reserve on the UNIV Note of $1.5 million and XPR Note of $0.6 million as the buyers ceased making payments under the notes. The reserve for credit losses was recorded as impairment expense within net income (loss) from discontinued operations on the consolidated statements of operations and comprehensive loss.

 

During the third quarter of 2025, the Company executed a plan to discontinue the operations of Frankly, following a strategic decision to focus the Company’s resources on its full-service creative agency, SaaS and newly launched digital asset treasury. Subsequent to the Frankly asset disposal discussed above, the business of Frankly that remained was its legacy programmatic advertising operation. Given its single digit-gross margins and operating losses, management deemed it in the best interest of the Company to discontinue operations of Frankly. During the year ended December 31, 2025, Frankly met the requirements to be reported as discontinued operations (see Note 21).

 

F-25

 

(e) Faze Media, Inc. asset contribution

 

On May 2, 2024, the Company created FaZe Media, Inc. (“Faze Media”). On May 15, 2024, the Company entered into a business venture with Gigamoon Media, LLC (“Gigamoon”). As part of this venture, the Company contributed certain media assets of Faze Clan, Inc. to Faze Media and Gigamoon invested $11.0 million in Faze Media in exchange for 11,000,000 shares of Series A-2 Preferred Stock of Faze Media, 49% of Faze Media’s voting equity interests, pursuant to a Securities Purchase Agreement (the “SPA”). The Company was issued 11.45 million shares of Series A-1 Preferred Stock of Faze Media, 51% of Faze Media’s voting equity interests.

 

On June 17, 2024, the Company entered into an agreement to sell 5,725,000 of its 11,450,000 shares of Series A-1 Preferred Stock of Faze Media to M40A3 LLC (“M4”) in exchange for $9.5 million (the “June SPA”). The first 2,862,500 share tranche was issued on June 17, 2024 for consideration of $4.75 million and the remaining 2,862,500 was issued on August 15, 2024 for consideration of $4.75 million.

 

Contemporaneous with the execution of the June SPA, the Company and M4 entered into a Limited Proxy and Power of Attorney with respect to all of the shares of Series A-1 Preferred Stock of Faze Media held by M4 (the “Faze Media Voting Proxy”).

 

Faze Media is not a variable interest entity. Due to the Faze Media Voting Proxy, the Company maintains a controlling financial interest in Faze Media and Faze Media is a consolidated subsidiary of the Company as of May 15, 2024 (Faze Media formation date). The Preferred Stock of Faze Media held by M4 and Gigamoon represent a non-controlling interest of the Company.

 

As a result of the above transactions, the Company recorded a non-controlling interest in Faze Media, Inc. of $20.5 million, the sum of cash consideration received, within the consolidated statements of stockholders’ equity.

 

(f) Sale of Faze Media

 

Subsequently, on April 1, 2025, the Company, through its wholly owned subsidiary Faze Media Holdings, LLC, entered into an Exchange Agreement with Gigamoon, effective April 1, 2025 (the “Exchange Agreement”), pursuant to which the Company agreed to accelerate the conversion date under Gigamoon’s convertible debenture dated as of December 16, 2024, in the principal amount of $10 million. Pursuant to the terms of the Exchange Agreement, FaZe Media Holdings, LLC transferred to Gigamoon 5,725,000 shares of Series A-1 Preferred Stock of FaZe Media, Inc. In addition, GameSquare issued 87,946 shares of its common stock to Gigamoon as payment of accrued interest on the convertible debenture through the conversion date.

 

As a result of the Exchange Agreement, during the year ended December 31, 2025 and 2024, Faze Media met the requirements to be reported as discontinued operations (see Note 21). The Company recognized a gain of $3.0 million in Net income (loss) from discontinued operations in the consolidated statements of operations and comprehensive loss after offsetting the consideration received, conversion of $10 million Gigamoon convertible debenture discussed above (see Note 13), with the carrying value of the disposed assets and liabilities. The fair value of consideration received was concluded to be $10 million, the principal value of convertible debt being converted by Gigamoon. Faze Media assets and liabilities disposed had a net carrying value of $7.0 million and consist of $0.6 million of cash, $2.9 million of accounts receivable, $0.2 million of prepaid expenses and other current assets, $1.6 million of amounts due from GameSquare, $0.1 million of property and equipment, $0.7 million of right-of-use assets, $9.6 million of intangible assets and $7.1 million of goodwill, partially offset by $0.2 million of accounts payable, $1.7 million of accrued liabilities, $0.5 million of deferred revenue, $0.7 million of lease liabilities and $12.9 million in non-controlling interests in Faze Media.

 

F-26

 

5. Digital assets

 

The Company holds ETH, Animecoin (“ANIME”), and REKT, all of which are within the scope of ASC 350-60.

 

The following table presents a roll forward of digital assets held directly by the Company:

Schedule of roll forward digital assets  

    ETH     ANIME     REKT     SAND     Total  
Balance, December 31, 2024   $ -     $ -     $ -     $ -     $ -  
Purchases     57,000,099       500,000       -       -       57,500,099  
Other receipts - non-cash     -       3,250,000       2,000,000       250,000       5,500,000  
Contributions in exchange for Dialectic investment     (55,256,333 )     -       -       -       (55,256,333 )
Redemptions in Dialectic investment     7,300,777       -       -       -       7,300,777  
Sales     (2,634,113 )     -       (25,385 )     (98,912 )     (2,758,410 )
Exchange of ETH for NFTs     (1,756,820 )     -       -       -       (1,756,820 )
Yield     3,203       -       -       -       3,203  
Unrealized gain (loss) on digital assets     (867,896 )     (2,269,958 )     (1,456,048 )     -       (4,593,902 )
Realized gain (loss) on digital assets     196,632       -       3,508       (150,925 )     49,215  
Fees and other     91       -       (37 )     (163 )     (109 )
Balance, December 31, 2025   $ 3,985,640     $ 1,480,042     $ 522,038     $ -     $ 5,987,720  

 

Unrealized and realized gains (losses) on digital assets are included in realized and change in unrealized gain (loss) on digital assets and investment in ETH in the consolidated statements of operations and comprehensive loss.

 

Digital asset holdings as of December 31, 2025, were as follows:

Schedule of digital asset holdings  

Asset   Units Held   Fair Value   Cost Basis   Unrealized Gain (Loss)
ETH     1,343.31     $ 3,985,640     $ 4,853,536     $ (867,896 )
ANIME     205,561,447.29       1,480,042       3,750,000       (2,269,958 )
REKT     2,280,638,667,003.10       522,038       1,978,086       (1,456,048 )
Total           $ 5,987,720     $ 10,581,622     $ (4,593,902 )

 

In August and September 2025, the Company received 171.9 million ANIME tokens as non-cash consideration under an agency services agreement. An additional 33.7 million ANIME tokens were purchased in the open market as partial fulfillment required under the contract. Both tranches are subject to a six-month holding restriction beginning August 12, 2025. In accordance with ASC 820, no adjustment to fair value is made for this holder-specific restriction.

 

In August 2025, the Company received 2,305,905 million REKT tokens as non-cash consideration under an agency services agreement. The tokens are subject to a lockup as follows: Two-twelfths (2/12) will not have any restriction, the remaining ten-twelfths (10/12) will be subject to lock up, provided that on each monthly anniversary of the effective date the lock up will expire on one-tenth (1/10) of the initial total number of locked tokens such that on the tenth monthly anniversary of the effective date, the lock up shall have expired with respect to all of the tokens. Effective date for lockup start is August 28, 2025. In accordance with ASC 820, no adjustment to fair value is made for this holder-specific restriction.

 

F-27

 

6. Investment in ETH fund

 

The Company holds an investment in Dialectic Ellipse Feeder Fund LP (“Dialectic”), which is within the scope of ASC 321.

 

The following table presents a roll forward of Investment in ETH fund held directly by the Company:

Schedule of roll forward Investment in ETH fund   

    Investment in ETH Fund  
Balance, December 31, 2024   $ -  
Contributions of ETH in exchange for Dialectic investment     55,256,333  
Redemptions of ETH in Dialectic investment     (7,300,777 )
Yield     1,137,543  
Unrealized gain (loss) on investment in ETH fund     (7,966,924 )
Realized gain (loss) on investment in ETH fund     247,892  
Other     (4 )
Balance, December 31, 2025   $ 41,374,063  

 

Investment in ETH fund as of December 31, 2025, was as follows:

Schedule of Investment in ETH fund    

Asset   Units Held   Fair Value   Cost Basis   Unrealized Gain (Loss)
ETH     13,944.57     $ 41,374,063     $ 49,340,987     $ (7,966,924 )

 

During the year ended December 31, 2025, the Company contributed an aggregate of 15,630 ETH, with a fair value of $55.3 million at the contribution dates, to the Dialectic Moonphase Feeder Fund LP, and subsequently on October 1, 2025 transferred its holdings into Dialectic Ellipse Feeder Fund LP (“Dialectic”) in exchange for limited partnership units of Dialectic. The Company may redeem its interest with 30 days’ notice, subject to standard fund provisions. Dialectic is a Cayman Islands limited partnership focused on decentralized finance (“DeFi”) yield strategies.

 

The investment in Dialectic is subject to the provisions of ASC 321 and, because the investment in Dialectic does not have a readily determinable fair value, the Company elected to use the NAV practical expedient and, therefore, the investment is not included in the fair value hierarchy.

 

The investment generated yield from August to December 2025 of $1,137,543 which is included in revenue in the consolidated statements of operations and comprehensive loss. Further, unrealized losses on changes in market value of ETH of $8.0 million were recognized during the year ended December 31, 2025, and are included in realized and change in unrealized gain (loss) on digital assets and investment in ETH in the consolidated statements of operations and comprehensive loss.

 

7. Investments in equity securities

 

In conjunction with completion of the merger with Engine Gaming & Media, Inc. on April 11, 2023, the Company acquired an 18.62% interest in One Up Group, LLC (“One Up”). One Up operates a mobile app which allows gamers to organize and play one-on-one matches with other gamers and compete for money.

 

The April 11, 2023 acquisition date fair value of investment was $3.2 million. The Company accounts for the investment in One Up in accordance with the provisions of ASC 321 and, because the investment in One Up does not have a readily determinable fair value, elected to use the measurement alternative therein. The investment is re-measured upon future observable price changes in orderly transactions or upon impairment, if any.

 

One Up completed an equity offering on December 22, 2023, representing an observable price change. As a result of this observable price change, the Company reduced the value of One Up to $2.2 million.

 

No other observable price changes occurred during the years ended December 31, 2025 and 2024.

 

The Company monitors the investment for indicators of impairment each reporting period. Indicators considered include, but are not limited to, deterioration in the financial condition and near-term prospects of the investee, adverse changes in the industry or regulatory environment in which the investee operates, significant changes in the investee’s operating performance or business strategy, and other relevant qualitative and quantitative factors.

 

Subsequent to December 31, 2025, the Company entered into a share purchase agreement with One Up, wherein One Up acquired the Company’s interest in One Up for $250 thousand. Accordingly, the Company recognized an impairment loss of $1.9 million during the year ended December 31, 2025, which is included in change in fair value of investment in the accompanying consolidated statement of operations and comprehensive loss.

 

In addition, in connection with the acquisition of Click, the Company acquired a minority interest in BackBone Labs, Inc., a company that develops mobile gaming controllers and related technology, enabling users to play console-quality games on mobile devices. The investment had an acquisition date fair value on September 11, 2025 of $0.1 million (see Note 4).

 

F-28

 

8. Property and equipment, net

 

Property and equipment consist of the following:

 Schedule of property and equipment 

   

December 31,

2025

   

December 31,

2024

 
Leasehold improvements   $ 10,905     $ -  
Equipment     286,482       951,558  
Property and equipment, gross     297,387       951,558  
Less: Accumulated depreciation     (183,333 )     (647,608 )
Property and equipment, net   $ 114,054     $ 303,950  

 

The Company recognized depreciation expense for property and equipment of $0.2 million and $0.7 million for the years ended December 31, 2025 and 2024, respectively.

 

In connection with the disposal of FaZe Media, Inc. on April 1, 2025 (see Note 4), the Company disposed of property and equipment, net with carrying value of $0.1 million, $0.8 million original cost with $0.7 million of accumulated depreciation.

 

9. Goodwill and intangible assets

 

(a) Goodwill

 

The following table presents the changes in the carrying amount of goodwill:

 Schedule of goodwill 

Balance, December 31, 2023   $ 16,303,989  
Acquisition of FaZe     7,147,428  
Disposal of Frankly Media assets     (3,315,139 )
Impairment of Stream Hatchet     (4,945,299 )
Impairment of Sideqik     (2,486,000 )
Balance, December 31, 2024   $ 12,704,979  
Disposal of FaZe Media     (7,147,428 )
Acquisition of Click     5,496,529  
Impairment of Frankly     (5,141,849 )
Balance, December 31, 2025   $ 5,912,230  

 

Goodwill resulting from the acquisition of Click was allocated to the Agency reportable segment.

 

In connection with the disposal of FaZe Media, Inc. on April 1, 2025 (see Note 4), the Company disposed of goodwill of $7.1 million.

 

In connection with the decision in the third quarter of 2025 to discontinue the operations of Frankly (see Note 21), the remaining value of goodwill of Frankly was impaired. Goodwill impairment charges were $5.1 million and were recorded within net income (loss) from discontinued operations on the consolidated statements of operations and comprehensive loss.

 

The Company concluded goodwill related to Stream Hatchet and Sideqik reporting units were impaired as of December 31, 2024. The Company recognized an impairment charge of $7.4 million for the year ended December 31, 2024.

 

Goodwill as of December 31, 2025 consisted of $5.5 million within the Click reporting unit and $0.4 million within the Stream Hatchet reporting unit. The Company has set an annual goodwill impairment test date for the Click reporting unit of June 30, which aligns with its local financial reporting year end. As the carrying value of the Stream Hatchet reporting unit was negative as of December 31, 2025, no further goodwill impairment was recorded during the year ended December 31, 2025.

 

F-29

 

(b) Intangible assets, definite lived

 

Intangible assets consist of the following:

 Schedule of  intangible assets 

    As of December 31, 2025  
    Original cost     Accumulated amortization     Accumulated impairment losses     Carrying value  
Customer relationships   $ 10,058,887     $ (2,453,587 )   $ (6,049,195 )   $ 1,556,105  
Talent network     3,940,000       (596,861 )     (300,000 )     3,043,139  
Brand name     3,133,463       (1,534,035 )     (784,220 )     815,208  
Software     1,830,000       (608,589 )     (1,221,411 )     -  
Total intangible assets   $ 18,962,350     $ (5,193,072 )   $ (8,354,826 )   $ 5,414,452  

 

    As of December 31, 2024  
    Original cost     Accumulated amortization     Accumulated impairment losses     Carrying value  
Customer relationships   $ 12,058,560     $ (2,056,023 )   $ (2,655,946 )   $ 7,346,591  
Talent network     1,100,000       (458,333 )     -       641,667  
Brand name     9,540,261       (1,478,563 )     (784,220 )     7,277,478  
Software     1,830,000       (608,589 )     (1,221,411 )     -  
Total intangible assets   $ 24,528,821     $ (4,601,508 )   $ (4,661,577 )   $ 15,265,736  

 

The Company recognized amortization expense for intangible assets of $1.3 million and $2.8 million for the years ended December 31, 2025 and 2024, respectively.

 

Amortization expense for intangible assets is expected to be as follows over the next five years, and thereafter:

 Schedule of amortization expense for intangible assets 

         
2026   $ 1,129,080  
2027     834,800  
2028     834,800  
2029     834,800  
2030     641,022  
Thereafter     1,139,950  
Total estimated amortization expense   $ 5,414,452  

 

In connection with the disposal of FaZe Media, Inc. on April 1, 2025 (see Note 4), the Company disposed of intangible assets with carrying value of $9.6 million as follows: a) Customer relationships with a original cost of $2.7 million and accumulated amortization of $0.2 million; b) Brand name with a original cost of $7.2 million and accumulated amortization of $0.4 million; and c) Talent network with an original cost of $0.7 million and accumulated amortization of $0.4 million.

 

On September 11, 2025, the Company acquired Click (see Note 4) and recognized the following intangible assets: a) Customer relationships of $0.6 million; b) Brand name of $0.7 million; and c) Talent network of $3.2 million.

 

In connection with the decision in the third quarter of 2025 to discontinue the operations of Frankly (see Note 21), the remaining carrying value of intangible assets of Frankly were impaired. Intangible assets impairment charges were $3.4 million and were recorded within net income (loss) from discontinued operations on the consolidated statements of operations and comprehensive loss.

 

During the year ended December 31, 2025, Faze Esports recognized an impairment expense of $0.3 million on its talent network intangible assets, due to the departure of a player in 2025 that was acquired earlier in 2025 for $0.3 million.

 

During the year ended December 31, 2024, the Company recorded an impairment of intangible assets acquired on the acquisition of Engine (Stream Hatchet and Sideqik reporting units) of $4.0 million.

 

(c) Intangible assets, indefinite lived

 

On July 24, 2025, the Company entered into a subscription agreement, pursuant to which the subscriber purchased from the Company 3,433.33 shares of Series A-1 Convertible Preferred Stock of the Company, par value $0.0001 per share (see Note 15), in consideration for Crypto Punk 5577 non-fungible token (“NFT”), which was deemed to have a fair market value of $3.9 million.

 

Regarding the NFT, CryptoPunks launched as a fixed set of 10,000 items in mid-2017. Rare and highly sought-after “Cowboy Ape” CryptoPunk NFT from Robert Leshner, founder of the DeFi protocol Compound and CEO of Superstate. Valued for its rarity and historical significance as one of only 24 Ape CryptoPunks in existence, the Cowboy Ape is widely regarded as the most desirable CryptoPunks of the 10,000-piece collection and NFTs in general.

 

In addition to the acquisition of the Cowboy Ape NFT, the Company acquired an additional seven CryptoPunks using ETH valued at $1.8 million at the time of purchase.

 

Digital assets outside the scope of ASC 350-60, such as non-fungible tokens (“NFTs”), are accounted for as indefinite-lived intangible assets under ASC 350-30.

 

Subsequent to December 31, 2025, the Company sold all eight of its CryptoPunk assets for total consideration of $1.9 million. As a result, during the year ended December 31, 2025, the Company recognized impairment expense of $3.7 million on the consolidated statements of operations and comprehensive loss.

 

F-30

 

10. Accrued expenses and other current liabilities

 

Accrued liabilities consist of the following:

 Schedule of accrued liabilities 

   

December 31,

2025

   

December 31,

2024

 
Compensation expense   $ 1,112,627     $ 4,919,796  
Convertible debt principal and interest due     744,870       930,105  
Professional fees     1,331,974       1,546,639  
Accounts payable accruals     2,790,105       5,219,463  
Lease abandonment     376,959       376,959  
Income taxes payable     43,015       -  
Other     389,325       701,217  
Total accrued expenses and other current liabilities   $ 6,788,876     $ 13,694,179  

 

11. Leases

 

On June 30, 2021, the Company acquired Complexity. Complexity leased a building in Frisco, Texas. Upon the sale of Complexity (see Note 4), the lease was assigned to GameSquare Esports (USA), Inc. and the Company entered into an agreement to sublease the building to Complexity for a 12-month period. The lease has an original lease period expiring in April 2029. The lease agreement does not contain any material residual value guarantees or material restrictive covenants.

 

On April 1, 2024, GameSquare Holdings, Inc. leased a building in Culver City, CA, which it later assigned to Faze Media Inc. on May 15, 2024. The lease has an original lease period expiring in March 2027. The lease agreement does not contain any material residual value guarantees or material restrictive covenants. The Company disposed of Faze Media Inc. on April 1, 2025, including the lease right-of-use assets and lease liabilities (see Note 4).

 

The components of operating lease expense, recognized in general and administrative expenses on the consolidated statements of operations and comprehensive loss, are as follows:

 Schedule of components operating lease expense 

         
    Year ended December 31,  
    2025     2024  
Operating lease expense     636,823       730,561  
Variable lease expense     274,094       315,011  
Total operating lease costs     910,917       1,045,572  

 

As of December 31, 2025, the remaining lease-term and discount rate on the Frisco, TX lease was 3.3 years and 8.3%, respectively.

 

Maturities of the lease liability are as follows:

 Schedule of maturities of lease liability 

         
2026     545,808  
2027     545,808  
2028     545,808  
2029     181,936  
2030     -  
Thereafter     -  
Total lease payments     1,819,360  
Less: Interest     (223,534 )
Total lease liability   $ 1,595,826  

 

F-31

 

12. Line of credit and promissory notes payable

 

Line of credit

 

On September 14, 2023, the Company entered into an accounts receivable financing and security agreement with a maximum availability of $10.0 million for a 3 three-year term with SLR Digital Finance, LLC (the “LOC”). The LOC matures on September 14, 2026. Interest accrues on the outstanding principal amount of the LOC at a rate equal to the greater of Prime plus 4.00% or 9.50%, per annum. The terms of the LOC provide for the lender to fund 85% of the purchased accounts receivable and it includes various service fees.

 

During the third quarter of 2025, in connection with the discontinued operations of Frankly, which was the primary borrower under the line of credit, the Company paid down the balance under the LOC. As of December 31, 2025, the outstanding principal, and unpaid accrued interest, on the LOC was $0. During the year ended December 31, 2025 and 2024, the Company recognized interest expense of $0.4 million and $0.9 million on the LOC.

 

Promissory notes payable

 

On March 25, 2025, the Company entered into a secured promissory note with Blue & Silver Ventures, Ltd. The principal amount of $2 million under the promissory note is payable on demand and no later than July 1, 2025. The promissory note bears interest at a rate of ten percent (10%) per annum, with a default interest rate of fifteen percent (15%) per annum, and is payable on demand and no later than July 1, 2025 with the principal amount. The Company, at its option, may prepay the promissory note, in whole or in part, without a prepayment penalty of any kind.

 

In connection with the promissory note, the Company entered into a security agreement, by and between the Company and Blue & Silver Ventures, Ltd. to provide a security interest in the assets of the Company to Blue & Silver Ventures, Ltd. in order to secure the obligations underlying the promissory note.

 

In July 2025, the Company paid $2.1 million, principal and accrued interest, to pay the promissory note in full.

 

ETH backed short-term promissory notes

 

The Company has entered into short-term promissory note arrangements with third-party lender that are collateralized by the Company’s holdings of ETH. The borrowings are evidenced by promissory notes with a contractual term of 60 days and bear interest at a stated rate of 9.5% per annum.

 

Under the terms of the agreement, the Company pledges ETH as collateral to secure repayment of the notes. The arrangements require the Company to maintain specified loan-to-value (“LTV”) ratios based on the market value of ETH relative to the outstanding principal balance of the borrowings. The applicable collateralization thresholds are as follows: a) Initial borrowing ratio of 150% - At inception, the Company must pledge ETH with a market value equal to at least 150% of the principal amount borrowed; b) Margin call ratio of 130% - if the collateral value declines such that the collateral coverage falls below 130% of the outstanding loan balance, the lender will issue a margin call requiring the Company to pledge additional ETH or repay a portion of the borrowing; c) Liquidation ratio of 120% - if the collateral coverage falls below 120% and the Company does not cure the deficiency within 24 hours, the lender may liquidate pledged ETH to satisfy the outstanding obligation; and d) capital return ratio of 170% - if the collateral coverage exceeds 170%, the Company may request the return of excess pledged ETH, subject to lender approval and continued compliance with minimum collateralization requirements.

 

The Company continues to recognize the pledged ETH on its balance sheet, as the collateral arrangement does not constitute a transfer of control. The ETH collateral is subject to restrictions while pledged and cannot be freely transferred until the related borrowings are repaid or the lender releases the collateral.

 

Interest expense related to the promissory notes is recognized in interest expense, net in the consolidated statements of operations and comprehensive loss using the contractual interest rate over the term of the borrowings.

 

The fair value of ETH collateral is subject to significant market volatility. Declines in the market price of ETH could result in margin calls requiring the Company to post additional collateral or repay a portion of the outstanding borrowings. If the Company were unable to meet such requirements, the lender may liquidate pledged ETH to satisfy the Company’s obligations under the promissory notes.

 

As of December 31, 2025 the Company had $2 million of outstanding borrowings under ETH-backed promissory notes, which were collateralized by 1,075 ETH with a fair value of $3.2 million, resulting in a collateral coverage ratio of approximately 159%.

 

F-32

 

13. Convertible debt

 

Yorkville CD and SEPA

 

On July 8, 2024, the Company entered into a Standby Equity Purchase Agreement (“SEPA”) with YA II PN, LTD, a Cayman Islands exempt limited partnership (“Yorkville”), pursuant to which the Company has the right to sell to Yorkville up to $20.0 million of its shares of common stock, par value $0.0001 per share, subject to certain limitations and conditions set forth in the SEPA.

 

Each advance the Company requests in writing to Yorkville under the SEPA may be for a number of shares of common stock up to the greater of (i) 500,000 shares or (ii) such amount as is equal to 100% of the average daily volume traded of the common stock during the five trading days immediately prior to the date the Company requests each advance. The shares of common stock purchased pursuant to an advance delivered by the Company will be purchased at a price equal to 97% of the lowest daily VWAP of the shares of common stock during the three consecutive trading days commencing on the date of the delivery of the advance notice.

 

The SEPA will automatically terminate on the earliest to occur of (i) the 36-month anniversary of the date of the SEPA or (ii) the date on which the Company shall have made full payment of advances pursuant to the SEPA.

 

In connection with the execution of the SEPA, the Company paid a diligence fee in cash to Yorkville in the amount of $25,000. Additionally, the Company agreed to pay a commitment fee of $200,000 to Yorkville, payable as follows: (i) $100,000 payable within three days of the date of the SEPA, in the form of the issuance of 80,000 shares of common stock, and (ii) $100,000 payable on the three-month anniversary of the date of the SEPA, payable in either cash or in the form of an advance.

 

Additionally, Yorkville agreed to advance to the Company, in exchange for a convertible promissory note (the “Yorkville CD”), an aggregate principal amount of up to $6.5 million, which was funded on July 8, 2024. The purchase price for the Yorkville CD was 93.0% of the principal amount or $6.045 million. Interest shall accrue on the outstanding balance of the Yorkville CD at an annual rate equal to 0%, subject to an increase to 18% upon an event of default. The maturity date of the Yorkville CD will be 12 months after the issuance date. Yorkville may convert the convertible debenture into shares of common stock at any time at a conversion price equal to the lower of (i) $1.375 (the “Fixed Price”) or (ii) a price per share equal to 93% of the lowest daily VWAP during the seven consecutive trading days immediately prior to the conversion date (the “Variable Price”), but which Variable Price shall not be lower than the floor price of $0.25 per share. Additionally, the Company, at its option, shall have the right, but not the obligation, to redeem early a portion or all amounts outstanding under the Yorkville CD at a redemption amount equal to the outstanding principal balance being repaid or redeemed, plus a 7% prepayment premium.

 

At any time during the term that there is a balance outstanding under the Yorkville CD, Yorkville may convert an amount that shall not exceed during any calendar month period, the greater of (i) an amount equal to 15% of the product of (A) the average of the daily traded amount on each trading day during such period and (B) the VWAP for such trading day, and (ii) $750,000.

 

On January 22, 2025, Yorkville converted $3.7 million of its then outstanding $4.1 million convertible debt balance for 5,032,233 common shares of the Company. The Company terminated the remaining outstanding balance on the Yorkville CD of $0.4 million and the SEPA with Yorkville Advisors Global L.P. (“Yorkville”). Under the strategic transaction, GameSquare issued a zero-coupon, 60-day promissory note to Yorkville associated with remaining unconverted principal of $0.4 million and a prepayment penalty of $0.4 million. The prepayment penalty was recorded within Other operating expenses on the consolidated statements of operations and comprehensive loss. In July 2025, the Company paid the balance due under the promissory note.

 

F-33

 

Gigamoon CD

 

On April 2, 2025, GameSquare and Gigamoon entered into an exchange agreement, effective April 1, 2025, pursuant to which, the parties agreed to accelerate the exercise date under the Gigamoon CD to April 1, 2025. As a result, on April 1, 2025, GameSquare transferred the 5,725,000 shares of Series A-1 Preferred Stock of Faze Media Inc. to Gigamoon (See Note 4).

 

Three Curve CD

 

On September 1, 2022, Engine extended convertible debentures that were due to mature in October and November 2022 with an aggregate principal amount of $1.3 million. Key terms include (a) a maturity date of August 31, 2025, (b) an interest rate of 7% per annum (interest to be paid in full at maturity) and (c) a conversion price of $4.40 per share.

 

The Three Curve CD matured on August 31, 2025, and the balance was paid in full.

 

The change in fair values of the Company’s convertible debentures subject to recurring remeasurement at fair value were as follows:

Schedule of change in fair values of convertible debentures  

    Three Curve CD     Yorkville CD     King Street CD     Gigamoon CD     Total  
Balance, December 31, 2023   $ 1,507,236     $ -     $ 6,669,692     $ -     $ 8,176,928  
Interest expense     87,739       -       387,429       32,877       508,045  
Interest payments     -       -       (391,481 )     -       (391,481 )
Principal payments     -       (1,775,701 )     (5,800,000 )     -       (7,575,701 )
Early redemption premium     -       -       (200,000 )     -       (200,000 )
Issuance of convertible debt     -       6,045,000       -       10,000,000       16,045,000  
Gain on extinguishment of debt     -       -       (329,703 )     -       (329,703 )
Day one loss on issuance of debt     -       1,361,773       -       -       1,361,773  
Conversion of debt     -       (645,161 )     -       -       (645,161 )
Change in fair value(1)     34,473       (133,655 )     (335,937 )     (124,093 )     (559,212 )
Balance, December 31, 2024   $ 1,629,448     $ 4,852,256     $ -     $ 9,908,784     $ 16,390,488  
Interest expense     58,253       -       -       184,932       243,185  
Interest payments     -       -       -       (217,808 )     (217,808 )
Transfer to promissory note payable     -       (411,518 )     -       -       (411,518 )
Maturity of convertible debt     (1,722,226 )     -       -       -       (1,722,226 )
Conversion of debt     -       (3,992,238 )     -       (10,000,000 )     (13,992,238 )
Change in fair value(1)     34,525       (448,500 )     -       124,092       (289,883 )
Balance, December 31, 2025   $ -     $ -     $ -     $ -     $ -  
                                         
Contractual principal balances outstanding:                                        
As of December 31, 2024   $ 1,250,000     $ 4,124,299     $ -     $ 10,000,000     $ 15,374,299  
As of December 31, 2025   $ -     $ -     $ -     $ -     $ -  

 

  (1) None of the changes in fair value during the period were due to instrument-specific changes in credit risk.

 

F-34

 

14. Income tax

 

The Company computes taxes using the asset and liability method in accordance with FASB ASC Topic 740, Income Taxes. Under the asset and liability method, the Company determines deferred income tax assets and liabilities based on the differences between the financial reporting and tax bases of assets and liabilities and measure them using currently enacted tax rates and laws. A valuation allowance is provided for deferred tax assets that, based on available evidence, are more likely than not to be realized.

 

The Company’s accounting for deferred taxes involves the evaluation of a number of factors concerning the realizability of its net deferred tax assets. The Company primarily considered such factors as its history of operating losses, the nature of the company’s deferred tax assets, and the timing, likelihood and amount, if any, of future taxable income during the periods in which those temporary differences and carryforwards become deductible. As of December 31, 2025 and 2024, the Company does not believe that it is more likely than not that the deferred tax assets will be realized for the U.S. entities and the foreign entities; accordingly, a full valuation allowance has been established for the U.S. entities and the foreign entities, and no deferred tax asset is shown in the Company’s balance sheet. For the year ended December 31, 2025, the valuation allowance for deferred tax assets decreased by $4.1 million due to NOL write off for inactive foreign entities for 2025.

 

The unrecognized temporary differences of the Company that give rise to significant portions of the Company’s deferred tax assets and liabilities as of December 31, 2025 and 2024 are set forth below:

 Schedule of components of deferred taxes 

    December 31, 2025     December 31, 2024  
             
Deferred tax assets                
Charitable Contribution   $ 199,198     $ 206,308  
Fixed Assets     153,716       341,926  
Stock Compensation     1,404,442       735,725  
Section 163(j) Interest limitation     2,150,199       2,495,754  
Capital Gain     650,608       650,608  
Unrealized Gain     1,187,301       821,893  
Organization Costs     56,061       52,103  
Accrued Expenses     3,020,654       2,929,799  
Net operating Loss     97,490,319       111,190,694  
R&D Credit     196,501       196,501  
Lease Liability     489,418       340,825  
Section 174 Expenses     24,222       35,396  
Loss on dispotion of assets     151,484       -  
Investment in Digital Assets     4,783,868       -  
Intangibles     2,112,103       890,406  
Total deferred tax assets   $ 114,070,094     $ 120,887,938  
                 
Deferred tax liabilities                
Intangibles   $ 824,745     $ 2,986,522  
Bad Debt Reserve     202,232       -  
Right of use assets     323,205       188,003  
Other Adjustment     -       49,132  
Deferred tax liabilities   $ 1,350,182     $ 3,223,657  
                 
Valuation Allowance     (113,530,616 )     (117,664,281 )
                 
Net deferred tax assets (liabilities)   $ (810,704   $ -  

 

The provision for income taxes for the years ended December 31, 2025 and 2024 consisted of the following:

 Schedule of provision for income taxes 

         
    For the year ended  
    December 31, 2025     December 31, 2024  
             
Current:                
US   $ 65,002     $          -  
Foreign     43,015       -  
Total current tax expense (benefit)   $ 108,017     $ -  
                 
Deferred:                
US   $ -     $ -  
Foreign     (44,296 )     -  
Total deferred tax expense (benefit)   $ (44,296 )   $ -  
                 
Total income tax expense (benefit)   $ 63,721     $ -  

 

F-35

 

The reconciliation between the income tax expense (benefit) calculated by applying statutory rates to net loss before income taxes and the income tax expense (benefit) reported in the consolidated financial statements is as follows:

 Schedule of reconciliation between income tax expense (benefits) 

         
    For the year ended  
    December 31, 2025     December 31, 2024  
             
             
Income (loss) before income taxes   $ (40,036,762 )   $ (48,750,907 )
Statutory income tax rate     21.0 %     21.0 %
Expected income tax (benefit)   $ (8,407,720 )   $ (10,237,690 )
                 
Reconciling items:                
Change in valuation allowance     (4,133,665 )     51,434,409  
State taxes     65,002       -  
Permanent differences     2,977,161       3,093,876  
Return to provision     9,645,460       4,306,483  
Purchase accounting adjustments     -       (47,300,799 )
Disposal of business units     -       (966,704 )
Other     (82,517 )     (329,575 )
Total income tax expense (benefit)   $ 63,721     $ -  

 

The Company believes that income tax filing positions will be sustained upon examination and does not anticipate any adjustments that would result in a material adverse effect on the Company’s financial position, results of operations or cash flows. Accordingly, the Company has not recorded any reserves, or related accruals or uncertain income tax positions as of December 31, 2025 or 2024.

 

The Company recognizes interest accrued related to unrecognized tax benefits and penalties in income tax expense. The Company has no accruals for interest and penalties as of December 31, 2025 and 2024.

 

Federal and state tax laws impose significant restrictions on the utilization of net operating loss carryforwards in the event of a change in ownership of the Company, as defined by Internal Revenue Code Section 382 (“Section 382”). As of December 31, 2025, the Company has not performed a formal Section 382 study. However, due to full valuation allowance, any limitation of the utilization of NOL carryovers would not have any impact on the statement of operations. as of December 31, 2025, the Company has net operating loss carryforwards for federal and state income tax purposes of approximately $335.4 million and $244.5 million, respectively. Most of the federal net operating loss carryforwards, if not utilized, will carryforward indefinitely. Some of the state net operating loss carryforwards, if not utilized, will expire beginning in 2030.

 

There are currently no federal, or state income tax audits in progress.

 

F-36

 

15. Shareholders’ equity

 

(a) Description of the Company’s securities

 

The Company is authorized to issue 100,000,000 common shares, par value $0.0001 per share, and 50,000,000 preferred shares, par value $0.0001 per share. Holders of common shares are entitled to one vote in respect of each common share held at shareholder meetings of the Company.

 

On July 23, 2025, the board of directors of the Company approved a Certificate of Designation of Series A-1 Convertible Preferred Stock of the Company (the “Certificate of Designation”) establishing the rights, preferences, powers, restrictions and limitations of the Company’s newly authorized 3,433.33 shares of the Series A-1 preferred stock. The Certificate of Designation was filed with the Secretary of State of the State of Delaware on July 24, 2025, and became effective upon filing.

 

The Series A-1 preferred stock ranks senior to all junior securities, including common stock, and carries a $1.50 per share liquidation preference on an as-converted basis. After satisfying this preference, each share of Series A-1 preferred stock will automatically convert into 1,000 shares of the common stock. The Series A-1 preferred stock has no voting rights and is equity classified.

 

On August 1, 2025, the Board of Directors of the Company authorized a share repurchase program pursuant to which the Company may purchase shares of common stock, par value $0.0001 per share up to $5,000,000 worth of Common Stock. Under the repurchase program, GameSquare may purchase shares of its Common Stock on a discretionary basis from time to time through open market repurchases, in privately negotiated transactions, or other means, including through Rule 10b5-1 trading plans. The timing and actual number of shares repurchased will be determined by management depending on a variety of factors, including, among other factors, stock price, trading volume, market conditions and other general business considerations. The repurchase program has no expiration date and may be modified, suspended, or terminated at any time. Repurchases under this program will be funded from the Company’s surplus cash and cash equivalents or future cash flow generated by its Ethereum yield strategy. As of December 31, 2025, the Company had repurchased 2,992,517 common shares at a total cost of $1.8 million under this program. Subsequent to December 31, 2025, the Company acquired an additional 2,066,073 common shares at a total cost of $0.8 million.

 

(b) Activity for the periods presented

 

On January 22, 2025, Yorkville converted $3.7 million of its then outstanding $4.1 million convertible debt balance (see Note 13). Yorkville was issued 5,032,233 common shares for conversion of $3.7 million principal ($4.0 million fair value), with the remaining $411 thousand refinanced into the promissory note with Yorkville.

 

On March 10, 2025, the Company issued 1,094,891 common shares to pay an outstanding settlement due to the former CEO of Faze Clan for $1.5 million. The fair value of the common shares issued on the date of issuance amounted to $0.7 million. As a result, a gain on shares issued for AP settlement of $0.8 million was recorded and is included within other income (expense), net on the consolidated statements of operations and comprehensive loss.

 

On April 1, 2025, the Company issued 87,946 common shares to Gigamoon as payment of accrued interest on the Gigamoon CD through the conversion date (see Note 4).

 

On June 6, 2025, the Company issued 210,403 common shares to Faze Media for payment of Faze tradename license fees for the period covering May 15, 2024 to December 31, 2024. Fees are computed as 2.5% of total revenue generated by Faze Esports.

 

On July 8, 2025, the Company entered into an underwriting agreement with Lucid Capital Markets, LLC (the “Underwriter”) pursuant to which the Company issued and sold to the Underwriter pursuant to the Underwriting Agreement 4,692,866 shares of common stock, par value $0.0001 per share and 3,728,188 pre-funded warrants (each representing the right to purchase one Share of Common Stock at an exercise price of $0.0001, the “Pre-Funded Warrant”) to purchase shares of Common Stock, at an offering price of $0.95 per Share (or $0.9499 per Pre-Funded Warrant). The Underwriter also fully exercised its option pursuant to the Underwriting Agreement and purchased and exercised 1,263,157 Pre-Funded Warrants at a price of $0.9499 per Pre-Funded Warrant and at an exercise price of $0.0001 per Pre-Funded Warrant.

 

The Offering closed on July 9, 2025. The aggregate gross proceeds to the Company from the Offering were approximately $9.7 million, before deducting an underwriting discount of 7% of the price to the public and expenses payable by the Company in connection with the Offering. Pursuant to the Underwriting Agreement the Company also agreed to issue the Underwriter’s common stock purchase warrants (the “Representative’s Warrant”) to purchase up to 10% of the securities sold in the Offering at an exercise price of $1.14 (see Note 18).

 

On July 17, 2025, the Company entered into an underwriting agreement with the Underwriter pursuant to which the Company will issue and sell to the Underwriter pursuant to the Underwriting Agreement 46,666,667 shares of common stock, par value $0.0001 per share, at an offering price of $1.50 per Share. The Underwriter also exercised its option pursuant to the Underwriting Agreement and purchased 3,500,000 additional Shares at the offering price of $1.50 per Share.

 

F-37

 

The Offering closed on July 18, 2025. The aggregate gross proceeds to the Company from the Offering were approximately $75.3 million, before deducting an underwriting discount of 7% of the price to the public and expenses payable by the Company in connection with the Offering. Pursuant to the Underwriting Agreement the Company also agreed to issue the Underwriter’s common stock purchase warrants (the “Representative’s Warrant”) to purchase up to 10% of the securities sold in the Offering at an exercise price of $1.80 (see Note 18).

 

Beginning July 18, 2025, after closing of the offering of its common shares, the Company no longer had sufficient unissued authorized common shares to cover its outstanding equity-classified warrants. As a result, beginning on July 18, 2025 and through December 31, 2025, these warrants were reclassified to warrant liability. The Company reclassed all equity-classified warrants to warrant liability, in the amount of $9.1 million, the fair value of all outstanding equity-classified warrants as of that date. These warrants will be reclassed back to equity-classified warrants after the Company successfully increases its common share authorization.

 

On August 11, 2025, the Company issued 153,846 common shares to Alta Partners as part of a legal settlement.

 

On August 20, 2025, the Company cancelled 846,398 common shares originally issued in connection with the acquisition of Faze Clan. The common shares did not meeting vesting criteria as of the acquisition date of March 7, 2024, and were subject to cancellation on that date.

 

As of December 31, 2025, the Company had repurchased 2,992,517 common shares at a total cost of $1.8 million under its share repurchase program. On December 5, 2025, the Company cancelled 1,953,730 of its common shares in treasury, resulting in a reduction to treasury stock at cost and a reduction of additional paid-in capital of $1.2 million. As of December 31, 2025, the Company held 1,038,787 common shares as treasury stock, with a total cost of $0.6 million.

 

During the year ended December 31, 2025, the Company issued 1,800,687 common shares from the exercise of RSUs under its equity incentive plan (see Note 17).

 

On March 7, 2024, 10,132,884 common shares of the Company were issued for the completion of the FaZe acquisition (see Note 4).

 

In conjunction with the Merger, on March 7, 2024, the Company completed a private placement in public equity financing (the “PIPE Financing”) with certain investors in which the Company offered 7,194,244 units at a purchase price of $1.39 per unit for aggregate gross proceeds of $10.0 million. Each unit consisted of one share of the Company’s common stock and a warrant to purchase 0.15 shares of the Company’s common stock. As a result, the Company issued an aggregate of 7,194,224 common shares of the Company and warrants to purchase up to 1,079,136 shares of the Company pursuant to the PIPE Financing. Each warrant has an exercise price of $1.55 per share and expire on March 7, 2029 (see Note 18).

 

On August 26, 2024, 103,594 common shares were issued in connection with conversion of $100 thousand in principal under the Yorkville CD with a fair value of $108 thousand. On October 17, 2024, 812,347 common shares were issued in connection with conversion of $500 thousand in principal under the Yorkville CD with a fair value of $538 thousand.

 

On September 4, 2024, 80,000 common shares were issued in settlement of outstanding amounts payable of $0.1 million to Yorkville (first half of the SEPA commitment fee). On October 31, 2024, 139,004 common shares were issued in settlement of outstanding amounts payable of $0.1 million to Yorkville (second half of the SEPA commitment fee).

 

On October 2, 2024, 68,493 common shares were issued to King Street in connection with the settlement agreement, for payment of $50 thousand (see Note 13).

 

On October 16, 2024, 28,169 common shares were issued in settlement of outstanding amounts payable of $20 thousand.

 

During the year ended December 31, 2024, the Company issued 1,088,132 common shares from the exercise of RSUs under its equity incentive plan (see Note 17).

 

16. Net loss per share

 

As the Company incurred a net loss for the years ended December 31, 2025 and 2024, the inclusion of certain options, RSUs, warrants, and contingent shares in the calculation of diluted earnings per share would be anti-dilutive and, accordingly, were excluded from the diluted loss per share calculation.

 

The following table summarizes potential common shares that were excluded as their effect is anti-dilutive:

Schedule of potential common shares excluded as their effect is anti-dilutive  

    Year ended December 31,  
    2025     2024  
Options and RSUs outstanding     2,521,237       3,339,257  
Warrants outstanding     8,563,568       1,978,481  
Conversion of convertible debt     -       9,659,520  
Conversion of Series A-1 Preferred Stock     3,433,333       -  
Total     14,518,138       14,977,258  

 

17. Share-based compensation

 

The Company grants share purchase options (“Options”) for the purchase of common shares to its directors, officers, employees and consultants.

 

Options may be exercisable over periods of up to 10 years as determined by the Board of Directors of the Company. The Option price for shares that are the subject of any Option shall be fixed by the Board when such Option is granted but shall not be less than the market value of such shares at the time of grant.

 

The Omnibus Plan allows the Company to award restricted share units to directors, officers, employees and consultants of the Company and its subsidiaries upon such conditions as the Board may establish, including the attainment of performance goals recommended by the Company’s compensation committee. The purchase price for common shares of the Company issuable under each RSU award, if any, shall be established by the Board at its discretion. Common shares issued pursuant to any RSU award may be made subject to vesting conditions based upon the satisfaction of service requirements, conditions, restrictions, time periods or performance goals established by the board.

 

The maximum number of common shares available for issuance pursuant to the settlement of RSUs and Options shall be 20% of the issued and outstanding common shares as of January 1 each year, or 6.5 million common shares as of January 1, 2025. On January 1, 2026, the amount was 19.6 million, being 20% of the outstanding common shares on January 1, 2026.

 

F-38

 

(a) Options

 

The following is a summary of Options outstanding as of December 31, 2025 and 2024, and changes during the years then ended, by Option exercise currency:

Schedule of option outstanding 

    Number of shares    

Weighted-average
exercise price

(CAD)

    Weighted-average
remaining
contractual term
    Aggregate
intrinsic value
 
Outstanding at December 31, 2023 and 2024     416,621     $ 19.34       1.96     $ -  
Forfeited or expired     (131,558 )   $ 16.68                               
Outstanding at December 31, 2025     285,063     $ 20.56       0.95     $ -  
Exercisable at December 31, 2025     285,063     $ 20.56       0.95     $ -  

 

    Number of shares    

Weighted-average
exercise price

(USD)

    Weighted-average
remaining
contractual term
    Aggregate
intrinsic value
 
Outstanding at December 31, 2023     249,819     $ 5.26       4.36     $ -  
Acquisition of FaZe     1,196,759       2.92                             
Granted     898,016       1.10                  
Outstanding at December 31, 2024     2,344,594     $ 2.47       6.91     $ -  
Forfeited or expired     (1,273,780 )   $ 3.05                   
Outstanding at December 31, 2025     1,070,814     $ 1.78       3.35     $ -  
Exercisable at December 31, 2025     1,070,814     $ 1.78       3.35     $ -  

 

See Note 4 for a summary of the significant valuation inputs used to value Options issued in relation to the acquisition of FaZe. 

 

The fair value of option award granted was estimated on the date of grant using the Black-Scholes option pricing model using the following significant assumptions:

 Schedule of fair value of each option award was estimated significant assumptions

    2025     2024  
Expected term, in years     n/a       5.00  
Expected volatility     n/a       105.00 %
Risk-free interest rate     n/a       2.92 %
Expected dividend yield     n/a       0 %

 

Volatility was estimated by using the average historical volatility of the Company. The expected life in years represents the period of time that options issued are expected to be outstanding. The risk-free rate is based on government treasury bond rates issued with a remaining term approximately equal to the expected life of the options.

 

F-39

 

Share-based compensation expense related to the vesting of options was $4 thousand and $0.8 million for the years ended December 31, 2025 and 2024, respectively, and is included in general and administrative expense on the consolidated statements of operations and comprehensive loss.

 

(b) RSUs

 

The following is a summary of RSUs outstanding on December 31, 2025, and December 31, 2024, and changes during the periods then ended:

 Schedule of RSUs outstanding

    Number of shares     Weighted-average grant date fair value  
Outstanding at December 31, 2023     664,597     $ 3.71  
Acquisition of FaZe     595,175       1.39  
Granted     412,313       1.34  
Exercised     (1,088,132 )     2.07  
Forfeited     (5,911 )     5.40  
Outstanding at December 31, 2024     578,042     $ 2.70  
Granted     3,096,192       1.29  
Exercised     (1,800,687 )     0.94  
Forfeited     (708,187 )     1.68  
Outstanding at December 31, 2025     1,165,360     $ 2.29  

 

The grant-date fair values of the RSUs are based on the Company’s stock price as of the grant dates.

 

Share-based compensation expense related to the vesting of RSUs was $2.5 million and $1.3 million for the years ended December 31, 2025 and 2024, respectively, and is included in general and administrative expense on the consolidated statements of operations and comprehensive loss.

 

18. Warrants

 

(a) Liability-classified warrants having CAD exercise price

 

The functional currency of the Company is USD and certain of the Company’s warrants have an exercise price in CAD, resulting liability classification of the warrants.

 

F-40

 

The following is a summary of changes in the value of the warrant liability (CAD exercise price) during the years ended December 31, 2025 and 2024:

 Schedule of changes in value of warrant liability

    Amount  
Balance, December 31, 2023   $ 102,284  
Change in fair value     (84,449 )
Foreign exchange     (3,521 )
Balance, December 31, 2024   $ 14,314  
Change in fair value     (13,233 )
Foreign exchange     112  
Balance, December 31, 2025   $ 1,193  

 

The following assumptions were used to determine the fair value of the warrant liability (CAD exercise price) using the Black-Scholes option pricing model:

 Schedule of assumptions fair value of warrant liability

    December 31,
2025
    December 31,
2024
 
Share price     CAD$0.53       CAD$1.19  
Term, in years     1.75       2.75  
Exercise price     CAD$9.68       CAD$9.68  
Expected volatility     100.00 %     100.00 %
Risk-free interest rate     2.59 %     2.85 %
Expected dividend yield     0 %     0 %

 

Volatility was estimated by using the average historical volatility of the Company. The expected life in years represents the period of time that warrants issued are expected to be outstanding. The risk-free rate is based on government treasury bond rates issued with a remaining term approximately equal to the expected remaining life of the warrants.

 

The following is a summary of liability-classified warrants outstanding (CAD exercise price) as of December 31, 2025 and 2024, and changes during the years then ended:

 Schedule of warrants outstanding

          Weighted-average  
    Number of     exercise price  
    warrants     (CAD)  
Outstanding, December 31, 2023     757,911     $ 22.61  
Warrants expired     (633,981 )     25.14  
Outstanding, December 31, 2024 and December 31, 2025     123,930     $ 9.68  

 

(b) Liability-classified warrants having USD exercise price

 

Beginning July 18, 2025, after closing of the offering of its common shares, the Company no longer had sufficient unissued authorized common shares to cover its outstanding equity-classified warrants. As a result, beginning on July 18, 2025 and through December 31, 2025, these warrants were reclassified to warrant liability. The Company reclassed all equity-classified warrants to warrant liability, in the amount of $9.1 million, the fair value of all outstanding equity-classified warrants as of that date. These warrants will be reclassed back to equity-classified warrants after the Company successfully increases its common share authorization.

 

The following is a summary of changes in the value of the warrant liability (USD exercise price) during the years ended December 31, 2025 and 2024:

 

Summary of changes in value of warrant liability

    Amount  
Balance, December 31, 2024   $ -  
Reclass equity classified warrants to warrant liability     9,059,762  
Change in fair value     (7,434,123 )
Balance, December 31, 2025   $ 1,625,639  

 

The following assumptions were used to determine the fair value of the warrant liability (USD exercise price) using the Black-Scholes option pricing model:

 

Schedule of assumptions to determine fair value of warrant liability

    December 31,
2025
    July 18,
2025
 
Share price   $ 0.385     $ 1.52  
Term, in years     1.55-4.55       2.00-5.00  
Exercise price     $1.00-$87.85       $1.00-$87.85  
Expected volatility     110.33%-116.75 %     108.9%-119.11 %
Risk-free interest rate     2.55%-2.90 %     2.82%-3.10 %
Expected dividend yield     0 %     0 %

 

Volatility was estimated by using the average historical volatility of the Company. The expected life in years represents the period of time that warrants issued are expected to be outstanding. The risk-free rate is based on government treasury bond rates issued with a remaining term approximately equal to the expected remaining life of the warrants.

 

The following is a summary of liability-classified warrants outstanding (USD exercise price) as of December 31, 2025 and 2024, and changes during the years then ended:

 

Summary of liability-classified warrants outstanding

          Weighted-average  
    Number of     exercise price  
    warrants     (USD)  
Outstanding, December 31, 2024     -     $ -  
Reclass equity classified warrants to warrant liability     8,439,638       9.54  
Outstanding, December 31, 2025     8,439,638     $ 9.54  

 

(c) Equity-classified warrants

 

As discussed in Note 15, in connection with the registered offerings that closed on July 9, 2025 and July 18, 2025, the Company issued underwriter warrants as additional consideration to the underwriter.

 

On July 9, 2025, 968,421 warrants were issued to the underwriter, representing 10% of the common shares issued in the offering. The warrants have a strike price of $1.14 per warrant and are exercisable for a period of five years. The total fair value of the underwriter warrants issued was $1.8 million, and included within additional paid-in capital on the consolidated balance sheet.

 

F-41

 

On July 18, 2025, 5,016,666 warrants were issued to the underwriter, representing 10% of the common shares issued in the offering. The warrants have a strike price of $1.80 per warrant and are exercisable for a period of five years. The total fair value of the underwriter warrants issued was $5.9 million, and included within additional paid-in capital on the consolidated balance sheet.

 

On July 1, 2025, 600,000 warrants were issued to Dialectic for services. The warrants have an exercise price of $1.00 and are exercisable for a period of three years. The total fair value of the warrants issued was $0.3 million, and included within General and administrative expense on the consolidated statement of operations and comprehensive loss.

 

As discussed in Note 4 above in conjunction with the acquisition of FaZe, the Company issued 775,415 warrants with an acquisition fair value of $26 thousand, included in the FaZe acquisition purchase price consideration.

 

As discussed in Note 15, in conjunction with the PIPE Financing on March 7, 2024, 1,079,136 warrants were issued with an exercise price of $1.55 and a contractual term of 5 years. The relative fair value of the warrants of $1.1 million was estimated using the Black-Scholes option pricing model with the following assumptions: share price of $1.56, expected dividend yield of 0%, expected volatility rate of 120.00%, based on the historical volatility of comparable companies, a risk free rate of 3.36% and an expected life of 5 years. The warrants have an exercise price in USD and are equity-classified.

 

Beginning July 18, 2025, after closing of the offering of its common shares, the Company no longer had sufficient unissued authorized common shares to cover its outstanding equity-classified warrants. As a result, beginning on July 18, 2025 and through December 31, 2025, these warrants were reclassified to warrant liability. The Company reclassed all equity-classified warrants to warrant liability, in the amount of $9.1 million, the fair value of all outstanding equity-classified warrants as of that date. These warrants will be reclassed back to equity-classified warrants after the Company successfully increases its common share authorization.

 

 

The following is a summary of equity-classified warrants outstanding as of December 31, 2025 and 2024, and changes during the years then ended:

 Schedule of warrants outstanding

          Weighted-average  
    Number of     exercise price  
    warrants     (USD)  
Outstanding, December 31, 2023     877,891     $ 60.00  
Warrants expired     (877,891 )     60.00  
PIPE Financing     1,079,136       1.55  
Acquisition of FaZe     775,415       87.85  
Outstanding, December 31, 2024     1,854,551     $ 37.63  
Registered offerings - Underwriter warrants     5,985,087       1.69  
Issuance for services     600,000       1.00  
Reclass equity classifed warrants to warrant liability    

(8,439,638

)    

9.54

 
Outstanding, December 31, 2025     -     $ -  

 

19. Related party transactions

 

(a) Convertible debenture with a director of the Company as counterparty

 

On September 1, 2022, Engine extended convertible debentures that were due to expire in October and November 2022 with an aggregate principal amount of $1.3 million. Key terms include (a) maturity date of August 31, 2025, (b) interest rate of 7% (interest to be paid in full at maturity) and (c) conversion price of $4.40. The convertible debenture is beneficially held by Stu Porter, a director of the Company. The convertible debenture matured in the third quarter of 2025 (see Note 13).

 

(b) Promissory note with significant investor

 

On March 25, 2025, the Company entered into a secured promissory note with Blue & Silver Ventures, Ltd. The principal amount of $2 million under the promissory note is payable on demand and no later than July 1, 2025. The promissory note bears interest at a rate of ten percent (10%) per annum, with a default interest rate of fifteen percent (15%) per annum, and is payable on demand and no later than July 1, 2025 with the principal amount. The Company, at its option, may prepay the promissory note, in whole or in part, without a prepayment penalty of any kind.

 

In connection with the promissory note, the Company entered into a security agreement, by and between the Company and Blue & Silver Ventures, Ltd. to provide a security interest in the assets of the Company to Blue & Silver Ventures, Ltd. in order to secure the obligations underlying the promissory note.

 

In July 2025, the Company paid $2.1 million, principal and accrued interest, to pay the promissory note in full.

 

F-42

 

20. Commitments and contingencies

 

Contingencies

 

Allinsports - A September 2021 decision issued by an arbitrator located in Alberta, Canada, directed the Company to issue 241,666 shares to Allinsports in connection with a dispute over whether certain closing conditions in the acquisition agreement for Allinsports had been met. The Company recognized a liability for the arbitration ruling of $1.5 million, which represented the fair value of the common shares directed to be delivered as of April 11, 2023. The liability is recorded as arbitration reserve on the Company’s consolidated balance sheets. This liability will be adjusted to fair value at the end of each reporting period.

 

SPAC Complaint – In June 2024, a complaint was filed in Delaware Chancery Court by Nathan Carter (“Plaintiff” ), a purported stockholder of B. Riley Principal 150 Merger Corp. (“BRPM”),  against several former directors of BRPM, Faze Holdings, Inc.’s predecessor, and several other BRPM affiliated entities, challenging the disclosures made in connection with the July 2022 merger between BRPM and Faze Holdings. The Company is required to indemnify certain of the defendants due to its subsequent acquisition of FaZe Holdings. As previously reported, the Company, the Plaintiff and the defendants entered into a settlement agreement in February 2025 (the “Settlement Agreement”) pursuant to which the parties agreed to terms resolving the matter, which were later approved by the Court of Chancery. Under the Settlement Agreement, the Company and BRPM agreed to pay to Plaintiff a total of $3.25 million in cash, $2.15 million of which the Company had the option to pay in the form of shares of its Common Stock in lieu of cash. As of the date of this Annual Report, the Company and BRPM have made the required settlement payment amounts in cash in full, and as a result the litigation has been resolved.

 

Reid v. GameSquare Holdings, Inc., et al. – A Complaint was filed on December15, 2025, in the United States District Court, Northern District of Texas by Kevin Reid against GameSquare Holdings, Inc., its former President, Louis Schwartz and its Chief Executive Officer, Justin Kenna. The plaintiff alleges that he was induced by the defendants’ misrepresentations about the Company to purchase GameSquare stock and seeks damages of approximately $5 million under Texas law. The Company does not believe the claims have merit and intends to vigorously defend the matter. The Company is also indemnifying Mr. Schwartz in this matter, who is represented by separate counsel.

 

A motion to dismiss Mr. Reid’s complaint was filed on behalf of Mr. Kenna and a partial motion to dismiss Mr. Reid’s complaint was filed on behalf of GameSquare. Both claim that Mr. Reid has failed to state a claim upon which relief can be granted, in particular because the alleged statements are not actionable.

 

The Company is subject to various other claims, lawsuits and other complaints arising in the ordinary course of business. The Company records provisions for losses when claims become probable, and the amounts are estimable.

 

The outcomes of pending litigations in which the Company is involved are necessarily uncertain as are the Company’s expenses in prosecuting and defending these actions. From time to time the Company may modify litigation strategy and/or the terms on which it retains counsel and other professionals in connection with such actions, which may affect the outcomes of and/or the expenses incurred in connection with such actions. Although the outcome of such matters cannot be determined, it is the opinion of management that the final resolution of these matters will not have a material adverse effect on the Company’s financial condition, operations, or liquidity.

 

Newsweek Settlement

 

On August 25, 2025, GameSquare entered into a Settlement Agreement by and among the Company, its subsidiary, Frankly Media, and Newsweek to resolve certain claims and disputes between the Company and Frankly Media on the one hand, and Newsweek on the other, Litigation related to their respective obligations under a Advertising Agreement.

 

The Settlement Agreement did not give rise to any new or incremental payment obligations beyond amounts previously owed under the Advertising Agreement. Rather, it memorialized and restructured the Company’s and Frankly Media’s existing payment obligations, which totaled $3,236,663.76 as of the settlement date. That amount is payable through an initial payment of $500,000 upon execution of the Settlement Agreement, followed by monthly installments of $250,000 through June 1, 2026, with the final payment adjusted to reflect the remaining outstanding balance. The Company and Frankly Media also agreed to remit to Newsweek any advertising revenues generated under the Advertising Agreement but not previously remitted as of June 30, 2025.

 

In addition, the Company agreed that, if it raises debt or equity financing, it will make supplemental payments of $500,000 for each $10 million of financing received, up to full satisfaction of the obligations under the Settlement Agreement. The Company has guaranteed the obligations of Frankly Media under the Settlement Agreement, and in the event of a breach or default, the entire remaining balance of the debt will become immediately due and payable.

 

Commitments

 

In August and September 2025, the Company entered into an agency services agreement with Anime Foundation. The agreements contain a requirement that the Company acquire $1.5 million of ANIME tokens in the open market. In September and October 2025, $0.5 million or 33.7 million ANIME tokens were purchased in the open market as partial fulfillment required under the contract. As of December 31, 2025, an additional $1 million was outstanding under this commitment. The remaining ANIME tokens were purchased in February and March 2026. No remaining commitment is outstanding.

 

21. Discontinued operations and assets held for sale

 

(a) Complexity

 

As discussed in Note 4, on March 1, 2024, the Company sold Complexity and recognized a gain on disposition of $3.0 million, resulting in Complexity meeting the requirements for presentation as discontinued operations.

 

The Company recognized a pretax net loss of $1.4 million for the year ended December 31, 2024, in net income (loss) from discontinued operations in the consolidated statements of operations and comprehensive loss in relation to Complexity. The pretax net loss of $1.4 million during the year ended December 31, 2024, includes revenue of $1.0 million, cost of revenue of $0.9 million, and operating expenses of $1.5 million.

 

Complexity had amortization and depreciation of $0.2 million for the year ended December 31, 2024. Complexity did not have significant capital expenditures or significant noncash activity during the periods presented.

 

(b) FaZe Media

 

As discussed in Note 4, on April 1, 2025, the Company sold FaZe Media and recognized a gain on disposition of $3.0 million, resulting in FaZe Media meeting the requirements for presentation as discontinued operations.

 

The Company recognized a pretax net loss of $2.6 million and $8.8 million for the year ended December 31, 2025 and 2024, in net income (loss) from discontinued operations in the consolidated statements of operations and comprehensive loss in relation to FaZe Media. The pretax net loss of $2.6 million during the year ended December 31, 2025, includes revenue of $6.4 million, cost of revenue of $6.4 million, and operating expenses of $2.6 million. The pretax net loss of $8.8 million during the year ended December 31, 2024, includes revenue of $21.8 million, cost of revenue of $18.2 million, and operating expenses of $12.4 million.

 

FaZe Media had amortization and depreciation of $0.3 million and $1.3 million for the year ended December 31, 2025 and 2024. FaZe Media did not have significant capital expenditures or significant noncash activity during the periods presented.

 

F-43

 

(c) Frankly

 

During the third quarter of 2025, the Company executed a plan to discontinue the operations of Frankly, following a strategic decision to focus the Company’s resources on its full-service creative agency, SaaS and newly launched digital asset treasury. Subsequent to the Frankly asset disposal (see Note 4), the business of Frankly that remained was its legacy programmatic advertising operation. Given its single digit-gross margins and operating losses, management deemed it in the best interest of the Company to discontinue operations of Frankly. During the year ended December 31, 2025, Frankly met the requirements to be reported as discontinued operations.

 

The Company recognized a pretax net loss of $12.3 million and $12.0 million for the years ended December 31, 2025 and 2024, in net income (loss) from discontinued operations in the consolidated statements of operations and comprehensive loss in relation to Frankly. The pretax net loss of $12.3 million during the year ended December 31, 2025, includes revenue of $15.4 million, cost of revenue of $15.2 million, and operating expenses of $12.5 million. The pretax net loss of $12.0 million during the year ended December 31, 2024, includes revenue of $46.9 million, cost of revenue of $44.7 million, and operating expenses of $14.2 million.

 

Frankly had amortization and depreciation of $0.1 million and $0.6 million for the years ended December 31, 2025 and 2024. Frankly did not have significant capital expenditures or significant noncash activity during the periods presented outside of the following: a) Frankly recorded a non-cash impairment charge to goodwill and intangible assets of $8.5 million during the year ended December 31, 2025 (see Note 9); and b) Frankly recorded a non-cash impairment charge of $2.1 million on promissory notes receivable and c) Frankly recorded a non-cash loss on disposition of assets of $8.3 million during the year ended December 31, 2024 (see Note 4).

 

22. Revenue and Segmented Information

 

The CODM uses gross profit, as reviewed at periodic business review meetings, as the key measure of the operating segment results as it reflects the Company’s underlying performance for the period under evaluation to determine resource allocation. As of December 31, 2025, the Company is organized into the four operating segments, which also represent its four reportable segments: Owned and Operated IP, Agency, SaaS and managed services and Yield.

 

Revenue, cost of sales and gross profit for the Company’s operating and reportable segments, disaggregated into geographic locations, are as follows:

 Schedule of disaggregated into geographic regions

Segment   United Kingdom     USA     Spain     Australia     Total  
    Year ended December 31, 2025  
Segment   United Kingdom     USA     Spain     Australia     Total  
Revenue                                        
Owned and Operated IP   $ -     $ 12,779,530     $ -     $ -     $ 12,779,530  
Agency     1,356,524       16,037,141       5,439,669       3,665,582       26,498,916  
SaaS and managed services     -       1,510,249       3,069,862       -       4,580,111  
Yield     -       1,140,745       -       -       1,140,745  
Total Revenue     1,356,524       31,467,665       8,509,531       3,665,582       44,999,302  
Cost of sales                                        
Owned and Operated IP     -       8,160,020       -       -       8,160,020  
Agency     987,233       9,146,455       3,625,804       2,713,931       16,473,423  
SaaS and managed services     -       455,187       395,095       -       850,282  
Yield     -       -       -       -       -  
Total Cost of sales     987,233       17,761,662       4,020,899       2,713,931       25,483,725  
Gross profit                                        
Owned and Operated IP     -       4,619,510       -       -       4,619,510  
Agency     369,291       6,890,686       1,813,865       951,651       10,025,493  
SaaS and managed services     -       1,055,062       2,674,767       -       3,729,829  
Yield     -       1,140,745       -       -       1,140,745  
Total Gross profit   $ 369,291     $ 13,706,003     $ 4,488,632     $ 951,651     $ 19,515,577  

 

Segment   United Kingdom     USA     Spain     Australia     Total  
    Year ended December 31, 2024  
Segment   United Kingdom     USA     Spain     Australia     Total  
Revenue                                                  
Owned and Operated IP   $ -     $ 10,260,462     $ -     $ -     $ 10,260,462  
Agency     1,342,578       10,747,244       -       -       12,089,822  
SaaS and managed services     -       2,101,130       3,092,442       -       5,193,572  
Yield     -       -       -       -       -  
Total Revenue     1,342,578       23,108,836       3,092,442       -       27,543,856  
Cost of sales                                        
Owned and Operated IP     -       8,246,931       -       -       8,246,931  
Agency     1,052,436       7,848,758       -       -       8,901,194  
SaaS and managed services     -       566,282       375,543       -       941,825  
Yield     -       -       -       -       -  
Total Cost of sales     1,052,436       16,661,971       375,543       -       18,089,950  
Gross profit                                        
Owned and Operated IP     -       2,013,531       -       -       2,013,531  
Agency     290,142       2,898,486       -       -       3,188,628  
SaaS and managed services     -       1,534,848       2,716,899       -       4,251,747  
Yield     -       -       -       -       -  
Total Gross profit   $ 290,142     $ 6,446,865     $ 2,716,899     $ -     $ 9,453,906  

 

Management does not evaluate operating segments using discrete asset information. The Company’s consolidated assets are generally shared across, and are not specifically ascribed to, operating and reportable segments.

 

Property and equipment, net, by geographic region, are summarized as follows:

Schedule of property and equipment net by geographic region 

    December 31,
2025
    December 31,
2024
 
USA   $ 70,362     $ 297,727  
Australia     40,245       -  
United Kingdom     -       1,337  
Spain     3,447       4,886  
Total   $ 114,054     $ 303,950  

 

 

F-44

 

23. Fair value measurements

 

The carrying value of cash approximates fair value. The carrying amount of other current assets and liabilities, such as accounts and other receivables and accounts payable, approximates fair value due to the short-term maturity of the amounts, and such current assets and liabilities are considered Level 2 in the fair value hierarchy.

 

The following table summarizes financial assets and liabilities measured at fair value on a recurring basis:

 

Schedule of financial assets and liabilities measured at fair value on a recurring basis 

Description   Level 1     Level 2     Level 3     Total  
    As of December 31, 2025  
Description   Level 1     Level 2     Level 3     Total  
Liabilities:                                
Warrant liability   $ -     $ -     $ 1,626,832     $ 1,626,832  
Arbitration reserve     93,041       -       -       93,041  

 

Description   Level 1     Level 2     Level 3     Total  
    As of December 31, 2024  
Description   Level 1     Level 2     Level 3     Total  
Liabilities:                                
Warrant liability  

$

-     $ -     $ 14,314    

$

14,314  
Arbitration reserve     199,374       -       -       199,374  
Convertible debt     -       -       16,390,488       16,390,488  

 

(a) Fair values measured on a non-recurring basis

 

The Company’s non-financial assets, such as property and equipment, goodwill and intangible assets, are recorded at fair value upon a business combination and are remeasured at fair value only if an impairment charge is recognized. The Company’s investments, accounted for under the measurement alternative of ASC 321, is remeasured at fair value only upon an observable price change or if an impairment charge is recognized. The Company uses unobservable inputs to the valuation methodologies that are significant to the fair value measurements, and the valuations require management’s judgment due to the absence of quoted market prices. The Company determines the fair value of its held and used assets, goodwill and intangible assets using an income, cost or market approach as determined reasonable.

 

Digital assets measured at fair value under ASC 350-60 are not included in the fair value hierarchy table above, in accordance with ASC 350-60.

 

(b) NAV practical expedient

 

The investment in Dialectic is measured at fair value using the NAV practical expedient under ASC 820-10 and is not categorized in the fair value hierarchy. The NAV is calculated monthly by the general partner in accordance with ASC 946 using fair value for substantially all underlying assets.

 

24. Subsequent events

 

The Company has evaluated subsequent events from the balance sheet date through April 8, 2026, the date at which the consolidated financial statements were available to be issued and determined there were no additional items to be disclosed other than those described below.

 

Asset Purchase Agreement and Preferred Stock Issuance – TubeBuddy

 

On February 20, 2026, GameSquare Holdings, Inc., TubeBuddy, Inc., a Delaware corporation and indirect wholly-owned subsidiary of the Company (“Buyer”), Ben Group, Inc., a Nevada corporation (“Ben Group”), and TubeBuddy, LLC, a California limited liability company (“TB LLC”, and together with Ben Group, “Seller”), entered into an asset purchase agreement (the “Asset Purchase Agreement”), pursuant to which the Seller has agreed to sell to Buyer and Buyer has agreed to purchase from Seller substantially all the assets, and certain specified liabilities, of the Seller relating to software which utilizes search engine optimization, bulk processing, workflow, and other tools for social media and content creation (the “Transaction”). As consideration for the Transaction, the Company issued to Seller 5,000,000 shares of newly designated Series A-2 Convertible Preferred Stock of the Company, par value $0.0001 per share (the “Series A-2 Preferred Stock”).

 

Pursuant to the Asset Purchase Agreement, the Company agreed to file a preliminary proxy statement with the Securities and Exchange Commission (the “SEC”) on or prior to April 30, 2026 and to hold a related meeting of stockholders for the purposes of obtaining the approval (the “Shareholder Approval”) of the holders of the Company’s capital stock to authorize a sufficient number of additional shares of common stock of the Company, par value $0.0001 per share (the “Common Stock”), to allow for the conversion of the Series A-2 Preferred Stock into Common Stock in accordance with, and pursuant to the terms and conditions set forth in, the Certificate of Designation (as defined below). The Company agreed to hold a meeting of stockholders to seek the Shareholder Approval no later than 120 days after the closing of the Transaction. If the Company fails to obtain the Shareholder Approval by September 30, 2026 (the “Shareholder Approval Deadline”), the Company shall pay to Seller an aggregate amount equal to $3,500,000 plus accrued interest, $2,350,000 (plus accrued interest) of which shall be payable within five business days of the Shareholder Approval Deadline and $1,150,000 of which shall be payable within five business days after the 18-month anniversary of the closing of the Transaction, as set forth in the Asset Purchase Agreement.

 

The Asset Purchase Agreement also provides for deferred consideration upon the occurrence of certain events. Under the Asset Purchase Agreement, in the event the volume weighted average per share price of the Series A-2 Preferred Stock on a one-to-one as - converted basis to Common Stock for the 30 trading days preceding the date that is 18 months after closing of the Transaction is less than $0.70 per share, after accounting for changes in the Series A-2 Preferred Stock (on such as - converted basis) by way of stock split, stock dividend, combination, reclassification, or similar event, or through merger, consolidation, reorganization, recapitalization or business combination, Seller shall be entitled to additional cash consideration (the “Deferred Cash Consideration”). Such Deferred Cash Consideration shall be equal to (a) the product of (i) 5,000,000 multiplied by (ii) the absolute value of the dollar amount by which such calculation in the previous sentence is less than $0.70, minus (b) any proceeds received by Seller from the sale of the Series A-2 Preferred Stock prior to the date that is 18 months after closing (the “Deferred Cash Consideration Date”). However, no Deferred Cash Consideration shall be owed if, prior to the Deferred Cash Consideration Date and after the Series A-2 Preferred Stock are converted into shares of Common Stock (the “Converted Shares”), the (x) closing price of the Converted Shares is greater than $0.70 per share for ten consecutive trading days or 20 total trading days subsequent to the date such Converted Shares are no longer subject to any trading restrictions to the holder of such shares under Rule 144 of the Securities Act of 1933, as amended (the “Securities Act”), or (y) the Seller or its affiliates sells any of such shares prior the Deferred Cash Consideration Date for aggregate gross proceeds in excess of $3,500,000.

 

The Asset Purchase Agreement contains representations and warranties, and covenants of the Company, Buyer and Seller, and indemnification rights of the parties after the closing of the Transaction that are customary for transactions of this type.

 

In connection with the Transaction, on February 20, 2026, the Company filed the Certificate of Designation of Series A-2 Convertible Preferred Stock (the “Certificate of Designation”) with the Secretary of State of Delaware, which designated 5,000,000 shares of Series A-2 Preferred Stock.

 

Each share of Series A-2 Preferred Stock was issued with an initial liquidation value of $1.00 per share, subject to adjustments for stock splits, combinations and similar transactions. Upon the receipt of the Shareholder Approval, each share of Series A-2 Preferred Stock shall automatically convert into one share of Common Stock subject to adjustment for certain corporate events as set forth in the Certificate of Designation.

 

F-45

 

Each share of Series A-2 Preferred Stock is entitled to vote with the holders of the Common Stock, voting together as a single class, with respect to any matters presented to the stockholders of the Company. Each share of Series A-2 Preferred Stock is entitled to a number of votes equal to 3.86 shares of Common Stock (subject to standard adjustments for reverse and forward stock splits and similar transactions), provided such number of votes shall not exceed 19.99% of the outstanding number of Common Stock as provided in the Certificate of Designation. In connection with the Transaction, Seller agreed to vote its shares of Series A-2 Preferred Stock in favor of authorizing an increase to the number of authorized Common Stock of the Company.

 

The Series A-2 Preferred Stock ranks senior to all junior securities, including Common Stock, and ranks on parity with the Company’s Series A-1 Preferred Stock. The Series A-2 Preferred Stock will participate equally in any dividends declared to holders of Common Stock.

 

Amended and Restated Voting Proxy

 

In connection with the TubeBuddy Asset Purchase Agreement, the Seller agreed to vote the shares of the Company’s Series A-2 Preferred Stock held by it in favor of a proposal to authorize an increase in the number of shares of the Company’s authorized Common Stock. Following the closing of the transaction, the Seller transferred its Series A-2 Preferred Stock to a related parent entity. In connection with such transfer, the Seller executed an amendment to the original voting proxy pursuant to which the parent entity acknowledged and agreed to be bound by the obligation to vote the transferred shares of Series A-2 Preferred Stock in favor of authorizing an increase in the number of authorized shares of the Company’s common stock.

 

Share Buyback

 

Subsequent to December 31, 2025, GameSquare repurchased 2,006,073 shares of its common stock for $768,688, representing an average price of approximately $0.3721. Following these transactions, the Company has $2.5 million remaining under its current authorization. Consistent with its capital allocation priorities, GameSquare intends to continue using funds generated by its treasury strategy to opportunistically repurchase its common stock.

 

ETH backed short-term promissory notes

 

As of December 31, 2025 the Company had $2 million of outstanding borrowings under ETH-backed promissory notes, which were collateralized by 1,075 ETH with a fair value of $3.2 million, resulting in a collateral coverage ratio of approximately 159%.

 

In February and March 2026, the Company expanded its borrowings under ETH-backed promissory notes from $2 million to $9.5 million. The Company intends to extend the terms of the underlying borrowings until the price of ETH returns to levels that exceed the Company’s average cost per ETH.

 

Justin Kenna Amended and Restated Employment Agreement

 

On January 16, 2026, the Board of the Company appointed the Company’s current Chairman and Chief Executive Officer, Justin Kenna, as President of the Company, effective immediately. In connection with Mr. Kenna’s appointment as President, the Company and Mr. Kenna entered into an amended and restated employment agreement, effective January 1, 2026 (the “Employment Agreement”), which supersedes Mr. Kenna’s prior employment agreement with the Company, dated July 7, 2023. The Employment Agreement provides that Mr. Kenna will serve as Chief Executive Officer and President, reporting to the Board, for a term of three years beginning January 1, 2026, with automatic one-year renewals unless either party provides at least 120 days’ written notice of non-renewal prior to the expiration of the then-current term. Mr. Kenna will receive an initial annual base salary of $660,000, with automatic annual increases of 3.5% effective as of the second and third anniversary of the effective date of the Employment Agreement, unless the Board provides timely notice to the contrary. He is also eligible to participate in the Company’s annual bonus plan, with a target bonus opportunity of up to $400,000 per year, based on the achievement of performance metrics established by the Board. In addition, Mr. Kenna will receive a one-time grant of 500,000 RSUs under the Company’s 2024 Stock Incentive Plan (the “Plan”), which will vest immediately upon issuance. For each full year of service, Mr. Kenna will also receive an annual grant of 500,000 RSUs and an option to purchase up to 500,000 shares of the Company’s common stock, each subject to vesting schedules as set forth in the Employment Agreement and made pursuant to the Plan, which the Company intends to grant on or about the applicable anniversary of the effective date of the Employment Agreement. The Employment Agreement entitles Mr. Kenna to participate in the Company’s benefit plans, including health, dental, vision, life, and disability insurance, as well as certain ancillary benefits such as an auto allowance, reimbursement for mobile phone use, and club memberships. In the event Mr. Kenna’s employment is terminated by the Company without cause, and subject to his execution of a customary release and other applicable terms, Mr. Kenna will be entitled to: (A) payment of all accrued but unpaid wages through the termination date; (B) separation pay equal to twelve months of his then-current salary, paid over twelve months in accordance with the Company’s regular payroll practices; (C) reimbursement for COBRA premiums necessary to continue family coverage under the Company’s group health plan for up to twelve months, provided he is eligible and elects such coverage, and subject to COBRA’s maximum payment limits; and (D) pro rata vesting of all outstanding equity awards through the end of the twelve-month severance period, with any performance-based awards prorated for active employment and paid in accordance with the terms of the applicable performance plan and actual performance results. The Employment Agreement also contains customary confidentiality, non-competition, and non-solicitation provisions.

 

Amaree Tanawong Employment Agreement

 

On February 2, 2026, the Company appointed Amaree Tanawong as Chief Operating Officer of the Company. In connection with Ms. Tanawong’s appointment as Chief Operating Officer, the Company and Ms. Tanawong entered into an employment agreement, dated February 2, 2026. Ms. Tanawong’s Employment Agreement has no specific term and constitutes at-will employment. Ms. Tanawong will receive an initial annual base salary of $350,000. She is also eligible to participate in the Company’s annual bonus plan, with a target minimum bonus amount of $35,000 for her first year of employment, increasing to an amount equal to up to 50% of her annual salary in subsequent years, in each case, based on the achievement of performance metrics established by the Company’s Board of Directors. In addition, Ms. Tanawong will receive a one-time grant of 50,000 RSUs under the Company’s Plan, which will vest 30 days following the date of grant. Ms. Tanawong will also receive (i) options to purchase up to 470,570 shares of the Company’s common stock (the “Options”) and (ii) 209,188 restricted stock units (the “LTIP RSUs”). The Options and LTIP RSUs will vest in four equal installments on each of the six-month, 12-month, 18-month and 24-month anniversaries of the grant date, subject to Ms. Tanawong’s continued employment on such dates. The Employment Agreement also entitles Ms. Tanawong to participate in the Company’s benefit plans, including health, dental, vision, life, and disability insurance. In the event Ms. Tanawong’s employment is terminated by the Company without cause, and subject to her execution of a customary release and other applicable terms, Ms. Tanawong will be entitled to separation pay equal to three months of her then-current salary, provided that if such termination subsequent to the one-year anniversary of the date of the Employment Agreement then such amount will be increased by an additional month of her the-current salary for each additional year of service to the Company, subject to a maximum amount of six months of her then-current salary.

 

Nasdaq Bid Price Requirement

 

On March 10, 2026, the Company received a notice from Nasdaq indicating that, while the Company has not yet regained compliance with the minimum closing price requirement, the Staff has determined that the Company is eligible for an additional 180 calendar day period, or until September 7, 2026 (the “Second Compliance Period”), to regain compliance. According to the notice, the Staff’s determination was based on (i) the Company meeting the continued listing requirement for market value of publicly held shares and all other applicable requirements for initial listing on the Nasdaq Capital Market, with the exception of the minimum closing price requirement, and (ii) the Company’s written notice of its intention to cure the deficiency during the Second Compliance Period by effecting a reverse stock split, if necessary.

 

F-46

 

Item 9. Changes in and Disagreements with Accountants on Accounting and Financial Disclosure

 

None.

 

Item 9A. Controls and Procedures

 

Evaluation of Disclosure Controls and Procedures

 

Disclosure controls and procedures are controls and other procedures that are designed to ensure that information required to be disclosed in our reports filed or submitted under the Exchange Act is recorded, processed, summarized and reported within the time periods specified in the SEC’s rules and forms. Disclosure controls and procedures include, without limitation, controls and procedures designed to ensure that information required to be disclosed in our reports filed or submitted under the Exchange Act is accumulated and communicated to our management, including our Chief Executive Officer and Chief Financial Officer, to allow timely decisions regarding required disclosure.

 

As required by Rules 13a-15 and 15d-15 under the Exchange Act, our management carried out an evaluation of the effectiveness of the design and operation of our disclosure controls and procedures under the supervision of our Chief Executive Officer and our Chief Financial Officer and concluded that our disclosure controls and procedures were not effective as of December 31, 2025. Material weaknesses relating to the Design and Implementation of Control Activities and Monitoring Activities were identified. The Company did not have sufficient resources with the relevant expertise to perform an effective risk assessment process, design and implement controls supported by documentation and provide evidence that such controls designed was based on the COSO Framework.

 

The material weaknesses in risk assessment, control activities and monitoring activities contributed to the following material weaknesses: (i) the Company did not complete a documented risk assessment, and (ii) the Company did not identify all risks and design relevant controls related to system of internal controls. As a consequence of the aggregation of the foregoing deficiencies in the Company’s DC&P and ICFR design, the Company did not have effective control activities related to the design of process-level and management review control activities. Aside from these deficiencies, management believes that the Company’s consolidated financial statements for year ended December 31, 2025, present fairly in all material respects, the Company’s financial position, results of operations, changes in shareholders’ equity and cash flows in accordance with U.S GAAP. The Company does not believe and is not aware of any circumstance in which the potential weaknesses have impacted the Company’s financial reporting and as a result, there were no material adjustments to the Company’s consolidated financial statements for the year ended December 31, 2025. In addition, there were no changes to previously released financial results. However, if the collective deficiencies were deemed to create a material weakness, a material misstatement to our consolidated financial statements might not be prevented or detected on a timely basis.

 

Management’s Annual Report on Internal Control over Financial Reporting

 

Management is responsible for designing, implementing and maintaining adequate internal control over financial reporting, as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act. Internal controls, no matter how well designed, have inherent limitations. Therefore, even those systems determined to be effective can provide only reasonable assurance with respect to financial statement preparation and presentation. Further, because of changes in conditions, the effectiveness of internal control over financial reporting may vary over time.

 

Under the supervision and with the participation of our management, including our principal executive officers and principal financial officer, we conducted an evaluation of the effectiveness of our internal controls over financial reporting as of December 31, 2025, based on the criteria related to internal control over financial reporting described in “Internal Control – Integrated Framework (2013)” issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). Based on our evaluation, management concluded that our internal control over financial reporting were not effective as of December 31, 2025, due to the material weaknesses described above.

 

47

 

Management’s Remediation Measures

 

To address the deficiencies identified, management, with oversight of the Audit Committee, has implemented, or will implement, remediation measures to further address the deficiencies in the design of its DC&P and ICFR. The Company intends to complete such remedial measures by December 31, 2026. Management has also performed an initial risk assessment using a top-down, risk-based approach with respect to the risks of material misstatement of the consolidated financial statements. In addition, compensating controls have been applied to a number of areas where the risks of material misstatement are considered moderate to high. The Company is engaging outside resources to strengthen the business process documentation and help with management’s self assessment and testing of internal controls. Although the Company can give no assurance that these actions will remediate these deficiencies or that additional deficiencies or a material weaknesses will not be identified in the future, management believes the foregoing efforts will, when implemented, strengthen our DC&P and ICFR. Management will take additional remedial actions as necessary as they continue to evaluate and work to improve the Company’s control environment.

 

Changes in Internal Control over Financial Reporting

 

There was no change in our internal control over financial reporting that occurred during the year ended December 31, 2025 covered by this Annual Report on Form 10-K that has materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.

 

Attestation Report of Independent Registered Public Accounting Firm

 

This Annual Report on Form 10-K does not include an attestation report of our registered public accounting firm regarding internal control over financial reporting, as such report is not required due to our status as an emerging growth company.

 

Item 9B. Other Information

 

Rule 10b5-1 Trading Arrangements

 

During the three months ended December 31, 2025, none of the Company’s directors or officers (as defined in Rule 16a-1(f) of the Securities Exchange Act of 1934, as amended) adopted, modified, or terminated any contract, instruction, or written plan for the purchase or sale of the Company’s securities that was intended to satisfy the affirmative defense conditions of Rule 10b5-1(c), nor did any director or officer adopt or terminate any “non-Rule 10b5-1 trading arrangement,” as such term is defined in Item 408(c) of Regulation S-K.

 

On August 1, 2025, the Board of Directors authorized a share repurchase program pursuant to which the Company may repurchase up to $5.0 million of its common stock from time to time. While the repurchase program permits repurchases to be effected through various means, including pursuant to a Rule 10b5-1 trading plan, the Company has not adopted any Rule 10b5-1 trading arrangement in connection with the repurchase program as of the date of this Annual Report.

 

Item 9C. Disclosure Regarding Foreign Jurisdictions that Prevent Inspections

 

None.

 

PART III

 

Item 10. Directors, Executive Officers and Corporate Governance

 

The information required by this Item 10 is incorporated herein by reference to the Company’s definitive proxy statement (the “Proxy Statement”), which is expected to be filed with the SEC pursuant to Regulation 14A within 120 days following the end of the fiscal year covered by this report.

 

Item 11. Executive Compensation

 

Policies and Practices Related to the Grant of Certain Equity Awards Close in Time to the Release of Material Nonpublic Information

 

While we do not have a formal written policy in place with regard to the timing of awards of options in relation to the disclosure of material nonpublic information, our Board and the Compensation Committee do not seek to time equity grants to take advantage of information, either positive or negative, about our Company that has not been publicly disclosed.

 

Similarly, it is our practice not to time the release of material nonpublic information based on equity award grant date or for the purpose of affecting the value of executive compensation. During the year ended December 31, 2025, we did not grant stock options four business days before or one business day following the release of material non-public information.

 

The additional information required in Item 11 is incorporated by reference to the information in the Proxy Statement, which will be filed with the SEC no later than 120 days subsequent to December 31, 2025.

 

Item 12. Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters

 

The information required in Item 12 is incorporated by reference to the information in the Proxy Statement, which will be filed with the SEC no later than 120 days subsequent to December 31, 2025.

 

48

 

Item 13. Certain Relationships and Related Transactions, and Director Independence

 

The additional information required in Item 13 is incorporated by reference to the information in the Proxy Statement, which will be filed with the SEC no later than 120 days subsequent to December 31, 2025.

 

Item 14. Principal Accounting Fees and Services

 

The information in Item 14 has been omitted from this report, and is incorporated by reference to the information in the Proxy Statement, which will be filed with the SEC no later than 120 days subsequent to December 31, 2025.

 

PART IV

 

Item 15. Exhibits and Financial Statement Schedules

 

EXHIBIT NUMBER   DESCRIPTION OF EXHIBITS
2.1   Equity Purchase Agreement dated as of September 11, 2025, by and among GameSquare Holdings, Inc., Emma Jane Holdings Pty Ltd as Trustee for the Emma Jane Trust, El Watkins Investments Pty Ltd as Trustee for the El Watkins Investment Trust, GM Watkins Pty Ltd as Trustee for the GM Watkins Trust, Matthew Palaje, individually, and Phiroz Austin, individually, and Grace Watkins, solely in her capacity as the representative of the Sellers (incorporated by reference to 2.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on September 11, 2025).
2.2   Agreement and Plan of Merger, dated as of October 19, 2023, by and among Registrant, GameSquare Merger Sub I, Inc., and FaZe Holdings Inc. (incorporated by reference to Exhibit 2.1 to Registrant’s Current Report on Form 6-K filed with the SEC on October 20, 2023).
2.3   First Amendment to Agreement and Plan of Merger, dated as of December 19, 2023, by and among Registrant, GameSquare Merger Sub I, Inc., and FaZe Holdings Inc. (incorporated by reference to Exhibit 2.1 to Registrant’s Current Report on Form 6-K, filed with the SEC on December 22, 2023).
2.4   Contribution Agreement, dated May 15, 2024, by and among the Company, FaZe Holdings Inc., Faze Media Holdings, LLC and FaZe Media Inc. (incorporated by reference to Exhibit 2.1 to Registrant’s Current Report on Form 8-K, filed with the SEC on May 16, 2024).
2.5   Asset Purchase Agreement, dated as of May 31, 2024, by and between Frankly Media LLC and UNIV, Ltd. (incorporated by reference to Exhibit 2.1 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
2.6   Asset Purchase Agreement, dated as of May 31, 2024, by and between Frankly Media LLC and XPR Media LLC (incorporated by reference to Exhibit 2.2 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
3.1   Certificate of Incorporation of GameSquare Holdings, Inc. (incorporated by reference to Exhibit 3.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 13, 2024).
3.2   Certificate of Designation of Series A-1 Convertible Preferred Stock of GameSquare Holdings, Inc., dated as of July 24, 2025 (incorporated by reference to Exhibit 3.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on July 29, 2025).
3.3   Certificate of Designation of Series A-2 Convertible Preferred Stock of GameSquare Holdings, Inc. (incorporated by reference to Exhibit 3.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on February 23, 2026).
3.4   Bylaws of GameSquare Holdings, Inc. (incorporated by reference to Exhibit 3.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 13, 2024).
4.1   Form of Pre-Funded Warrant (incorporated by reference to Exhibit 4.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on July 9, 2025).
4.2   Form of Representative’s Warrant (incorporated by reference to Exhibit 4.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on July 9, 2025).
4.3   Form of Representative Warrant (incorporated by reference to Exhibit 4.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on July 18, 2025).
4.4   Form of PIPE Warrant (incorporated by reference to Exhibit 4.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 13, 2024).
4.5   Description of Securities (incorporated by reference to Exhibit 4.4 to the Registrant’s Annual Report on Form 10-K filed with the SEC on April 15, 2025).
4.6   Form of Promissory Note (incorporated by reference to Exhibit 4.1 to the Registrant’s Current Report on Form 8-K filed with the SEC on November 15, 2024).
4.7   Form of Convertible Note (incorporated by reference to Exhibit 4.2 to the Registrant’s Current Report on Form 8-K filed with the SEC on November 15, 2024).
10.1   Registration Rights Agreement, dated February 20, 2026, by and among Ben Group, Inc., TubeBuddy, LLC, TubeBuddy, Inc., and GameSquare Holdings, Inc. (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on February 23, 2026).
10.2   Asset Purchase Agreement, dated February 20, 2026, by and among Ben Group, Inc., TubeBuddy, LLC, TubeBuddy, Inc., and GameSquare Holdings, Inc. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on February 23, 2026).
10.3   Employment Agreement, dated February 2, 2026, between the Company and Amaree Tanawong (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on February 6, 2026).
10.4   Amended and Restated Employment Agreement, effective January 1, 2026, between the Company and Mr. Kenna (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on January 16, 2026).
10.5   Separation Agreement dated as of December 31, 2025, by and between the Company and Lou Schwartz (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on December 31, 2025).

 

49

 

10.6   Exchange Agreement by and among GameSquare Holdings, Inc., FaZe Media Holdings, LLC, and Gigamoon Media, LLC (incorporated by reference to Exhibit 99.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on April 8, 2025).
10.7   Settlement Agreement and Release dated as of August 11, 2025 (incorporated by reference to Exhibit 10.4 to the Registrant’s Quarterly Report on Form 10-Q, filed with the SEC on August 14, 2025).
10.8   Subscription Agreement between GameSquare Holdings, Inc. and Robert Leshner dated as of July 24, 2025 (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on July 29, 2025).
10.9   Consent and Waiver of Series A-1 Preferred Stock Equity Issuance by Lucid Capital Markets, LLC, dated as of July 23, 2025 (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on July 29, 2025).
10.10   At-The-Market Sales Agreement between GameSquare Holdings, Inc., and ThinkEquity LLC dated June 27, 2025 (incorporated by reference to Exhibit 1.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on June 27, 2025).
10.11   Promissory Note, dated as of March 25, 2025, by and between GameSquare Holdings, Inc. and Blue & Silver Ventures, Ltd. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 31, 2025).
10.12   Security Agreement, dated as of March 25, 2025, by and between GameSquare Holdings, Inc. and Blue & Silver Ventures, Ltd. (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 31, 2025).
10.13   Amendment to the GameSquare Holdings Inc. 2024 Stock Incentive Plan (incorporated by reference to Appendix A of the Registrant’s Definitive Proxy Statement on Schedule 14A, filed with the SEC on January 16, 2025).
10.14   Form of Subscription Agreement (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 13, 2024).
10.15   Form of Registration Rights Agreement (incorporated by reference to Exhibit 10.3 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 13, 2024).
10.16   Membership Interest Purchase Agreement, dated as of March 1, 2024, by and among Global Esports Properties, LLC, GameSquare Esports (USA), Inc., and GameSquare Holdings, Inc. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 4, 2024).
10.17   Secured Promissory Note, dated as of March 1, 2024, by and between Global Esports Properties, LLC and GameSquare Esports (USA), Inc. (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 4, 2024).
10.18   Security Agreement, dated as of March 1, 2024, by and between Global Esports Properties, LLC and GameSquare Esports (USA), Inc. (incorporated by reference to Exhibit 10.3 to the Registrant’s Current Report on Form 8-K, filed with the SEC on March 4, 2024).
10.19   Asset Purchase Agreement, dated as of November 10, 2023, by and among Frankly Media LLC, GameSquare Holdings, Inc., and SoCast Inc. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K, filed with the SEC on January 4, 2024).
10.20   Amendment No. 1 to the Asset Purchase Agreement, dated as of December 15, 2023, by and among Frankly Media LLC, GameSquare Holdings, Inc., and SoCast Inc. (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K, filed with the SEC on January 4, 2024).
10.21   Amendment No. 2 to the Asset Purchase Agreement, dated as of December 22, 2023, by and among Frankly Media LLC, GameSquare Holdings, Inc., and SoCast Inc. (incorporated by reference to Exhibit 10.3 to the Registrant’s Current Report on Form 8-K, filed with the SEC on January 4, 2024).
10.22   Amendment No. 3 to the Asset Purchase Agreement, dated as of December 27, 2023, by and among Frankly Media LLC, GameSquare Holdings, Inc., and SoCast Inc. (incorporated by reference to Exhibit 10.4 to the Registrant’s Current Report on Form 8-K, filed with the SEC on January 4, 2024).
10.23   Financing and Security Agreement dated as of September 14, 2023 (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 6-K filed with the SEC on September 27, 2023).
10.24   Trademark and License Agreement, dated May 15, 2024, between the Company and Faze Media, Inc. (incorporated by reference to Exhibit 10.1 to Registrant’s Current Report on Form 8-K, filed with the SEC on May 16, 2024).
10.25   Registration Rights Agreement, dated May 15, 2024, between the Company and Faze Media Inc. (incorporated by reference to Exhibit 10.2 to Registrant’s Current Report on Form 8-K, filed with the SEC on May 16, 2024).
10.26   Promissory Note, dated as of May 31, 2024, by and between Frankly Media LLC and UNIV, Ltd. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).

 

50

 

10.27   Security Agreement, dated as of May 31, 2024, by and between Frankly Media LLC and UNIV, Ltd. (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
10.28   Transition Services Agreement, dated as of May 31, 2024, by and between Frankly Media LLC and UNIV, Ltd. (incorporated by reference to Exhibit 10.3 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
10.29   Service Order, dated as of May 31, 2024, by and between Frankly Media LLC and UNIV, Ltd. (incorporated by reference to Exhibit 10.4 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
10.30   Promissory Note, dated as of May 31, 2024, by and between Frankly Media LLC and XPR Media LLC (incorporated by reference to Exhibit 10.5 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
10.31   Security Agreement, dated as of May 31, 2024, by and between Frankly Media LLC and XPR Media LLC (incorporated by reference to Exhibit 10.6 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 6, 2024).
10.32   Secondary Preferred Stock Purchase Agreement, dated as of June 17, 2024, by and among FaZe Media Holdings, LLC, M40A3 LLC, Gigamoon Media LLC, and FaZe Media, Inc. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 20, 2024).
10.33   Amended and Restated License Agreement by and between the Company and FaZe Media, Inc. (incorporated by reference to Exhibit 10.4 to the Registrant’s Current Report on Form 8-K filed with the SEC on June 20, 2024).
10.34   Standby Equity Purchase Agreement, dated July 8, 2024, between GameSquare Holdings, Inc. and YA II PN, Ltd. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K/A filed with the SEC on July 9, 2024).
10.35   Form of Convertible Promissory Note issued to YA II PN, Ltd. (incorporated by reference to Exhibit 10.2 to the Registrant’s Current Report on Form 8-K/A filed with the SEC on July 9, 2024).
10.36   Registration Rights Agreement, dated July 8, 2024, between GameSquare Holdings, Inc. and YA II PN, Ltd. (incorporated by reference to Exhibit 10.3 to the Registrant’s Current Report on Form 8-K/A filed with the SEC on July 9, 2024).
10.37   Standstill and Repayment Agreement by and between GameSquare Holdings, Inc. and YA II PN, Ltd., dated as of November 5, 2024. (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K filed with the SEC on November 7, 2024).
10.38   Note Purchase Agreement, dated November 13, 2024 (incorporated by reference to Exhibit 10.1 to the Registrant’s Current Report on Form 8-K filed with the SEC on November 15, 2024).
19   GameSquare Holdings, Inc. Insider Trading Policy (incorporated by reference to Exhibit 19 to the Registrant’s Annual Report on Form 10-K filed with the SEC on April 15, 2025).
21.1**   Subsidiaries of GameSquare Holdings, Inc.
23.1**   Consent of Kreston GTA LLP.
31.1**   Certification of Principal Executive Officer pursuant to Rule 13(a)-14(a) or 15d-14(a) of the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of Sarbanes-Oxley Act of 2002.
31.2**   Certification of Principal Financial Officer pursuant to Rule 13(a)-14(a) or 15d-14(a) of the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of Sarbanes-Oxley Act of 2002.
32.1***   Certification of Principal Executive Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
32.2***   Certification of Principal Financial Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
97.1   Clawback Policy (incorporated by reference to Exhibit 97 to the Registrant’s Annual Report on Form 10-K filed with the SEC on April 16, 2024).
101.INS   Inline XBRL Instance Document.
101.SCH   Inline XBRL Taxonomy Extension Schema Document.
101.CAL   Inline XBRL Taxonomy Extension Calculation Linkbase Document.
101.DEF   Inline XBRL Taxonomy Extension Definition Linkbase Document.
101.LAB   Inline XBRL Taxonomy Extension Label Linkbase Document.
101.PRE   Inline XBRL Taxonomy Extension Presentation Linkbase Document.
104   Cover Page Interactive Data File (formatted as inline XBRL and contained in Exhibit 101).

 

**   Filed herewith.
***   Furnished, not filed.

 

51

 

SIGNATURES

 

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

Date: April 8, 2026 GameSquare Holdings, Inc.
     
  By: /s/ Justin Kenna
   

Justin Kenna

Chief Executive Officer

(Principal Executive Officer)

 

Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following persons on behalf of the registrant and in the capacities and on the dates indicated.

 

Signature   Title   Date
         
/s/ Justin Kenna   Chief Executive Officer and Director   April 8, 2026
Justin Kenna   (Principal Executive Officer)    
         
/s/ Michael Munoz   Chief Financial Officer   April 8, 2026
Michael Munoz   (Principal Financial Officer)    
         
/s/ Stuart Porter   Director   April 8, 2026
Stuart Porter        
         
/s/ Tom Walker   Director   April 8, 2026
Tom Walker        
         
/s/ Travis Goff   Director   April 8, 2026
Travis Goff        
         
/s/Jeremi Gorman   Director   April 8, 2026
Jeremi Gorman        
         
/s/ Paul Hamilton   Director   April 8, 2026
Paul Hamilton        

 

52

 

EX-21.1 2 ex21-1.htm EX-21.1

 

Exhibit 21.1

 

List of Subsidiaries

 

As of April 8, 2026, the following is a list of the subsidiaries of GameSquare Holdings, Inc.:

 

Subsidiaries   Jurisdiction of Incorporation

FaZe Holdings, Inc.

FaZe Clan Inc.

 

USA

USA

LA Peripherals Inc.   USA
Faze Media Holdings LLC   USA
Stream Hatchet S.L.   Spain
SideQik Inc.   USA
Vemba Media Technologies Private Limited   India
GameSquare Esports (USA) Inc.   USA
GCN Inc.   USA
Swingman LLC   USA
Mission Supply LLC   USA
Code Red Esports Ltd.   UK
Click Management Pty Ltd   Australia
Click Media & Management LLC   USA
TubeBuddy, Inc.   USA
     
Discontinued / Inactive    
UMG Media Ltd.   Canada
UMG Media Corp   Canada
UMG Events LLC   USA
Crowd Control Studies Inc.   Canada
UMG Events (Ontario) Ltd.   Canada
WinView, Inc.   USA
Frankly Inc.   Canada
Frankly Media LLC   USA

 

 

 

EX-23.1 3 ex23-1.htm EX-23.1

 

Exhibit 23.1

 

 

CONSENT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

 

We consent to the incorporation by reference in Registration Statements on Form S-1 and S-1/A (File No. 333-280863), the Registration Statements on Form S-3 and S-3/A (File No. 333-285543) and the Registration Statements on Form S-8 (File Nos. 333-293284 and 333-279623) of our report dated April 8, 2026 relating to the consolidated financial statements of GameSquare Holdings, Inc. appearing in this Annual Report on Form 10-K for the year ended December 31, 2025, and to the reference to us under the heading “Experts” in such Registration Statements.

 

/s/ Kreston GTA LLP

 

Markham, Ontario, Canada

April 8, 2026

 

 

 

 

EX-31.1 4 ex31-1.htm EX-31.1

 

Exhibit 31.1

 

CERTIFICATION REQUIRED BY RULE 13a-14(a) UNDER THE SECURITIES EXCHANGE ACT OF 1934

 

I, Justin Kenna, certify that:

 

1. I have reviewed this annual report on Form 10-K of GameSquare Holdings, Inc. (the “Issuer”);
   
2. Based on my knowledge, this report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this report;
   
3. Based on my knowledge, the financial statements, and other financial information included in this report, fairly present in all material respects the financial condition, results of operations and cash flows of the Issuer as of, and for, the periods presented in this report;
   
4. The Issuer’s other certifying officer and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) and internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the Issuer and have:

 

  a) Designed such disclosure controls and procedures, or caused such disclosure controls and procedures to be designed under our supervision, to ensure that material information relating to the Issuer, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this report is being prepared;
     
  b) Designed such internal control over financial reporting, or caused such internal control over financial reporting to be designed under our supervision, to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles;
     
  c) Evaluated the effectiveness of the Issuer’s disclosure controls and procedures and presented in this report our conclusions about the effectiveness of the disclosure controls and procedures, as of the end of the period covered by this report based on such evaluation; and
     
  d) Disclosed in this report any change in the Issuer’s internal control over financial reporting that occurred during the period covered by the annual report that has materially affected, or is reasonably likely to materially affect, the Issuer’s internal control over financial reporting.

 

5. The Issuer’s other certifying officer and I have disclosed, based on our most recent evaluation of internal control over financial reporting, to the Issuer’s auditor and the audit committee of the Issuer’s board of directors (or persons performing the equivalent functions):

 

  a) All significant deficiencies and material weaknesses in the design or operation of internal control over financial reporting which are reasonably likely to adversely affect the Issuer’s ability to record, process, summarize and report financial information; and
     
  b) Any fraud, whether or not material, that involves management or other employees who have a significant role in the Issuer’s internal control over financial reporting.

 

  By: /s/ Justin Kenna
Date: April 8, 2026   Justin Kenna
    Chief Executive Officer
    (Principal Executive Officer)

 

 

 

EX-31.2 5 ex31-2.htm EX-31.2

 

Exhibit 31.2

 

CERTIFICATION REQUIRED BY RULE 13a-14(a) UNDER THE SECURITIES EXCHANGE ACT OF 1934

 

I, Michael Munoz, certify that:

 

1. I have reviewed this annual report on Form 10-K of GameSquare Holdings, Inc. (the “Issuer”);
   
2. Based on my knowledge, this report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this report;
   
3. Based on my knowledge, the financial statements, and other financial information included in this report, fairly present in all material respects the financial condition, results of operations and cash flows of the Issuer as of, and for, the periods presented in this report;
   
4. The Issuer’s other certifying officer and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) and internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the Issuer and have:

 

  a) Designed such disclosure controls and procedures, or caused such disclosure controls and procedures to be designed under our supervision, to ensure that material information relating to the Issuer, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this report is being prepared;
     
  b) Designed such internal control over financial reporting, or caused such internal control over financial reporting to be designed under our supervision, to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles;
     
  c) Evaluated the effectiveness of the Issuer’s disclosure controls and procedures and presented in this report our conclusions about the effectiveness of the disclosure controls and procedures, as of the end of the period covered by this report based on such evaluation; and
     
  d) Disclosed in this report any change in the Issuer’s internal control over financial reporting that occurred during the period covered by the annual report that has materially affected, or is reasonably likely to materially affect, the Issuer’s internal control over financial reporting.

 

5. The Issuer’s other certifying officer and I have disclosed, based on our most recent evaluation of internal control over financial reporting, to the Issuer’s auditor and the audit committee of the Issuer’s board of directors (or persons performing the equivalent functions):

 

  a) All significant deficiencies and material weaknesses in the design or operation of internal control over financial reporting which are reasonably likely to adversely affect the Issuer’s ability to record, process, summarize and report financial information; and
     
  b) Any fraud, whether or not material, that involves management or other employees who have a significant role in the Issuer’s internal control over financial reporting.

 

  By: /s/ Michael Munoz
Date: April 8, 2026   Michael Munoz
    Chief Financial Officer
    (Principal Financial and Accounting Officer)

 

 

 

EX-32.1 6 ex32-1.htm EX-32.1

 

Exhibit 32.1

 

CERTIFICATION PURSUANT TO

18 U.S.C. §1350,

AS ADOPTED PURSUANT TO

SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

 

In connection with the Annual Report of GameSquare Holdings, Inc. (the “Company”) on Form 10-K for the period ended December 31, 2025 as filed with the Securities and Exchange Commission on the date hereof (the “Report”), I, Justin Kenna, Chief Executive Officer of the Company, certify, pursuant to 18 U.S.C. §1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002, that:

 

(1) The Report fully complies with the requirements of Section 13(a) or 15(d) of the Securities Exchange Act of 1934, as amended; and

 

(2) The information contained in this Report fairly presents, in all material respects, the financial condition and results of operations of the Company.

 

April 8, 2026 /s/ Justin Kenna
  Justin Kenna
  Chief Executive Officer
  (Principal Executive Officer)

 

 

 

EX-32.2 7 ex32-2.htm EX-32.2

 

Exhibit 32.2

 

CERTIFICATION PURSUANT TO

18 U.S.C. §1350,

AS ADOPTED PURSUANT TO

SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

 

In connection with the Annual Report of GameSquare Holdings, Inc. (the “Company”) on 10-K for the period ended December 31, 2025 as filed with the Securities and Exchange Commission on the date hereof (the “Report”), I, Michael Munoz, Chief Financial Officer of the Company, certify, pursuant to 18 U.S.C. §1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002, that:

 

(1) The Report fully complies with the requirements of Section 13(a) or 15(d) of the Securities Exchange Act of 1934, as amended; and

 

(2) The information contained in this Report fairly presents, in all material respects, the financial condition and results of operations of the Company.

 

April 8, 2026 /s/ Michael Munoz
  Michael Munoz
  Chief Financial Officer
  (Principal Financial and Accounting Officer)