株探米国株
日本語 英語
エドガーで原本を確認する
0000712515false00007125152022-10-312022-10-31

UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
 
 FORM 8-K

CURRENT REPORT
Pursuant to Section 13 or 15(d) of The Securities Exchange Act of 1934

Date of report (Date of earliest event reported) October 31, 2022    

 ELECTRONIC ARTS INC.
(Exact Name of Registrant as Specified in Its Charter)
Delaware 0-17948 94-2838567
(State or Other Jurisdiction of Incorporation) (Commission File Number) (IRS Employer Identification No.)
209 Redwood Shores Parkway, Redwood City, California 94065-1175
(Address of Principal Executive Offices) (Zip Code)
(650) 628-1500
(Registrant’s Telephone Number, Including Area Code)
(Former Name or Former Address, if Changed Since Last Report)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):
Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities registered pursuant to Section 12(b) of the Act:
Title of Each Class Trading Symbol Name of Each Exchange on Which Registered
Common Stock, $0.01 par value EA NASDAQ Global Select Market

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933(17 CFR §230.405) or Rule 12b-2 of the Securities Exchange Act of 1934 (17 CFR §240.12b-2).
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.



Item 2.02    Result of Operations and Financial Condition.

On November 1, 2022, Electronic Arts Inc. ("Electronic Arts" or “EA”) issued a press release announcing its financial results for the second fiscal quarter ended September 30, 2022. A copy of the press release is attached hereto as Exhibit 99.1.

Neither the information in this Form 8-K nor the information in the press release attached hereto as Exhibit 99.1 shall be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such a filing.

Item 8.01    Other Events.

On October 31, 2022, the Audit Committee of EA, on behalf of EA’s full Board of Directors declared a cash dividend of $0.19 per share of EA's common stock. The dividend is payable on December 21, 2022 to stockholders of record as of the close of business on November 30, 2022.


Item 9.01    Financial Statements and Exhibits.

(d) Exhibits.
Exhibit No. Description
99.1
Press release dated November 1, 2022, relating to Electronic Arts Inc.’s financial results for its second fiscal quarter ended September 30, 2022.
104 Cover Page Interactive Data File (embedded within the Inline XBRL document).



INDEX TO EXHIBITS
Exhibit No. Description
104 Cover Page Interactive Data File (embedded within the Inline XBRL document).



SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

            
ELECTRONIC ARTS INC.
Dated: November 1, 2022 By: /s/ Chris Suh
Chris Suh
Chief Financial Officer

EX-99.1 2 earningspressrelease110120.htm EX-99.1 Document

Exhibit 99.1

Electronic Arts Reports Q2 FY23 Financial Results


ealogo050520.jpg
REDWOOD CITY, CA – November 1, 2022 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2022.


“In Q2, EA delivered strong engagement and deeply immersive experiences across our portfolio, with new EA SPORTS titles and multi-platform live services powering the business,” said CEO Andrew Wilson. “More people than ever before are turning to games as their primary platform for social connection and creativity. With EA’s unrivaled IP, talented teams, and growing player network, we are well-positioned to lead the future of entertainment.”

“Q2 was a solid quarter. We again delivered on our revenue and profit commitments, driven by our EA SPORTS portfolio and our multi-platform live services business,” said CFO Chris Suh. “With our resilient business model, disciplined execution, and healthy underlying fundamentals, we are poised to deliver long-term growth.”


Selected Operating Highlights and Metrics

•Net bookings1 for the trailing twelve months was $7.381 billion, up 4% year-over-year.
•Live services and other net bookings for the trailing twelve months were up 7% year-over-year and represent 73% of total net bookings.
•The EA player network grew to more than 600 million active accounts at quarter end.
•EA SPORTS™ FIFA 23 was the most successful launch in franchise history with more than 10.3 million players joining the game within the first week.
•Based on the first four weeks following launch, EA SPORTS™ FIFA 23 units (sell-through) are up 10% and Ultimate Team players up 6% on the comparable period for FIFA 22.

Selected Financial Highlights and Metrics

•Net cash (used in)/provided by operating activities was $(112) million for the quarter and $1.788 billion for the trailing twelve months.
•EA repurchased 2.6 million shares for $325 million during the quarter, bringing the total for the trailing twelve months to 10.0 million shares for $1.295 billion.
•EA paid a cash dividend of $0.19 per share during the quarter, for a total of $53 million.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on December 21, 2022 to shareholders of record as of the close of business on November 30, 2022.





Quarterly Financial Highlights
Three Months Ended
September 30,
2022 2021
(in $ millions, except per share amounts)
Full game 602  617 
Live services and other 1,302  1,209 
          Total net revenue 1,904  1,826 
Net income 299  294
Diluted earnings per share 1.07  1.02
Operating cash flow (112) 64 
Value of shares repurchased 325  325 
Number of shares repurchased 2.6  2.3 



The following GAAP-based financial data2 and tax rate of 19% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended September 30, 2022
GAAP-Based Financial Data
(in $ millions) Statement of Operations Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
Total net revenue 1,904  —  (150) — 
          Cost of revenue 462  (39) —  (1)
Gross profit 1,442  39  (150)
          Total operating expenses 1,015  (43) —  (139)
Operating income 427  82  (150) 140 
Interest and other income (expense), net —  —  —  — 
Income before provision for income taxes 427  82  (150) 140 
Number of shares used in computation:
          Diluted 279 




Trailing Twelve Months Financial Highlights
Twelve Months Ended
September 30,
2022 2021
(in $ millions)
Full game 1,997  1,911 
Live services and other 5,288  4,485 
          Total net revenue 7,285  6,396 
Net income 901  785 
Operating cash flow 1,788  1,416 
Value of shares repurchased 1,295  1,301 
Number of shares repurchased 10.0  9.5 

The following GAAP-based financial data2 was used internally by company management to adjust its GAAP results in order to assess EA’s operating results. During fiscal 2022, management used a tax rate of 18% and in fiscal 2023 a tax rate of 19%.
Twelve Months Ended September 30, 2022
GAAP-Based Financial Data
(in $ millions) Statement of Operations Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
Total net revenue 7,285  96 
          Cost of revenue 1,826  (158) (6)
Gross profit 5,459  158  96 
          Total operating expenses 4,124  (195) (513)
Operating income 1,335  353  96  519 
Interest and other income (expense), net (25)
Income before provision for income taxes 1,310  353  96  519 


Operating Metric

The following is a calculation of our total net bookings1 for the periods presented:
Three Months Ended
September 30,
Twelve Months Ended
September 30,
2022 2021 2022 2021
(in $ millions)
Total net revenue 1,904  1,826  7,285  6,396 
Change in deferred net revenue (online-enabled games) (150) 25  96  681 
Net bookings 1,754  1,851  7,381  7,077 






Business Outlook as of November 1, 2022

Fiscal Year 2023 Expectations – Ending March 31, 2023

Financial metrics:
•Net revenue is expected to be approximately $7.550 billion to $7.750 billion.
◦Change in deferred net revenue (online-enabled games) is expected to be approximately $100 million.
•Net income is expected to be approximately $871 million to $934 million.
•Diluted earnings per share is expected to be approximately $3.11 to $3.34.
•Operating cash flow is expected to be approximately $1.600 billion to $1.650 billion.
•The Company estimates a share count of 280 million for purposes of calculating fiscal year 2023 diluted earnings per share.


Operational metric:
•The US dollar has strengthened since the time of our initial FY23 guidance. As a result, we now expect an FX impact of approximately ($200) million versus our initial full year net bookings guide.
•Net bookings1 is expected to be approximately $7.650 billion to $7.850 billion, up 2% to 4% year-over-year, or 6% to 9% in constant currency.

In addition, the following outlook for GAAP-based financial data2 and updated long-term tax rate of 19% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
Twelve Months Ending March 31, 2023
GAAP-Based Financial Data*
GAAP Guidance Range Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
(in $ millions)
Total net revenue 7,550 to 7,750 —  100  — 
Cost of revenue 1,845 to 1,890 (125) —  (5)
Operating expense 4,245 to 4,295 (155) —  (565)
Income before provision for income taxes 1,452 to 1,556 280  100  570 
Net income 871 to 934
Number of shares used in computation:
Diluted shares 280 
*The mid-point of the range has been used for purposes of presenting the reconciling items.





Third Quarter Fiscal Year 2023 Expectations – Ending December 31, 2022

Financial metrics:
•Net revenue is expected to be approximately $1.825 billion to $1.925 billion.
◦Change in deferred net revenue (online-enabled games) is expected to be approximately $600 million.
•Net income is expected to be approximately $120 million to $164 million.
•Diluted earnings per share is expected to be approximately $0.43 to $0.59.
•The Company estimates a share count of 279 million for purposes of calculating third quarter fiscal 2023 diluted earnings per share.


Operational metric:
•Net bookings1 is expected to be approximately $2.425 billion to $2.525 billion.

In addition, the following outlook for GAAP-based financial data2 and updated long-term tax rate of 19% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Three Months Ending December 31, 2022
GAAP-Based Financial Data*
GAAP Guidance Range Acquisition-related expenses Change in deferred net revenue (online-enabled games) Stock-based compensation
(in $ millions)
Total net revenue 1,825 to 1,925 —  600  — 
Cost of revenue 560 to 580 (30) —  — 
Operating expense 1,080 to 1,090 (35) —  (150)
Income before provision for income taxes 184 to 253 65  600  150 
Net income 120 to 164
Number of shares used in computation:
Diluted shares 279 
*The mid-point of the range has been used for purposes of presenting the reconciling items.



Conference Call and Supporting Documents
Electronic Arts will host a conference call on November 1, 2022 at 2:00 pm PT (5:00 pm ET) to review its results for the second quarter ended September 30, 2022 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until November 15, 2022 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using pin code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.






Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of November 1, 2022” and other information regarding EA's fiscal 2023 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2022.

These forward-looking statements are current as of November 1, 2022. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2022. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2022.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2022, EA posted GAAP net revenue of approximately $7 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™, Plants vs. Zombies™ and F1®. More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.






For additional information, please contact:
Chris Evenden Erin Rheaume
Vice President, Investor Relations Director, Financial Communications
650-628-0255 650-628-7978
cevenden@ea.com erheaume@ea.com

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

2 For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2022.





    

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
Three Months Ended
September 30,
Six Months Ended September 30,
2022 2021 2022 2021
Net revenue 1,904  1,826  3,671  3,377 
Cost of revenue 462  494  776  809 
Gross profit 1,442  1,332  2,895  2,568 
Operating expenses:
Research and development 565  553  1,137  1,068 
Marketing and sales 233  233  467  423 
General and administrative 174  176  341  345 
Amortization and impairment of intangibles 43  30  82  70 
Total operating expenses 1,015  992  2,027  1,906 
Operating income 427  340  868  662 
Interest and other income (expense), net —  (14) (5) (28)
Income before provision for income taxes 427  326  863  634 
Provision for income taxes 128  32  253  136 
Net income 299  294  610  498 
Earnings per share
Basic 1.08 1.03 2.19  1.75 
Diluted 1.07 1.02 2.18  1.73 
Number of shares used in computation
Basic 278  285  279  285 
Diluted 279  287  280  288 





























Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on August 2, 2022 for the three months ended September 30, 2022 plus a comparison to the actuals for the three months ended September 30, 2021.

Three Months Ended September 30,
2022 Guidance (Mid-Point) 2022 Actuals 2021 Actuals
Variance
Net revenue
Net revenue 1,875  29  1,904  1,826 
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(125) (25) (150) 25 
Cost of revenue
Cost of revenue 474  (12) 462  494 
GAAP-based financial data
Acquisition-related expenses (30) (9) (39) (22)
Stock-based compensation (2) (1) (2)
Operating expenses
Operating expenses 1,039  (24) 1,015  992 
GAAP-based financial data
Acquisition-related expenses (40) (3) (43) (30)
Stock-based compensation (148) (139) (147)
Income before tax
Income before tax 356  71  427  326 
GAAP-based financial data
Acquisition-related expenses 70  12  82  52 
Change in deferred net revenue (online-enabled games)1
(125) (25) (150) 25 
Stock-based compensation 150  (10) 140  149 
Tax rate used for management reporting 19  % 19  % 18  %
Earnings per share
Basic 0.83  0.25  1.08  1.03 
Diluted 0.82  0.25  1.07  1.02 
Number of shares used in computation
Basic 279  (1) 278  285 
Diluted 281  (2) 279  287 


1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily         equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
September 30, 2022
March 31, 20222
ASSETS
Current assets:
Cash and cash equivalents 1,539  2,732 
Short-term investments 335  330 
Receivables, net 919  650 
Other current assets 649  439 
Total current assets 3,442  4,151 
Property and equipment, net 531  550 
Goodwill 5,375  5,387 
Acquisition-related intangibles, net 811  962 
Deferred income taxes, net 2,395  2,243 
Other assets 525  507 
TOTAL ASSETS 13,079  13,800 
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable 136  101 
Accrued and other current liabilities 1,034  1,388 
Deferred net revenue (online-enabled games) 1,391  2,024 
Total current liabilities 2,561  3,513 
Senior notes, net 1,879  1,878 
Income tax obligations 478  386 
Deferred income taxes, net
Other liabilities 362  397 
Total liabilities 5,281  6,175 
Stockholders’ equity:
Common stock
Retained earnings 7,658  7,607 
Accumulated other comprehensive income 137  15 
Total stockholders’ equity 7,798  7,625 
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY 13,079  13,800 



2Derived from audited consolidated financial statements.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
Three Months Ended September 30, Six Months Ended September 30,
2022 2021 2022 2021
OPERATING ACTIVITIES
Net income 299  294  610  498 
Adjustments to reconcile net income to net cash provided by (used in) operating activities:
Depreciation, amortization, accretion and impairment 127  94  241  199 
Stock-based compensation 140  149  265  274 
Change in assets and liabilities
Receivables, net (346) (458) (276) (446)
Other assets (10) 23  (25) (51)
Accounts payable 69  61  53  42 
Accrued and other liabilities (164) 52  (269) (250)
Deferred income taxes, net (70) (168) (156) (140)
Deferred net revenue (online-enabled games) (157) 17  (633) (205)
Net cash provided by (used in) operating activities (112) 64  (190) (79)
INVESTING ACTIVITIES
Capital expenditures (53) (43) (112) (87)
Proceeds from maturities and sales of short-term investments 79  621  166  1,128 
Purchase of short-term investments (80) (84) (173) (369)
Acquisitions, net of cash acquired —  (1,405) —  (3,394)
Net cash used in investing activities (54) (911) (119) (2,722)
FINANCING ACTIVITIES
Proceeds from issuance of common stock 43  41  44  41 
Cash dividends paid (53) (48) (106) (97)
Cash paid to taxing authorities for shares withheld from employees (13) (16) (117) (121)
Repurchase and retirement of common stock (325) (325) (645) (650)
Net cash used in financing activities (348) (348) (824) (827)
Effect of foreign exchange on cash and cash equivalents (29) (13) (60) (2)
Change in cash and cash equivalents (543) (1,208) (1,193) (3,630)
Beginning cash and cash equivalents 2,082  2,838  2,732  5,260 
Ending cash and cash equivalents 1,539  1,630  1,539  1,630 

















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
Q2 Q3 Q4 Q1 Q2 YOY %
FY22 FY22 FY22 FY23 FY23 Change
Net revenue
 Net revenue 1,826  1,789  1,825  1,767  1,904  %
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
25  788  (74) (468) (150)
Gross profit
Gross profit 1,332  1,158  1,406  1,453  1,442  %
Gross profit (as a % of net revenue) 73  % 65  % 77  % 82  % 76  %
GAAP-based financial data
Acquisition-related expenses 22  44  45  30  39 
Change in deferred net revenue (online-enabled games)1
25  788  (74) (468) (150)
Stock-based compensation
Operating income
Operating income 340  102  365  441  427  26  %
Operating income (as a % of net revenue) 19  % % 20  % 25  % 22  %
GAAP-based financial data
Acquisition-related expenses 52  105  97  69  82 
Change in deferred net revenue (online-enabled games)1
25  788  (74) (468) (150)
Stock-based compensation 149  129  125  125  140 
Net income
Net income 294  66  225  311  299  %
Net income (as a % of net revenue) 16  % % 12  % 18  % 16  %
GAAP-based financial data
Acquisition-related expenses 52  105  97  69  82 
Change in deferred net revenue (online-enabled games)1
25  788  (74) (468) (150)
Stock-based compensation 149  129  125  125  140 
Tax rate used for management reporting 18  % 18  % 18  % 19  % 19  %
Diluted earnings per share 1.02  0.23  0.80  1.11  1.07  %
Number of shares used in computation
Basic 285  283  281  279  278 
Diluted 287  285  283  281  279 


1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q2 Q3 Q4 Q1 Q2 YOY %
FY22 FY22 FY22 FY23 FY23 Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads 337  400  312  237  328  (3  %)
Packaged goods 280  216  126  104  274  (2  %)
Full game 617  616  438  341  602  (2  %)
Live services and other 1,209  1,173  1,387  1,426  1,302  %
Total net revenue 1,826  1,789  1,825  1,767  1,904  %
Full game 34  % 34  % 24  % 19  % 32  %
Live services and other 66  % 66  % 76  % 81  % 68  %
Total net revenue % 100  % 100  % 100  % 100  % 100  %
GAAP-based financial data
Full game downloads 35  179  (103) (111) 17 
Packaged goods 44  105  (68) (65) 16 
Full game 79  284  (171) (176) 33 
Live services and other (54) 504  97  (292) (183)
Total change in deferred net revenue (online-enabled games) by composition1
25  788  (74) (468) (150)
Net revenue by platform
Console 1,198  1,138  1,092  1,042  1,161  (3  %)
PC & Other 377  374  420  402  423  12  %
Mobile 251  277  313  323  320  27  %
Total net revenue 1,826  1,789  1,825  1,767  1,904  %
GAAP-based financial data
Console (29) 608  (86) (405) (134)
PC & Other 26  137  (54)
Mobile 28  43  (9) (24)
Total change in deferred net revenue (online-enabled games) by platform1
25  788  (74) (468) (150)

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q2 Q3 Q4 Q1 Q2 YOY %
FY22 FY22 FY22 FY23 FY23 Change
CASH FLOW DATA
Operating cash flow 64  1,534  444  (78) (112) (275  %)
Operating cash flow - TTM 1,416  1,826  1,899  1,964  1,788  26  %
Capital expenditures 43  48  53  59  53  23  %
Capital expenditures - TTM 148 166 188 203 213 44  %
Repurchase and retirement of common stock 325  325  325  320  325  — 
Cash dividends paid 48 48 48 53 53 10  %
DEPRECIATION
Depreciation expense 39 41 42 44 45 15  %
BALANCE SHEET DATA
Cash and cash equivalents 1,630 2,670 2,732 2,082 1,539
Short-term investments 342 346 330 334 335
Cash and cash equivalents, and short-term investments 1,972  3,016  3,062  2,416  1,874  (5  %)
Receivables, net 1,031 965 650 579 919 (11  %)
STOCK-BASED COMPENSATION
Cost of revenue
Research and development 101 86 84 81 95
Marketing and sales 15 14 13 13 16
General and administrative 31 28 26 29 28
Total stock-based compensation 149  129  125  125  140